Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not to mention the director said that this puzzle-adventure game was designed for those who wanted a fun and nostalgic experience for us who grew up without access to the internet and grew up trying to figure a game out like Zelda by reading a manual on a language that we couldn't even understand. Which I think many people here could feel identified with.
PS: Insulting the game designer by saying "why they spend s much time doing this when i spend 2 mins online to crack it. :D" is just a very rude and dumb thing to say in general. As this is a puzzle-adventure game that was made mostly by a single person in 9 years.