Hell Let Loose

Hell Let Loose

35 ratings
How to build a impenetrable fortress
By Samir Al Hyde
Guide on how to build defenses properly within a point and how to create an impenetrable bastion.STOP BUILDING NODES INSIDE THE STRONG POINT YOU'RE ACTUALLY STUPID, MANPOWER IS ACCEPTABLE I GUESS.
   
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Introduction to Fortifications
Some of you may be wondering, where the hell do I place these fortifications? And then proceed to place them in the dumbest areas possible on a hard point. Its ok in this guide we will go through my theory (I think its pretty reasonable) on where to place barb wire, bunkers, etc. The main points we will go through is:
Barb wire theory
Barricade and bunker theory

Proper placement goes: Barbwire-Bunker lv3-Barricades-everything else
This guide will hopefully give u a better understanding of how proper fortifications should be built and placed on a strong point, maximum kill efficiency and minimal losses.
STOP BUILDING NODES INSIDE THE STRONG POINT YOU'RE ACTUALLY STUPID, MANPOWER IS ACCEPTABLE I GUESS.
Barbwire Theory
Barb wire is the single most important asset to a fortification system in hell let loose, it is your first defense against all hell.
If done correctly:
-It will funnel enemy troops into locations and stop them from entering others.
-Dictate the attack direction of enemy forces and slow major push's.
-Provide an safe distance from advancing troops to the strong point and friendly spawns

Understand these words as barbwire can quiet literally change the outcome of the game. Satchels are still not used enough and inexperienced players may assume certain barbwire are map assets. Even if satchels are used the remaining barbwire will still retain some defensive effectiveness. Do not put barbwire near friendly spawns, right in front of bunkers/fortifications or places where friendly troops move to and from in mass. Too many times I see players put barbwire in front of a bunker thinking it will have as much effectiveness as it being placed anywhere else. Please stop putting them right next to garrisons or in the back-line.
Barb wire should be placed as far head forward as reasonably possible to:

A: Force a distance from friendly positions, negating grenades and forcing the enemy to cross an open field of fire.
B: Keep the enemy away from the friendly placed bunkers for as long as possible.
By doing this the enemy is forced to, get to the barbwire, blow it up, cross a open field, then try and take the bunkers, all while under fire.

Here is a picture of the greatest barbwire link ive seen in the game on WN7, Utah map. The Barb wire encloses all of the objective, past the strong point and ends at open fields. There are trenches, bunkers, and buildings that can be occupied by friendlies. By keeping the distance and making it as long as possible, the barb wire fence prevents enemy's from effective flanking attacks and disorderly front lines/back lines.

Now of course you're going to need a lot of engineers to place barb wire to get its maximum effect. however 6 engineers can build 24 barb wire fences which covers a lot of ground and costs minimal supplies. Competent supply lines are becoming more common and it wont be hard to ask a supply dude or a driver to drop them ahead of the strong point.



Barricade and bunker theory
Barricades and bunkers are your second line of defense and should be held as long as possible
Bunkers are to be built first, always, they are the strongest fortification against attacks idc what anyone says and they look cool.
Assuming you follow my theory on barb wire then you will have a good distance from the barbwire, an open field perhaps to make you killzone from barricades and bunkers.

Bunkers:
Place them where they have a wide range of fire and support them with barricades to create a fort system. Too many times I see bunkers placed on roads in the backline(which is fine only if the front is fortified) or places where their line of sight is poor. A good bunker can cover a wide field or group of buildings. It shouldn't be placed in a spot that can easily be overran by an enemy push coming from cover, open fields and positions are your best bet. Ideally they are not around your garrison, but are being used in a way that prevents the enemy from even getting close to your garrison.

Barricades:
Barricades are similar and should complement bunkers and link with map asset cover. They should not be put forward and should cover as much area as possible. Dont put them in the middle of a field, in the back line or at a stop that has poor line of sight. It is crucial that they are put far from your barb wire and near the strong point all while not being built in mass at a single point. Use them wisely because they will provide the enemy with cover if overran. They can be built semi close to your garrison but do not waste them and leave other areas of attack open.

Click on the images if you cant read them.
Here is some poor placement:
Here is some better but not perfect placement:

Place these johns wisely, they create great firing positions and prevent certain flanks from falling.
Final thoughts
Please do this and stop putting fortifications in dumb spots they are such a powerful tool that's often used incorrectly. STOP BUILDING NODES INSIDE THE STRONG POINT YOU'RE ACTUALLY STUPID, MANPOWER IS ACCEPTABLE I GUESS.If you have mastered the guide you will slowly become the man all men strive to be.......
I wrote this on adderall
11 Comments
Faceless Moron Sep 7, 2023 @ 2:37am 
instructions too clear, didnt "accidentally" download 101 petabytes of gay porn, -100000/10
Samir Al Hyde  [author] Aug 30, 2022 @ 1:54pm 
@xepa because it gives support class a better cooldown for throwing down more supplies
Xepa Aug 30, 2022 @ 2:06am 
why is manpower acceptable?
bakenbeans32 Aug 22, 2022 @ 1:49am 
Crackshot is probably the typical "all fortifications are useless" type guy, that bitches when pople use supplies for fortifications. But he only thinks that because he doesn't understand how more cover for friendlies is always useful. Bugs the shit out of me that there are people that play this game with that type of thought process/
pvt red cap Aug 21, 2022 @ 1:06pm 
Add to your barbed wire: Barbed wire should also BE placed as far away from enemy corners. Reason for this if you don't have a clear line of sight, the enemy team can easily move up and satchel. It is somethmes good to keep your barbed wire on a nice balance of far from you, but not to close to where they are advancing.
mike Aug 7, 2022 @ 2:46pm 
now to have every engineer read this
crackshot Aug 5, 2022 @ 10:04pm 
until they dont avoid you and take sector and u loose it all
q2q Aug 4, 2022 @ 5:46pm 
GOOD ADVICE
Soviet Noodles Jul 26, 2022 @ 9:08pm 
Can you send me some addy's??
rBose Jul 26, 2022 @ 11:57am 
cheers