Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just some minor buffs to the Emu and some minor diplomacy config stuff, but overall nothing much worth paying attention to~
Major update coming in three days! First off, I've made a bit of rework on the Emu unit, but the overall function should be the same, so nothing much changed in gameplay; swapped the data in an attempt to encourage the AI to spam them more, so they now have 80 CS, but receive -60 upon attacking, and also I removed their defense when embarked because emus using their guerilla tactics to kill their opponents' dignity is only a thing that works on land... so slight nerf.
Secondly, with the release of Ptolemaic Cleo, I've adjusted the agenda so now he'll hate those with high Food because at the time I didn't realize that was possible to code xD (also I found Naruto of all people being referenced in the agenda code which was on my part, my bad, I think it was causing errors with some of the agenda text to display)
(There's a chance it may affect saved files tho due to some major code i changed so just in case you might want to prepare yourself)