Left 4 Dead 2

Left 4 Dead 2

73 ratings
Left 4 Duluth v4.0 Pt. 1 by yord / fanumbikev
   
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275.946 MB
Mar 31, 2022 @ 1:25am
Apr 22, 2022 @ 1:27am
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Left 4 Duluth v4.0 Pt. 1 by yord / fanumbikev

In 1 collection by Sherriff Huckleberry™
Left 4 Duluth v4.0 Parts 1-3 by yord &Joe Conaway
3 items
Description
Version 4.0 with different finale than 6.0.

One Hill of a City... Here is the alternate rescue ending someone asked for.

Left 4 Duluth - a local art and music showcase - offers four new chapters of mayhem set in this idyllic Northland city. Battle lifeless zombie hordes as you travel through UMD, Fitger's, the Skywalk, and Canal Park - where safety lies just across the iconic Lift Bridge...

Our mod has maxed out the limits of the Source Engine. Carmack's code can take little more ;) Please see our official website for recommended graphics settings to get the best gameplay experience!
10 Comments
Ado Tori Apr 28 @ 4:38am 
Level transition from 2 to 3 non-functional.

Tested in both Campaign and Realism.
Nicky Grimes Sep 15, 2023 @ 11:58am 
Did the working one get taken down? Looks like this version didn't compile their cubemaps correctly (everything is shiny) and there's missing models everywhere.

This is the only one that started without the forced Tanks but the common infected didn't spawn either. I have no other mods installed that would affect the textures nor the Director's spawn times.

This one I might end up playing if the other ones don't work, but it's a no for me right now.
[TW] CrazyTony Mar 19, 2023 @ 4:51am 
0/10:steamthumbsdown:
虾仁猪心 Mar 10, 2023 @ 9:42pm 
Humvee rescue, and this version is no problem.
好人Nick Feb 15, 2023 @ 11:06pm 
In the second scene, when I cross the overpass stairs and enter the door, where should I go? The alarm bell kept ringing and the road was blocked。There are also problems with materials, textures and shaders。
|C-S|ŁѦĐҰ_ĐѦℝ₭ Oct 31, 2022 @ 7:18pm 
:steamfacepalm::steamfacepalm::steamthumbsdown:
trojan.exe Apr 21, 2022 @ 9:06am 
Ссаная дрисня
Rayhoru Apr 7, 2022 @ 6:08am 
Every reflection is bugging here, probably due to Informal Skyboxes, it is not compatible with that. Also missing textures and assets, big red errors and pink objects. So I cannot really judge that, it's just...compatibility probs so that's life.

What I can say though is that this map feels wierd to navigate. Not that it is too labyrinthic, it just feels wierd and I had no idea where I was at any moment. I was just pushing forward. I'll admit, when I went through the whole first chapter with only a machete (if there are guns in here they are well hidden, too well) to finally open a ball room after a modern art expo (when I tell you I felt lost in there) to fall on a tank, I just went "Well, that's enough of that"
のあ Apr 5, 2022 @ 6:27am 
there are no SI in chapter 1, only commons and tank
I can`t continue to play chapter 3.
wilboard Apr 3, 2022 @ 7:37am 
почему там насрал сайтама!?