Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sailor Cat's Valkrana of Russia
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File Size
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96.278 MB
Mar 30, 2022 @ 11:42pm
Nov 19, 2023 @ 9:01am
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Sailor Cat's Valkrana of Russia

In 5 collections by Sailor Cat
Sailor Cat Collection
69 items
Valkrana's Bunker
13 items
♂Deep♂Dark♂Civ & Leader Pool♂
36 items
Jolly PBC
38 items
Play by Mushroom Cloud
24 items
Description
Requires R&F or GS.
Introduces the multiverse's most awkward necromancer, Valkrana, as an alternative leader of Russia. Cast your spells at the perfect moment for maximum effect, or at your leisure while your skeletons hack at the enemy. Learn more about the character on Valkrana's website.[valkrana.moe] More civilization options in the Alternative Civilizations section below.


Leader Traits
Ability: Arcanum Necromantic
You gain one use of your spellbook upon first obtaining each Relic. The Library has a slot for Relics, which provide +2 Great Scientist points per turn. 10% chance for land units lost or destroyed in combat to be reanimated as a Skeleton under your control. Unlocks the Skeleton unit.
Spells
  • Scry: Permanently reveal a city belonging to target leader. Targets a different city per use, or increases your visibility radius over a city. Targets a random plot if no leaders have been met.
  • Kinetic Barrier: Grant your units a +10 Combat Strength bonus when defending. Lasts 5 turns and stacks duration.
  • Well of Souls: Heal your skeletons for an amount equal to 20 plus twice the number of units you have destroyed since you last used this spell.
  • Skeleport: Spawn 3 hostile skeletons near target leader's city. Targets a random plot if no leaders have been met.

Unit: Skeleton
Unique long-lasting melee unit that replaces the warrior. Gains +10 Combat Strength when the Library is first constructed, and +20 Combat Strength when the University and Research Lab are first constructed. Can repair improvements and remove features.

Agenda: Awkward Infomonger
Valkrana is awkward, and has a permanent penalty to diplomatic score with other civilizations. Each Relic a civilization discovers will slightly but permanently improve her opinion of that civilization, up to five times. She hates civilizations that have spied on her. Valkrana's main focuses are science and espionage.


Features and Notes
  • Supports English, Chinese (PhantomJ_M), German, Italian (iPlayGamesITA), Japanese, Russian, Spanish (josearte777). See this thread to contribute.
  • Arcanum Necromantic reanimation chance is halved vs. barbarians. Great scientist points reduced to 1 per relic in Secret Societies mode.
  • Relics obtained by capture, trade, and discovery all count toward leader ability.
  • Scry's initial reveal radius is 2 tiles, including the center tile.
  • Skeletons will change appearance as they gain strength; skeletons' hats are randomized per strength threshold.
  • Leader kudos are chosen semi-randomly from a dialogue pool.
  • AI uses spells semi-randomly.
  • When Valkrana is defeated, a number of hostile skeletons will appear.
  • Valkrana's Awkward Infomonger penalty is -5.
  • Adds the Cult of Ilyana religion, which Valkrana favors.
  • Recommend using with Relics Plus mod.
Alternative Civilizations
The Witcher: Valkrana of Nilfgaard
D&D: Valkrana of Ravenloft
The Elder Scrolls: Valkrana of Valenwood
Soviet Union: Valkrana of the Soviet Union
World of Warcraft: Valkrana of the Forsaken
Version and Direct Download
The latest version of Valkrana of Russia is 1.35.01. Versions available on Github[github.com].
Credits
Everything Else: Sailor Cat, Firaxis
Character Art: Nyama
Skeleton Model: IronicGame, Sailor Cat
Translations: iPlayGamesITA (Italian), josearte777 (Spanish), PhantomJ_M (Chinese)
Special Thanks
LastSword for UI guidance, SeelingCat and Zegangani for help, Deliverator for CivNexus, Nyama for rad character art, JNR, Leugi, and Valkrana's supporters.
Popular Discussions View All (1)
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Nov 22, 2022 @ 10:07am
PINNED: Translations
Sailor Cat
70 Comments
Sailor Cat  [author] Jul 6 @ 2:30pm 
UPDATE Units SET MandatoryObsoleteTech = NULL, MandatoryObsoleteCivic = NULL WHERE TraitType IS NOT NULL;

That's the mod. But comments are disabled so that I can focus on mods I want to support (and more importantly, that actually need it), since I only have so much time and attention to give to many mods across games. I'll re-enable comments, though, since I don't want them here either.
Ffisher Jul 6 @ 10:46am 
My sincere apologies: I've just tested this on its own as Macedon, and it appears to work.
Can you say what files the mods edits, so I can look for what would be conflicting with it please?
Ffisher Jul 6 @ 10:37am 
Hi,
First off, I wanted to thank you for your work - I'm subscribed to a number of your Civ6 mods, and enjoying them.
Apologies for posting this here, but comments are disabled on the original mod, and your profile.
It would appear your mod "No Obsolete Unique Units" no longer works?
For example, as Maya, upon researching Machinery, I can no longer build Hul'Che.
Can you fix please? I really like the idea, and it's how I found your mods.
Thanks,
Sailor Cat  [author] Jun 30 @ 5:44pm 
Appreciate it, brother. It's hard work, but it's honest work.
Indiana Georg Jun 30 @ 5:26pm 
just found out about this and i must say i respect the hustle, good work
SuspiciouspegasusTTV Jan 18 @ 10:18am 
Alright well I mean Il try it anyways.
Sailor Cat  [author] Jan 18 @ 10:08am 
Unless you expect people to reply when you want them to reply, it's plenty active.
SuspiciouspegasusTTV Jan 18 @ 9:28am 
I think I remember Civ Modding help line? but I remember that server wasnt very active?
Sailor Cat  [author] Jan 17 @ 5:38pm 
You can teach yourself by using the many resources on the Civ VI Modding Helpline and the other related servers in its links channel. https://discord.gg/jSVhyBYvZR
SuspiciouspegasusTTV Jan 17 @ 3:38pm 
Hey can I get your help with some Civ 6 modding or at least can you point me to somebody who can help me out and or like teach me how to make some mods for Civ 6 please?