Wallpaper Engine

Wallpaper Engine

43 ratings
Lagoon
   
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Age Rating: Everyone
Genre: CGI
Resolution: Dynamic resolution
Category: Wallpaper
File Size
Posted
Updated
71.816 MB
Mar 29, 2022 @ 9:32pm
Jan 15, 2023 @ 9:57pm
6 Change Notes ( view )

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Lagoon

Description
Customizable wallpaper based loosely on Apple's "Drift" wallpaper. Fits all resolutions and aspect ratios. If you are having issues, send me a message on Discord: Seck#5935
This can also be purchased for Mac, Linux, and Windows as a standalone program here:
https://www.patreon.com/Seck

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Tags

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- Customizable
- Application
- Drift
- Water
- Waves
- 4K
- 1080p
- 1440p
- Ultrawide
- Reactive
- Abstract
- Colors
- Colorful
- Monochrome
- Rainbow
- Art
- 16:9
- 21:9

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12 Comments
Lourie Parker Feb 9, 2024 @ 9:16am 
Cant see the scene, just a menu which makes nothing to me :( Also, dont wanna to keep the settings icon always visible
bigpimpin Oct 20, 2023 @ 9:44pm 
Hey i was wondering can this wallpaper handle running on two different monitors grouped up. It works for a good amount of time then it stops working for some reason when i set it up that way them I force close Lagoon and reapply it. Wondering if there is a fix for that? Not sure if I'm able to send you a log of some sort, thanks.
Seck  [author] Feb 20, 2023 @ 3:28pm 
@bigpimpin Thanks!
bigpimpin Feb 20, 2023 @ 11:21am 
The best wallpaper, thank you for making this!
jackjupiter Oct 19, 2022 @ 4:30pm 
This is fantastic, but why i cannot set it up as a screensaver?
moojisun May 4, 2022 @ 3:13pm 
Thank you : )
Seck  [author] May 1, 2022 @ 3:43pm 
@CYRO yeah it's probably capped to your monitors refresh rate idk. Not really sure. I tried making a fps cap but Unity isn't very good at controlling that I guess.
CYRO May 1, 2022 @ 12:36pm 
Strange, because it shows that it's running on 165fps for me, which is also my main monitor's refresh rate.
Seck  [author] Apr 29, 2022 @ 1:59pm 
@CYRO If you untick the "lines" box it will take up significantly less CPU resources. This is because the lines use Unity's built in gameobject API whereas the dots use a compute shader on the GPU. I realize that isn't a perfect solution for right now, but it would take a significant amount of time for me to reprogram the lines to use less CPU and I'm not getting any kickbacks from this project.
I may release a patch soon to add an adjustable fps limit. Currently, the fps is capped to 144.
Seck  [author] Apr 29, 2022 @ 1:46pm 
@moojisun you can customize it by clicking the gear icon in the upper right corner of the screen.