RimWorld
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Vanilla Trading Expanded
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Mod, 1.4, 1.5, 1.6
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1.584 MB
2022년 3월 27일 오전 10시 52분
2025년 7월 4일 오후 1시 53분
업데이트 노트 24개 (보기)

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Vanilla Trading Expanded

Oskar Potocki님의 2 모음집
Vanilla Expanded
아이템 110개
Vanilla Expanded - Empire playthrough
아이템 148개
설명
[www.patreon.com]



Check Change notes.



This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values are flat and never change - meaning there are certain things that sell, and certain things that don’t. This mod will change that making market value of things dynamic, and changing based on the supply and demand.

This mod overhauls the trading system and adds many new features, such as the Bank, Planetary news network, fluctuating prices, squeezes and crashes, loans, contracts, stock market etc. Please note this is not meant to be a realistic representation of the economy - I am not an economist, and I also don't want it to be realistic. It's simplified and almost arcadey, because it's a video game, and we don't need a corrupt market in the game to remind us how bad it is outside of it.

If you expected an absolute economy simulation, you’re in the wrong place.

If you want to add extra depth and strategy to trading, I can’t wait to hear what you have to say about our mod!



The content of this mod can be seen below.





Prices of everything fluctuate to ‘simulate’ other factions selling and buying stuff. You will notice overtime that things cost slightly more or slightly less. Generally, every year they will try to rebalance and either drop if they went up, or go up if they dropped, but it’s possible that overtime they will diverge greatly from the initial numbers. Please note: this change affects Market Value, which means fluctuating prices directly affect your wealth.





You can now access the News screen. Overtime, news will be dropping. They affect the prices of certain categories of items. If some settlement is preparing for war, weapons and armor might go up in price. If some faction had a bountiful harvest, prices of food might drop because they will be flooding the market with vegetables. Keep an eye on the news and you will be able to predict the price movements to sell at the peak.



You can now put your hard earned cash in a safe place - the bank. There are two banks right now, a Civil Outlander one, and an Imperial one if you have Royalty DLC. It’s possible for modders to add more banks. Putting money in the bank costs you a percentage - and so does pulling your money out, so don’t abuse the bank too much. The fee depends on your relations to that faction - if you’re allies, there is no fee at all! Good thing about the bank is that the silver no longer counts towards your colony wealth - so if you’re getting raids of enormous size, perhaps deposit some money!



You can now take loans. Either quick ones with insane interest, or longer ones with interest depending on the bank fee, loans are useful if you see a good business opportunity but you’re strapped for cash. Be careful - not paying a loan back will lead to trouble.



You can now put your money in various randomly generated Orbital trade companies. They start with random prices. Overtime, you will notice news regarding the companies - and you will see how they affect the prices of shares. If you see your company releasing astounding earning reports, or investing in new ships to expand the business, make sure to snatch more shares before they go up, to sell at the peak. Shares you own don’t count towards your wealth, so noone will raid you for your portfolio.



You can now access the contracts screen to see what sale contracts are available on the extranet. Anonymous parties will be wanting to purchase certain items for more than they are worth, so if you see a contract you like, procure the item they want (either craft it or buy it) and sell it to the contract holder for sweet profit. That’s right, you can now see if someone wants to buy your 1000 human leather for 300% the value, and get rid of it! Contracts with higher mark-up are more popular, and it could be that someone else will snatch them before you. You should be very, very careful what you aim for!

You can also place your own contracts. The more you’re willing to pay for something, the higher the chance someone will approach you with that item. Be careful to have enough money in the bank to cover the cost tho!




A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: Can I place my own contracts?
A: Absolutely. Place a contract, decide how much extra are you willing to pay for it, and someone might approach your colony with the goods!

Q: What happens if I don’t pay the loan in time?
A: Your relations with that faction will drop to hostility. On top of that, they will send a raid to threaten you into paying. Interest will accrue every day until you repay the loan. You will not be able to deposit any money in that bank - as all the money you deposit will immediately go towards paying back the loan.

Q: The price of something crashed! Why?
A: We have added crashes and squeezes - if a price of a specific security or item rises by more than 20% in a short amount of time, it can squeeze even higher. After each squeeze, there will be a crash. It’s the same the other way around, if it drops by more than 20%, it can crash, but it will squeeze soon after.

Q: Does my portfolio contribute to my wealth?
A: No, you can safely store your money in the bank or in stocks to lower the raid sizes.

Q: This mod isn’t realistic.
A: Well, the game isn’t either. It’s a backwater planet with shady, mob-run economy. Yes, the fees for bank deposits are huge, but there isn’t exactly an organisation which oversees the banks there.

Q: If I do my business with an orbital trader I have my shares in, will it affect the prices of shares?
A: No, the system isn’t that complex. Stock market is a casino only affected by the news. Damn, that sounds very dark. Let’s just say we were inspired by the real world.

Q: Cryptocurrencies?
A: Not interested atm.

Q: Will this work with other mods that affect supply and demand, or that add banks?
A: I think it should.

Q: Does selling something or buying it affect the price?
A: Yes, there is a formula in place which affects the price of the items you sell or buy excessively. It scales based on the amount of silver changing hands, so more expensive items are affected more.



[forms.gle]

It seems Contract caravan wont leave after packing all gear inside caravan that was requested for many players. We're working on a fix.



Authors:
Oskar Potocki, a mod designer and artist responsible for… well, mod design and art. And some xml too.
Taranchuk, a programmer responsible for all the code.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
인기 토론 모두 보기(23)
87
2025년 7월 20일 오후 4시 52분
고정됨: Unofficial Bug Reporting Forum
Decima
60
2025년 8월 11일 오후 12시 41분
고정됨: Unofficial Ideas/Suggestions Forum
Decima
4
4
2025년 7월 20일 오전 4시 14분
The market is always heading downward
McBlanc
댓글 1,066
Oguri Cap 2025년 8월 19일 오후 8시 58분 
This mod is a testament to my sanity. I love it.
spookwav 2025년 8월 13일 오후 10시 11분 
Hey guys, y'all can adjust pretty much all of the issues you're having with this mod with sliders in the options menu!

It definitely needs some tweaking to make it feel a little more 'realistic' (like dixie's example, I adjusted things so I can only dilute the market by 25% rather than single highhandedly ruining a planet's supply and demand).

Sliders work both ways too, if you stop things from being able to deviate by the default -90% +200% (I changed mine to -25% +150%), you also miss out on the profit those would bring from traders and contracts.

Fun mod, definitely tweak to your own preference tho!
OrgL 2025년 8월 10일 오후 8시 58분 
i made organ prices go down to 2 digit prices:(( my business is not doing well:(
Dixie Flatline 2025년 8월 9일 오전 7시 55분 
i think the game mod is too sensitive to what i buy and sell.

i myself should not single highhandedly end the whiskey market because i offloaded a few thousand bottles. its a big ass planet. fun mod though! small quibble.
Luv N Hugz |UwU| 2025년 8월 5일 오후 6시 25분 
Traders Guild from Odyssey should definitely have a bank
Aargh Tenna 2025년 8월 5일 오전 2시 14분 
This mod is of very limited use. Putting money in a bank is a waste, every bank is guaranteed to go puff. And to place orders you need money in a bank. IRL banks do not go out of business every six months. So basically, it feels unreliable and unnatural.
ArmoredStone 2025년 8월 3일 오후 11시 14분 
I know this is a long shot to ask, but I'll ask nicely :D would you be willing to make some of this functionality accessible by neolithic/medieval colonies? I would love if I could take order contracts and have clients pick up the order, or pay a runner to deliver me news about prices, or have a trader visit (without goods on hand), and I can order in bulk from them and have my goods delivered later. I know none of this is easy to add, but right now I'm using a trading console and a wood fired generator in my medieval kingdom xD
aef8234 2025년 8월 2일 오후 9시 44분 
The contracts system to me actually sucks. a 900% markup for some meat with a duration of 2 years and it doesn't get fulfilled.
GetEmInDvortex 2025년 8월 2일 오전 5시 57분 
there is a really annoying bug that if you place more than 1 order, 1 gets fullfilled sent to you and others disappear sometimes all disappear sometimes just a few
Pholith 2025년 7월 29일 오전 5시 05분 
I think the contract system is a bit too powerfull, you can get any item you need
But I really like the mod !