RimWorld

RimWorld

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Vanilla Trading Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.384 MB
Mar 27, 2022 @ 10:52am
Jan 1 @ 7:00am
23 Change Notes ( view )

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Vanilla Trading Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
108 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



Check Change notes.



This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values are flat and never change - meaning there are certain things that sell, and certain things that don’t. This mod will change that making market value of things dynamic, and changing based on the supply and demand.

This mod overhauls the trading system and adds many new features, such as the Bank, Planetary news network, fluctuating prices, squeezes and crashes, loans, contracts, stock market etc. Please note this is not meant to be a realistic representation of the economy - I am not an economist, and I also don't want it to be realistic. It's simplified and almost arcadey, because it's a video game, and we don't need a corrupt market in the game to remind us how bad it is outside of it.

If you expected an absolute economy simulation, you’re in the wrong place.

If you want to add extra depth and strategy to trading, I can’t wait to hear what you have to say about our mod!



The content of this mod can be seen below.





Prices of everything fluctuate to ‘simulate’ other factions selling and buying stuff. You will notice overtime that things cost slightly more or slightly less. Generally, every year they will try to rebalance and either drop if they went up, or go up if they dropped, but it’s possible that overtime they will diverge greatly from the initial numbers. Please note: this change affects Market Value, which means fluctuating prices directly affect your wealth.





You can now access the News screen. Overtime, news will be dropping. They affect the prices of certain categories of items. If some settlement is preparing for war, weapons and armor might go up in price. If some faction had a bountiful harvest, prices of food might drop because they will be flooding the market with vegetables. Keep an eye on the news and you will be able to predict the price movements to sell at the peak.



You can now put your hard earned cash in a safe place - the bank. There are two banks right now, a Civil Outlander one, and an Imperial one if you have Royalty DLC. It’s possible for modders to add more banks. Putting money in the bank costs you a percentage - and so does pulling your money out, so don’t abuse the bank too much. The fee depends on your relations to that faction - if you’re allies, there is no fee at all! Good thing about the bank is that the silver no longer counts towards your colony wealth - so if you’re getting raids of enormous size, perhaps deposit some money!



You can now take loans. Either quick ones with insane interest, or longer ones with interest depending on the bank fee, loans are useful if you see a good business opportunity but you’re strapped for cash. Be careful - not paying a loan back will lead to trouble.



You can now put your money in various randomly generated Orbital trade companies. They start with random prices. Overtime, you will notice news regarding the companies - and you will see how they affect the prices of shares. If you see your company releasing astounding earning reports, or investing in new ships to expand the business, make sure to snatch more shares before they go up, to sell at the peak. Shares you own don’t count towards your wealth, so noone will raid you for your portfolio.



You can now access the contracts screen to see what sale contracts are available on the extranet. Anonymous parties will be wanting to purchase certain items for more than they are worth, so if you see a contract you like, procure the item they want (either craft it or buy it) and sell it to the contract holder for sweet profit. That’s right, you can now see if someone wants to buy your 1000 human leather for 300% the value, and get rid of it! Contracts with higher mark-up are more popular, and it could be that someone else will snatch them before you. You should be very, very careful what you aim for!

You can also place your own contracts. The more you’re willing to pay for something, the higher the chance someone will approach you with that item. Be careful to have enough money in the bank to cover the cost tho!




A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: Can I place my own contracts?
A: Absolutely. Place a contract, decide how much extra are you willing to pay for it, and someone might approach your colony with the goods!

Q: What happens if I don’t pay the loan in time?
A: Your relations with that faction will drop to hostility. On top of that, they will send a raid to threaten you into paying. Interest will accrue every day until you repay the loan. You will not be able to deposit any money in that bank - as all the money you deposit will immediately go towards paying back the loan.

Q: The price of something crashed! Why?
A: We have added crashes and squeezes - if a price of a specific security or item rises by more than 20% in a short amount of time, it can squeeze even higher. After each squeeze, there will be a crash. It’s the same the other way around, if it drops by more than 20%, it can crash, but it will squeeze soon after.

Q: Does my portfolio contribute to my wealth?
A: No, you can safely store your money in the bank or in stocks to lower the raid sizes.

Q: This mod isn’t realistic.
A: Well, the game isn’t either. It’s a backwater planet with shady, mob-run economy. Yes, the fees for bank deposits are huge, but there isn’t exactly an organisation which oversees the banks there.

Q: If I do my business with an orbital trader I have my shares in, will it affect the prices of shares?
A: No, the system isn’t that complex. Stock market is a casino only affected by the news. Damn, that sounds very dark. Let’s just say we were inspired by the real world.

Q: Cryptocurrencies?
A: Not interested atm.

Q: Will this work with other mods that affect supply and demand, or that add banks?
A: I think it should.

Q: Does selling something or buying it affect the price?
A: Yes, there is a formula in place which affects the price of the items you sell or buy excessively. It scales based on the amount of silver changing hands, so more expensive items are affected more.



[forms.gle]

It seems Contract caravan wont leave after packing all gear inside caravan that was requested for many players. We're working on a fix.



Authors:
Oskar Potocki, a mod designer and artist responsible for… well, mod design and art. And some xml too.
Taranchuk, a programmer responsible for all the code.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (20)
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May 14 @ 8:32pm
PINNED: Unofficial Bug Reporting Forum
Decima
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May 9 @ 1:59pm
PINNED: Unofficial Ideas/Suggestions Forum
Decima
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Feb 16 @ 1:19pm
The market is always heading downward
McBlanc
1,031 Comments
UrsaMajor May 23 @ 2:18pm 
Also, I wanted to point out this issue/bug/exploit, If you simply make like 50 contracts for one item, instead of one for 50, your odds of fufilment go up drastically. You can use this to contract buy at 100% instead of markup, the only tradeoff is your sanity lol.
UrsaMajor May 23 @ 2:00pm 
Anyone know of any compat between this and SOS2? Contract caravans enter and die as it's in space :)
Rusty Shackleford May 22 @ 1:03pm 
If you'd like a more relaxed take on the high bank fees, see:
https://steamcommunity.com/sharedfiles/filedetails/?id=3468853875
RicooAFCA May 22 @ 5:23am 
@deadpoom i fully agree, it would be great to put up selling contracts aswell.
VPanda May 15 @ 11:32am 
hola! is it compatible with HSK on 1.4 ver?
DeadPoom May 6 @ 11:18am 
Can u add the possibility to make a selling contract opposite from a buyer contract. For exemple i have too many many insect meat from 2 consecutive Black Hive event and i want to sell them, instead of launch a caravan i can just make a contract and see if somone wanna buy my meat. Could be something nice
Haperski May 6 @ 4:21am 
Theres a problem with medieval overhaul's research schematics when ordering them via contracts. I had one delivered (mithrill research) but instead of 'Mythrill-whatsitsface-Schematics', what arrived was just named '(normal)'. I can read them but it dont do anything.

So I went and try to get rid of it by selling it to a coincidental exotic trader caravan. In the trade menu, I set my hats, drugs and useless junks to sell but when my mouse reaches the '(normal)' scroll the game just went to shit. UI gone. Nothing is responsive. Escape button just alt tab to another window and so on. Had to task manager to end it.
Fyrex May 6 @ 12:23am 
Does making your own contracts even work? As I have yet to ever get anyone to fulfill mine no matter how much more I'm willing to pay. Even tried buying a small amount of potato's just to test and willing to pay 200x more, yet nothing ever happens.
GetEmInDvortex May 3 @ 1:07pm 
you need 1 orbital beacon outside and one inside if you don't want to have your stash destroyed by the pods, if you have a mountain base try build a room to receive trading supplies at the edge of the mountain or where u simply find a thin mountain roof
Lathrael Apr 26 @ 9:00am 
Seems like building a trade beacon to somewhere else is a reliable workaround. Only downside is every other orbital delivery takes much more time to be processed but i can live with that.

I hope it will get fixed anyways.