tModLoader

tModLoader

5,726 beoordelingen
Subworld Library
6
3
5
2
5
2
2
2
2
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Mod Features: Library
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Bestandsgrootte
Geplaatst op
Bijgewerkt op
224.745 KB
26 mrt 2022 om 13:55
4 jan om 13:00
19 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Subworld Library

Omschrijving
An API for modders to easily add dimensions (referred to as subworlds) to their mods, making all the necessary code injections, handling Multiplayer and managing every subworld.

Report issues on the forum page or GitHub:
https://forums.terraria.org/index.php?threads/86283
https://github.com/jjohnsnaill/SubworldLibrary/issues

Wiki:
https://github.com/jjohnsnaill/SubworldLibrary/wiki

HOW IT WORKS
Subworld Library does a LOT of code injection, as Terraria was not made with subworlds in mind.
Subworlds are highly customisable; from how big or small they are, to what ModSystems can update inside of them and even how they are lit.
Subworld Library removes Space, both Oceans and the Underworld from subworlds, allowing them to be extremely small without issues.

LOADING
Loading a subworld is straightforward. Loading screens can be as simple as text on a plain background, or something complex, like an item selection menu.

SAVING
Subworlds save to a directory named after the main world. A subworld and/or changes to players inside it can be temporary. Deleting a world deletes all of its subworlds as well.

MULTIPLAYER
Subworld Library works in Multiplayer with little to no extra work required from modders. A "subserver" is opened for every subworld being occupied.
Origineel geplaatst door tModLoader SubworldLibrary:
Developed By John Snail
398 opmerkingen
average tf2 player 6 mei om 13:16 
same issue. the portal is active but when i try to interact with it nothing happens. no loading screen. nothing. just only white screen with a portal in the middle. is there any way to fix? (pre moonlord world)
Justy4956 30 apr om 18:49 
Hey uh any time i try to use this mod it just crashes
PieTremor_Ttv 29 apr om 20:03 
hey, im trying to enter the lost Colosseum on a calamity infernum mod play-through but it wont load the subworld. the portal is active but when i try to interact with it nothing happens. its there a way to fix this or do i need to make a new world?
0b 26 apr om 19:06 
John I suggest you have a discord linked here for mod support and collaboration, I know you have a private one but a public one would be nice.
John Snail  [auteur] 26 apr om 15:58 
This mod doesn't cache anything, but Steam Workshop is notoriously weird when it comes to managing subscribed mod updates and such.
0b 26 apr om 9:01 
@Dreedon fully install both this mod and whatever mod requires it. then reinstall it, that fixed it for us.
This mod is caching something and its breaking shit.
Dreedon 26 apr om 6:15 
my friend got stuck at "Receiving Tile Data: Complete" loading screen even when he restarted the game multiple times hes still stuck there every time he joins the world
(seems like we were having the same problem)
0b 25 apr om 14:35 
Hi, I have a massive issue right now, I was playing with my friend in Stars Above, we load into a subworld, then we leave the subworld only for him to be PERPETUALLY stuck on "Receiving Tile Data: Complete"
I restarted my game to no avail.
He made a new character to no avail.
He is no longer able to play on my world as it gets stuck on that message and then disconnects him minutes later.
Is there ANY fix for this? something I delete to reset logging or something.
Silvestris 21 apr om 20:58 
specifically the stars above
John Snail  [auteur] 20 apr om 7:47 
Aside from the deadlock issue I'm looking into, that depends on the mods you're running.