Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Alexander Total Overhaul V2
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7.371 GB
Mar 26, 2022 @ 10:09am
Nov 12, 2023 @ 11:51am
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Alexander Total Overhaul V2

Description
Welcome to Alexander Total Overhaul. This mod originally aimed to improve the Alexander campaign to "remaster standards" as i saw it, but eventually i went crazy and ended up adding a billion things. So now it's a massive mod that includes THREE CAMPAIGNS!

So what is it this mod actually has to offer?

Well first of, like i said it has 3 campaigns:
334 BC Alexander improved map (base game map renenerated and slightly edited to make it better looking)
334 BC Giant Alexander Map (Code name Hellenic Universalis). Completely new map made from scratch using a greyscale heightmap and edited with Gimp and paintnet.
356 BC "Prequel" Philip II giant map (Code name PERHEL). Completely new map made from scratch using a greyscale heightmap and edited with Gimp and paintnet.


What's in the mod apart from the maps themselves:
- A lot.
- Scripted events for both Alexander scenario's
- A script to make both Persia and Alexander's empire explode when desaster strikes.
- New nations (7 new factions so far. Mostly recolored unit rosters from vanilla factions).
- Some unit rebalancing (minor cost and strength changes to some units, added a system where each military building upgrade will add 1 experience to every newly trained unit, stuff like that)
- 4 turns per year got implemented for the 2 Giant campaign maps.
- Some factions are emergent (especcialy diadichi factions that basically offer a whole new experience every time because the starting positions will be slightly randomized based on what the AI conquers before the script that kills Alexander kicks in.
- Added agents into the alexander campaign
- Some small changes to some buildings
- Made mercenaries available for everyone (base game Alexander locks them to certain factions)
- Added a bunch of historically acurate rulers and family members to some factions
- more (see "All Changes 'insert campaign here' discussion)

I do plan to update the mod in the future with some more events, maybe some more regions on the giant maps, some more resources added to them to make the maps wealthier, etc. But probably no other campaign maps on this mod itself. It's already a giant mod. Might see if it is possible to add more scenario's using the same maps to save some space in the future. Always open for suggestions and bug report. If you want to join the discord, that is also an option: https://discord.gg/EjmkbrxT

Always open to talk about the mod, modding in general or talking about random history stuff! If you happen to be a 2d or 3d designer and are interested in helping, please send me a message in the discord. While i managed to get the job done, graphical stuff like unit editing is definitely not my strongsuite, and i also would love to get some Indian portaits at some point in the future if possible, because the egyptian portraits just feel wrong for India.

I want to thank Kommissar from the Total Conquest mod for being awesome and always helpful in his discord if i had questions about modding.
I want to thank Pharaoh the Sculptor for rooting for me and giving me some suggestions.
I want to thank EdwinSmith_Feral for giving suggestions when i ran into some bugs while developping the mod.
I want to thank Ancient for setting up the discord.

Known bugs:
Alexander killing script being broken as a result of me adding his family name (Fixed in 2.3)
Some grass textures turning white in certain instances (will look at it)
Some parts of Italy on the Philip map crashing upon starting a battle (Fixed in 2.2)
Thracian peltants missing textures (fixed)
Illyrian battle banner being to bright (slightly moddified in 2.2)
Unit officers having the wrong color and flag (only a problem on Vibrant unit settings, switch to realistic. Appently a gamewith bug that is impossible to fix... )
Some nations having ruined (near)impossible to save economies. (Improved in 2.3).
Popular Discussions View All (4)
4
Jul 10, 2024 @ 1:33am
All changes Alexander
General of Rome
1
Nov 12, 2023 @ 11:54am
All changes Philip II 356 BC Third Sacred War
General of Rome
1
Nov 12, 2023 @ 11:53am
All changes Alexander Hellenic Universalis
General of Rome
90 Comments
TheRealPepe Oct 24, 2024 @ 5:25pm 
Then be patient
jam.izm Mar 24, 2024 @ 10:28pm 
Emergent factions load too long and take a lot of time:(
Hawk™☆KevRockZ☆ Mar 16, 2024 @ 8:57am 
Ah ok i get it, but you did really an amazing job. Always loved the Alexander campaign in the original. So thanks. :)
General of Rome  [author] Mar 16, 2024 @ 8:36am 
Just vanilla. The original aim for this mod was just "What i would have wanted Feral to do with Alexander when they made the remaster". So no battle machanic changes.

Although there have been quite a few rebalancing changes for certain units over the years.


But to be honest that vision of just remastering kind of went out the window when i started adding new campaigns. But the base/original map in this mod still has that feel of just being "vanilla++".
Hawk™☆KevRockZ☆ Mar 16, 2024 @ 8:19am 
Hey thanks for making this mod. Are the battles vanilla style or longer? :)
General of Rome  [author] Mar 16, 2024 @ 8:08am 
Sorry for the late reaction, i never got a green notification that you left a comment... I didn't notice there was anything wrong with the music, and also don't think i changed anything about it. None the less i can try to have a look at it.

Also thanks for playing the mod. I have been subscribed to your channel for years!

I f you ever want to contact me again, you might have a better chance at the "Rome Total War Community" server on discord. I have my own sub channel there just called "GeneralofRome Mods". Gudea has found me there before. Speaking of Gudea, currently i am working on a submod for Chivalry remastered using one of my own maps (just Greece and western Anatolia).
Andy's Take Feb 28, 2024 @ 10:30am 
I love this mod, but can you please fix the music in the universalis campaign? The first song keeps playing and cutting, then restarting all over again. Would it be possible just to have vanilla music playing?
Violent Atmospheres Jan 1, 2024 @ 12:21am 
Only thing left to add would be shadow factions for every faction. To simulate civil wars etc.
General of Rome  [author] Nov 15, 2023 @ 10:53am 
The mod only supports the english language. So if you are playing with the language on Russian, yeah i can image you will run into some errors unfortunately.
Tintakli Nov 15, 2023 @ 9:36am 
почему я не могу поиграть? error in descr file

Q/feral/steam/workshop/2784981080/data/descr_sm_factions.txt, line1147::35:"could not find faction name 'PTOLEMAICS' in expanded string table"