RimWorld
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Personalities: RPG Alignments
   
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25 мар. 2022 г. в 8:46
15 апр. 2024 г. в 14:32
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Personalities: RPG Alignments

В 1 коллекции, созданной Hahkethomemah
1-2-3 projects and addons
Предметов: 6
Описание


This mod is a simple 1-2-3 Personalities addon that replaces Enneagram personality types[www.eclecticenergies.com] with Dungeons & Dragons character alignments.

Color scheme might vary from typical combinations, like red = evil. The main criterion for substitution was matching the alignment with a personality type that has the biggest chance to appear with fitting character traits.

  • Lawful good pawns have the biggest chance of being very caring or empathetic;
  • Chaotic evil pawns will often end up pragmatic etc...

GitHub source[github.com]



Currently the change is only cosmetic - new behaviours will come with Module 3.

If you play with Module 2 and leave Fluid personalities on, exhausting events, extreme effort or passage of time can make your pawns change alignment.

Overwrites:
1 - Neutral Good
2 - Lawful Good
3 - Chaotic Evil
4 - Chaotic Neutral
5 - Neutral Evil
6 - Lawful Neutral
7 - Chaotic Good
8 - Lawful Evil
9 - True Neutral



All addons:
  • Serious Animals – changes animal personalities to short, down-to-earth descriptions
  • Anime Romance – replaces Enneagram personality types with anime archetypes
  • RPG Alignments – swaps Enneagram types for classic D&D character alignments
  • 16 Personalities – patches 16 personalities over corresponding Enneagram types
Популярные обсуждения Просмотреть все (1)
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26 мар. 2022 г. в 6:28
Alignments vs Enneagram vs M3
Hahkethomemah
Комментариев: 13
тетеря, блин 30 июл в 6:41 
wow thats a great idea. Having precepts and memes for this would be amazing. [2]
WaKKO151 7 мая. 2024 г. в 6:30 
wow thats a great idea. Having precepts and memes for this would be amazing.
blodi 27 ноя. 2023 г. в 5:55 
Is there a mod that adds this but for ideologies? Like, lawful/chaotic memes/precepts and stuff?
Kenpa 20 мар. 2023 г. в 0:56 
@Urist McDwarf Many of the top minds throughout history were considered insane at some point.
FranCSGO Gameplays y Tutoriales 26 окт. 2022 г. в 20:11 
1.4?
Minimum Viable Suffering 14 апр. 2022 г. в 2:27 
Missed opportunity to relabel insanity as "Chaotic Stupid".
Олег Мерк 11 апр. 2022 г. в 3:48 
Finally i can understand how it works without reading cringe about socionics like in original mod
Minimum Viable Suffering 28 мар. 2022 г. в 13:05 
Seems interesting. I've got my own gripes with how morality gets handled with D&D, but since the change is just cosmetic, there's really no harm. It's not like there's Paladins that can lose favor with their deity for doing something unexpected, but in-character.
Hahkethomemah  [создатель] 26 мар. 2022 г. в 6:31 
As for your M3 questions, RedPine, answers got rather long so I made a discussion thread .
Hahkethomemah  [создатель] 26 мар. 2022 г. в 6:16 
I’m glad to hear you can count on family, but in general that doesn’t always translate into being good. If you’re a family of villains, would it be good help your brother deal with emotional struggle after a breakup, so he can move on and resume conquering the world? Would it be bad or good to keep him depressed for months, so he can’t succeed? Also, some people help others to avoid feeling guilty about not helping, and that’s not typical “good” motivation. Family ties are a strong influence in most cultures, both in terms of creating pressure inside the group and outside, from society and culture. Put the subconscious and natural instincts on top of that and you might never be sure what was the most important factor that made you do a given thing. Things are usually much less white and black than we make them in games. And the definition of “good” varies.

Well that’s not something I thought I’ll write on a Steam workshop.