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Personalities: RPG Alignments
   
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Mod, 1.2, 1.3, 1.4, 1.5
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2022年3月25日 8時46分
2024年4月15日 14時32分
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Personalities: RPG Alignments

Hahkethomemah 作成の 1 件のコレクション
1-2-3 projects and addons
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解説


This mod is a simple 1-2-3 Personalities addon that replaces Enneagram personality types[www.eclecticenergies.com] with Dungeons & Dragons character alignments.

Color scheme might vary from typical combinations, like red = evil. The main criterion for substitution was matching the alignment with a personality type that has the biggest chance to appear with fitting character traits.

  • Lawful good pawns have the biggest chance of being very caring or empathetic;
  • Chaotic evil pawns will often end up pragmatic etc...

GitHub source[github.com]



Currently the change is only cosmetic - new behaviours will come with Module 3.

If you play with Module 2 and leave Fluid personalities on, exhausting events, extreme effort or passage of time can make your pawns change alignment.

Overwrites:
1 - Neutral Good
2 - Lawful Good
3 - Chaotic Evil
4 - Chaotic Neutral
5 - Neutral Evil
6 - Lawful Neutral
7 - Chaotic Good
8 - Lawful Evil
9 - True Neutral



All addons:
  • Serious Animals – changes animal personalities to short, down-to-earth descriptions
  • Anime Romance – replaces Enneagram personality types with anime archetypes
  • RPG Alignments – swaps Enneagram types for classic D&D character alignments
  • 16 Personalities – patches 16 personalities over corresponding Enneagram types
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2022年3月26日 6時28分
Alignments vs Enneagram vs M3
Hahkethomemah
13 件のコメント
тетеря, блин 7月30日 6時41分 
wow thats a great idea. Having precepts and memes for this would be amazing. [2]
WaKKO151 2024年5月7日 6時30分 
wow thats a great idea. Having precepts and memes for this would be amazing.
blodi 2023年11月27日 5時55分 
Is there a mod that adds this but for ideologies? Like, lawful/chaotic memes/precepts and stuff?
Kenpa 2023年3月20日 0時56分 
@Urist McDwarf Many of the top minds throughout history were considered insane at some point.
FranCSGO Gameplays y Tutoriales 2022年10月26日 20時11分 
1.4?
Minimum Viable Suffering 2022年4月14日 2時27分 
Missed opportunity to relabel insanity as "Chaotic Stupid".
Олег Мерк 2022年4月11日 3時48分 
Finally i can understand how it works without reading cringe about socionics like in original mod
Minimum Viable Suffering 2022年3月28日 13時05分 
Seems interesting. I've got my own gripes with how morality gets handled with D&D, but since the change is just cosmetic, there's really no harm. It's not like there's Paladins that can lose favor with their deity for doing something unexpected, but in-character.
Hahkethomemah  [作成者] 2022年3月26日 6時31分 
As for your M3 questions, RedPine, answers got rather long so I made a discussion thread .
Hahkethomemah  [作成者] 2022年3月26日 6時16分 
I’m glad to hear you can count on family, but in general that doesn’t always translate into being good. If you’re a family of villains, would it be good help your brother deal with emotional struggle after a breakup, so he can move on and resume conquering the world? Would it be bad or good to keep him depressed for months, so he can’t succeed? Also, some people help others to avoid feeling guilty about not helping, and that’s not typical “good” motivation. Family ties are a strong influence in most cultures, both in terms of creating pressure inside the group and outside, from society and culture. Put the subconscious and natural instincts on top of that and you might never be sure what was the most important factor that made you do a given thing. Things are usually much less white and black than we make them in games. And the definition of “good” varies.

Well that’s not something I thought I’ll write on a Steam workshop.