Hero's Hour

Hero's Hour

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Union of Chrysalis
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Mar 22, 2022 @ 9:38pm
Sep 8, 2023 @ 7:06pm
4 Change Notes ( view )

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Union of Chrysalis

Description
*****IMPORTANT*****
Known issues:
Until this issue gets fixed, limit yourself to up to 3 or 5 faction mods. Any more will cause frequent crashes and save corruption to occur.
If you get any errors due to the mod or something's not looking right please contact me in the Hero's Hour discord or in the comment section of this page


Creator: AntRose/AnthonyRose/Rosehtra
Contributors:
Lyolf helping with technical issues regarding uploading, the concept and the skill tree for the hero "Shinsei".
SleepyMage with providing the concept and skill tree for the hero "Raigetsu".
DeadSaracen with helping with scripting.
MagicalStorm with helping with scripting and the concept for the hero "Magashi".
Aselira with helping with scripting issues.
Ascella with providing the concept for the hero "Yugune".
King of Quiek with providing the concept for the hero "Kiraudo".
Orzi with providing the concept for the hero "Shonatsu".


Latest patch notes:
2022-11-06 v1.1

Major Update.


2023-08-27 v1.1A

The nasty bug related to hero combat sprites has now been patched out and fixed.

2023-09-08 v1.1B

Fixed many more bugs related to the shrines and the spells.


Mod Description:
Chrysalis is a sun/moon god believing inspired faction with some japanese influence containing Mothsfolk that believe in the moon god and Butterflyfolk that believe in the sun god. Both gods blessed them with their power to achieve their goals. Their main focus is heavy support, defense and disruption.



Mod Contents:
The 9 factions units and their upgrades.
The 6 faction heroes and 6 alternate heroes (these ones based on community members) that have their own unique skill trees.
2 Neutral support units and 2 boss units.
2 unique faction buildings + mechanics.
2 faction skills.
12 exclusive to Chrysalis skills
11 exclusive to Chrysalis spells


Final notes to consider:
Feedback is appreciated, both balance and spritework wise.
If you liked this one I'm sure you'll want to try out the other 2 insect factions too
The Colony Alliance https://steamcommunity.com/sharedfiles/filedetails/?id=2770026702

Honey Heart Assembly https://steamcommunity.com/sharedfiles/filedetails/?id=2770026703
Popular Discussions View All (1)
0
Jan 2, 2023 @ 7:36pm
PINNED: Heroes' unique stats and abilities
AntRose
13 Comments
AntRose  [author] Aug 26, 2023 @ 3:16pm 
Update again:
Thanks to working with the dev a proper solution/fix has been found, this is a good time to suggest any balance changes to the heroes themselves or any suggestion really. And any other bug report
AntRose  [author] Aug 21, 2023 @ 3:52pm 
Update:
Update: I am now aware of the very nasty bugs (no pun intended) with the latest version, I have now dealt with most things I had to, or well not most but enough that I have enough time to look at them.Thank you for your patience.

Seems that the method I use to give unique hero combat sprites is no longer supported as of 2.5.1.
Potential fixes have been found, unfortunately it means to either wait for the game to be updated to reintegrate somehow support for said method or remove said sprites entirely and do very downed and worse versions of those sprites (4 frames with a single animation) which is the only way to continue having combat sprites, or for this more official method to be updated as to accommodate for the sprites from my mods (and some other mods unless I am the only one doing it this way).

Would like to know your thoughts if I should just remove those sprites or wait for a potential bugfix in the game to continue supporting them.
AntRose  [author] Jul 31, 2023 @ 5:58pm 
Update: I will still no longer update any of my mods but most things have been dealt with. There are still certain things I need to deal with.
There is also the fact that even if I wanted to, there is now a different method of uploading and updating which I still have not received any response or info as to how it works from anyone.
I am working on "true unique" projects though involving these mods but I cannot promise anything as all is just on the thinking and preparation step.
Thanks for the support.
AntRose  [author] May 13, 2023 @ 2:14pm 
For anyone reading this. I will no longer be updating any of my mods at least for the time being. Due to certain decisions made in the background and by those behind this game along with certain other things. I cannot give further support until certain things are... "dealt with" so for now I apologize but again there will be no more updates.
Lavan Mar 12, 2023 @ 10:42am 
The cocoons are kinda weird, they have thorns but no damage so the thorns do nothing. They have both passive and tower, both of which do basically the same thing. In addition one of the heros can basically make them unkillable which when combined with their lack of damage makes fights drag on forever as you have to wait for your hero to slowly whittle through their army.
AntRose  [author] Jan 3, 2023 @ 9:10am 
Update: Seems like the fix did not work but seems what went wrong is something on the background, something with the code between different mods is not letting Thunderstorm work properly, but it should work if you don't use Colony and the DS mechanics mods alongside Chrysalis, I don't know anything else to do, sorry
Overlite Jan 3, 2023 @ 3:41am 
awesome!
AntRose  [author] Jan 2, 2023 @ 7:03pm 
I know what it is now, potential fix coming soon hopefully
AntRose  [author] Dec 28, 2022 @ 7:02pm 
Thanks for the report Overlite, I'll check to see what went wrong, apologies for the late response.
Overlite Dec 22, 2022 @ 3:21am 
The Game crashes when in combat with Raigetsu, it seems to be due to the Thunderstorm skill (I gave the skill to another hero and the game crashed in combat after levelling it)

the error message:
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 0
for object obj_unit:

DoAdd :2: undefined value
at gml_Script_run_customscript
############################################################################################
gml_Script_run_customscript (line -1)
gml_Object_obj_unit_Other_10
gml_Object_obj_bcon_Step_0 (line -1)