Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Zephyr Dropship (L12 T3) 6-seater
   
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Blueprint: Small Vessel
Custom: Airtight
Tags: Blueprint
File Size
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62.201 KB
Mar 21, 2022 @ 7:59am
1 Change Note ( view )

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Zephyr Dropship (L12 T3) 6-seater

In 1 collection by thegazbeard
OG Empyrion (Vanilla Game)
16 items
Description
Tier-3, Size-1, Unlock Level 12, 6-seater, Small Vessel Dropship.

Originally created summer 2021 under game version 1.5.2 - no changes needed for v1.7.1

Small, fast, highly manouevrable, heavily armed, shielded Light Dropship for pilot and 5 troops.

As spawned ...

MAIN EQUIPMENTS

Polarised Hull Shield & Pentaxid Tank
2 x 4.25kSU Cargo Grid
1 x 3.50kSU Ammo Grid
1 x 250 SU Cargo Box
1 x 125 SU Cargo Box
Armour Locker
O2 Station & 4 x 400unit O2 tanks
SV Constructor
2 x Fridge
Wireless Connection
Detector/Scanner
Tier-2 CPU Extender
Tier-3 CPU Extender x2
4 x 600 Unit Fuel Tanks
2 x 1.5 kPU Generators + 2 x 700 PU Generators (Shield power-needs delivered)
4 x RCS
4 x Retractable Landing Gear (not pads)

DEFENCE

SV Shield installed
2 x 15mm Gatlings
4 x 130mm Missile pods (direct fire not guided)
1 x 3.50kSU Ammo Grid

Mainly hardened steel Outer Hull with a few standard steel blocks.
Standard Cockpit

SPECIAL FEATURES

Extremely small profile hull design (for a six-seater) with exceptional acceleration for high-speed ground-units insertion to hostile zones. Rear cabin has 3 passenger seats, and sealed passenger pods are each side of the cockpit.

Zephyr's small size, high speed, and high agility, make it a difficult target for direct fire weapons without homing capability, and gives it a higher than average survivability in a gauntlet run. This is strengthened by the 4000 HP polarised hull shield ... but approach heavily defended insertion points at grass level altitude using the direct fire rockets to clear a path with support from the chin turrets.

The twin gatlings provide precision firepower with sustainability from the huge ammo capacity onboard - this shielded little ship is fully capable of killing the defences on small and medium outposts, as well as going head to head with Zirax planetary patrol ships and drone swarms ... BUT ... her primary role is to get the ground-pounders into where they need to be, and to survive long enough to get them out - her small size allowing her to hide in terrain hollows while the footsloggers do their job.

If Zephyr becomes too beaten up to extract her troops - send in a Harkinback Wild Goose Search & Rescue assault ship (see my other workshop listings for the basic Goose and the super-tough Wild Goose).

Enjoy and have fun with it.