RimWorld

RimWorld

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Mitz's Chicken Coop (Continued)
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Mod, 1.3, 1.4, 1.5
File Size
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323.781 KB
Mar 13, 2022 @ 4:58pm
Apr 14, 2024 @ 10:15am
4 Change Notes ( view )

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Mitz's Chicken Coop (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
501 items
Description
Original mod by Mitz
https://steamcommunity.com/sharedfiles/filedetails/?id=2121917837
If the original author requests it, I will remove this update.

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(Changed from original mod: Now uses [SYR] Processor Framework)

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Original mod notes (1.2):

Reduce lag farming chickens, get eggs the easy way. no attention needed.
Big thanks to ISOREX_ for assistance in textures. Did a really good job on the coop!
You can probably find him lurking in the discord as well if you want to help him learn how to make textures!

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Adds a chicken coop object. Requires 5 fertilized chicken eggs, some wood and steel, and it gets built!
Feed the chickens with hay or kibble (filling to maximum, 100, will grant 5 eggs) and wait 2 days for chicken eggs. Your colonist will collect the eggs when they're brewing... huh.

17 Comments
Zaljerem  [author] Apr 17 @ 2:02pm 
This is a processor that, once built, processes hay into unfertilized eggs.
123caboom Apr 14 @ 1:37am 
So i would need no chickens anymore after construction?
But no meat is produced?
And no starvation possible?
Zaljerem  [author] Feb 11 @ 4:20am 
Yes
Tinda Feb 11 @ 3:13am 
Heads up to author: there is now an updated version of SYR processor framework, that supports 1.5

Will that work as well?
Mitz Feb 15, 2023 @ 8:42am 
The reason why this works is because fertilized eggs are items, unless you want to use animal corpses you can't craft using living pawns.
Red1 Jul 17, 2022 @ 5:24pm 
Aquaponics and Muffalo barns (wool and milk, haha) would be amazing
Lurmey Jun 10, 2022 @ 3:01pm 
I'd love it if someone made something like this but as an aquaponics station, taking grains in to rear fish for Vanilla Fishing Expanded or RF Fishing, also using Processor Framework.
상자 Mar 29, 2022 @ 3:10am 
haha nice idea
Tec Mar 25, 2022 @ 11:43am 
@Wiseman05 if i can ever be bother and have the time, im kinda interested in looking at the code for homebound, as it already stores pawns, storing animals really wouldnt be that much different, and adding a processor framework to a new building is easy to do.
Wiseman05 Mar 23, 2022 @ 12:31pm 
I like Tecs idea. A shame there's no mod that's like that right now, or an interest for a mod like that. Imagine a 5x5 Barn you can place down, and put up to 20 of a single animal in it - like a muffalo, alpaca, or something like that - and you get the wool/milk from it by regularly feeding it Kibble or Hay every day. You can put in, or take out, the animals from that specific barn depending on if you want to sell them or butcher them, and it lower or increases your overall yield depending on how many of the animals are in the barn set to a specific number.

Would certainly reduce lag, and would be a great reason to hoard animals even on low-end PCs.