Stellaris

Stellaris

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Interstellar Ballistic Missile And other Things
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85.658 MB
Mar 13, 2022 @ 1:42am
Jun 24, 2024 @ 12:37am
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Interstellar Ballistic Missile And other Things

Description
Compatible with Stellaris Ver. 3.12.*
.This mod adds Interstellar Ballistic Missiles(IBM) with colossus-class armaments that move at ultra-high speeds and can damage entire planets and star systems. It is under development and may have unknown bugs. Also, this is a mod made for personal use, so the specifications may change drastically from time to time.

This mod is created in Japanese and has been machine-translated into English localization.
localization file(in English) is provided for other languages.
apologize if the text seems unnatural.

What to add
.Ships
Interstellar Ballistic Missile (IBM)
Orbital habitat bombs
Anti Ship Ballistic Missile (ASBM)
Space Mines
Aegis Station
Mobile Imperium
Defensive Satellite

Megastructures
Missile silos
Automatic Retaliate System (ARS)
Space Mines
Aegis Stations
Mobile Imperium
Orbital habitat bomb
Gigantic railgun

Edicts
Interstellar Ballistic Missile Automatic Navigation System(IBMACS)
Anti-Ship Ballistic Missile Automated Cruise System(ASBMACS)
Direct Strike Protocol
Automatic warfare
Interstellar Ballistic Missile Configuration Menu

Galactic Community
Resolution "Interstellar Ballistic Missile Reduction Treaty (IRT)", "Abolish Interstellar Ballistic Missile Reduction Treaty (IRT)", "Condemn IRT Violations", "Declare Disarmament War"

Other
Neutral Organization "Gambling Foundation" and "Energy Slots", "Alloys Gacha" and "Space Boat Racing" offered there

With the exception of the Gambling Foundation and the Orbital habitat Bomb, in order to touch the additional elements, it is necessary to research the corresponding mod additional technologies.
The technology [Anti-ship ballistic missiles], which may appear after researching vanilla missile technologies (Marauder missiles and destructive torpedoes), is a prerequisite technology for interstellar ballistic missiles and others. Vanilla technologies [Mega Engineering] and [Colossus] are also prerequisite technologies for advanced mod additions.

[important] There is no balance.

Interstellar ballistic missile warheads
.There are currently 10 types of warheads: nuclear warheads, land-destroying warheads, habitat-destroying warheads, planet-shattering warheads, stellar bombing warheads, graviton wave warheads, subspace-destroying warheads tachyon beam fuse ultra-rapid detonation stellar bombing warheads, star cluster bombing warheads and galaxy-eaters.
The nuclear warheads add obstacles such as radioactive contamination and craters to an unprotected planet, killing a large number of pops and changing the planet type to a dead planet. If the target is a ring world, the planet type is not changed.
Land destruction warheads reduce the size of an unprotected planet by 2, add craters, and kill many pop. If the target is a ringworld, there is no size reduction.
Habitat destruction warheads add craters to defenseless planets and ringworlds, killing pop.
The Planet Shattering Warhead changes the planet type of an unprotected planet to Shattered. Unprotected ringworlds become shattered ringworlds.
A stellar bomb warhead targets only stars. Upon impact, the star type is changed to neutron star, and all planets in the system are shattered. Ships in the system, regardless of their power, will take enormous damage.
The graviton wave warhead targets a planet/star and will heavily damage the hulls of all ships in the system, while also damaging all settlements in the system.
Subspace disruptor warheads target planets/stars, but do not damage ships or planets/stars. However, all ships in/into the system will be negatively compensated for one month.
Tachyon beam fuse ultra-rapid detonation stellar warheads are very long-range stellar warheads that can hit planets as well as stars. The effects produced are similar to those of stellar warheads.
The cluster warhead targets a star/planet, inflicts extreme damage to all ships in the system, turns the star into a black hole, and then erases all planets in the system. It also causes the aforementioned effect on all star systems connected by hyperlanes to the detonating star system, and then cuts all hyperlanes connected to the damaged star system. This may cause the game to crash.
The Galaxy Eater targets only stars, inflicts extreme damage to all ships in the system, turns the star into a black hole, and then erases all planets and massive structures in the system. It also has the aforementioned effect on all star systems within a certain linear distance (regardless of hyperlane) of the detonating star system, and then cuts all hyperlanes connecting to the damaged star system. The game is very likely to crash.
Popular Discussions View All (1)
8
Jun 24, 2024 @ 12:39am
PINNED: バグ報告/Bug report
Bakurai_depth
44 Comments
Lucius Feb 7 @ 10:50am 
is this compatible with 3.14?
柠檬猫猫 Dec 15, 2024 @ 7:35am 
Is this mod stop updating?
Maschinenmensch Jun 24, 2024 @ 9:05am 
"[important] There is no balance." is my new Catchphrase
Great mod!
Bakurai_depth  [author] May 25, 2024 @ 7:31am 
@卡尔文迪斯梅特
I confirmed that there was a missing file when I updated it, which prevented the combat computer from mounting that ships. Fixed it just now. Thanks for the report.
卡尔文迪斯梅特 May 24, 2024 @ 10:57am 
The ship class of the AP is not work.
Bakurai_depth  [author] Apr 6, 2024 @ 7:28am 
@Parciwel
I'm busy right now and will be very busy for the next few months. So I can't fix it right away, but I'll try to fix it when I have time. Thank you for reporting.
Parciwel Mar 27, 2024 @ 2:37pm 
You should try to prohibit mercenary enclaves from building missiles. These mix them in with normal ships and killing a lot in colateral
Bakurai_depth  [author] Feb 15, 2024 @ 5:56am 
I tested the anti-ship ballistic missile for a bit and could not reproduce the problem here. Maybe it happens when the anti-ship ballistic missile computer is not the "Interstellar Guidance Computer". In the next update, I will try to counteract this by either preventing other computers from being placed on the ASBM or making it unnecessary to place computers on the ASBM in the first place.
In addition, I found that some of the ship computers added by this mod have unintended behavior, which I will fix in the next update.
williamkas1 ≽ > ⩊ < ≼ Feb 13, 2024 @ 3:43pm 
Its a good mod but its just that the Anti_ship missiles run out of the system (not into other systems) just far out and explode there instead of killing the enemy.
Anakin1773 Feb 10, 2024 @ 3:27pm 
Thanks.