RimWorld

RimWorld

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Quantum Storage Redux (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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697.641 KB
Mar 11, 2022 @ 11:21am
Jun 25 @ 1:40pm
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Quantum Storage Redux (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of cheetahs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1965568159



[dsc.gg]
[github.com]


1.1 rebuild live, thanks to @Patient Someone

Adds upgradeable storage and logistics solutions, based around the concept of Quantum Storage.

This is RT Quantum Storage reworked from scratch. This mod adds the following devices:
  • Quantum Stockpiles
    Devices that are placed underneath stockpile zones in order to store more than one item or stack of items in a given space. Each stockpile connected to it's own local quantum network. When powered, these stockpiles scan zone spaces adjacent to them and, if the zone's filter allows it, pull any items onto themselves. Items are steadily superposed, so each one remains fully accessible, and nothing catastrophic will happen even if the power supply fails.

  • Quantum Warehouses
    Devices that are placed underneath stockpile zones to form global quantum network of the all quantum warehouses, on top of acting like quantum stockpiles themselves. When powered, a zone's warehouse makes sure that all warehouses in the global quantum network are evenly filled and tries to minimize the amount of incomplete item stacks.

  • Quantum Relays
    Stand-alone devices that can connect to the global quantum network to transfer items back and forth. When powered, relays scan adjacent stockpile zone (and storage building) spaces and send items in them to the connected network, provided that network has cells that accepts them and has higher or equal priority (compared to the scanned space). At the same time, connected network will try to push items onto the relay, as defined by relay's own filter, only one stacks of each allowed item, if relay's priority is higher or equal to that of the network's zone.

Differences from the original Quantum Storage mod:
  • No separate chunk storage and general storage. Any storage can store any item, chunk, resource, weapon or even corpse.
  • Instead of connecting all stockpiles underneath stockpile zone with warehouse, all warehouses connected to the global quantum network, no matter where they are on map. Global quantum network works only with warehouses and relays.
  • Relays pulls items from the network only by one stack of each allowed item. If item on the relay becomes disallowed, it pushes to the network automatically.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: quantum, networks
44 Comments
Zarathustra Feb 8 @ 12:14pm 
I've been specifically using Quantum Warehouses
Zarathustra Feb 8 @ 12:14pm 
I've noticed these stockpiles start to throw errors if trying to merge minified things, and when trying to take xenogerms or stacks from the altered carbon mod it deletes all their info
Mlie  [author] Sep 13, 2024 @ 10:37pm 
@Dauntless It might, but amount of stacks should have little impact on performance.
Dauntless Sep 13, 2024 @ 4:48pm 
If I have far too many stacks of resources on my map, will this mod help with game performance?
(Suppose I have upwards of 50k steel, 15k Bricks, 15k other raw resources)
Mlie  [author] Jun 7, 2024 @ 12:29pm 
@无声飞雪 Should work better now
无声飞雪 Jun 6, 2024 @ 9:30pm 
Quantum Warehouse会改变基因组的基因
Quantum Warehouse will change the genes of the genome
Mlie  [author] Aug 18, 2023 @ 2:02pm 
@Pos 5 Not sure what the issue is, might be connected to the new storage settings in 1.4. I have not been able to figure out how to fix it however, the code is to complex for me
Pos 4/5 Aug 15, 2023 @ 8:27pm 
Thanks for the mod! It seems to be a great mod! I'm new to use it and I got a yellow warning saying "No Quantum Storage space". What does it mean?

I'm now having an unaccessable storage area with one warehouse and several stockpiles inside, and outside the building, I'm having a lower-priority warehouse as input, a relay as output. Things are pushed to relay and there are plenty room in the storage area, I'm wondering why I'm getting this warning. Am I doing something wrong?

https://imgur.com/a/AzydNL3
Nilruin Oct 21, 2022 @ 2:20am 
Little warning for anyone using this mod, if you move this mod in your mod order, it bricks any saves you have currently going. Even if you move it back into place, you get a map loading error upon loading a save.

Not to mention that it can still be fickle at times to even get working correctly.
Sera Oct 10, 2022 @ 4:54pm 
Ok I tried to download it to see how it works and it does not seem like even the game knows. My haulers spent a good 20 minutes fighting these things tooth and nail about where items go and that's when I could actually get it to move items. And that's only with all stockpiles connected allowed everything. I turned one thing off to filter nothing happened.