RimWorld

RimWorld

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F3: Spacer Jumpsuits and More
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.660 MB
Mar 10, 2022 @ 11:04pm
Mar 1 @ 10:52pm
16 Change Notes ( view )

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F3: Spacer Jumpsuits and More

Description
Brave the elements in style, even the vacuum of space!
This mod adds a series of jumpsuits made from hypermesh: hyperweave treated to enhance its electrostrictive properties such that it can become airtight and insulatory when exposed to harsh conditions. The items can be crafted or found on Ancients, and sometimes purchased from spacer-level factions.

This mod can be added at any time, but not safely removed while its items are spawned in game. Includes a Combat Extended patch in-the-box. I don't have any use for it, but maybe you will.

Items added
Hypermesh protosuit
A machine-printed suit template. Although a perfectly reasonable and hygenic choice for low-ranking ship crew or research staff, it lacks equipment required for space walks, a surface layer to hide its raw hypermesh, or pockets. The shapeshifting qualities of hypermesh make it form-fitting... awkwardly so.
B/0.25 S/0.33 H/0.25
x 64   x 2
🌡-20/+20
Build at a fabrication bench.
Sealed protosuit
A hypermesh protosuit modified for use in space. Integrates limited life support capabilities for brief extravehicular activity.
B/0.25 S/0.33 H/0.25
x 1   x 1
🌡-20/+20
Build at a fabrication bench.
Dress spacesuit
A versatile jumpsuit designed with an eye for diplomatic missions. Integrates limited life support capabilities for brief extravehicular activity.
B/0.25 S/0.40 H/0.40
x 1   x 1   x 1 (10)   x 1 any fabric
🌡-33/+20
Build at a fabrication bench. Chosen material only changes badge color.
Pilot spacesuit
A tough jumpsuit designed for use by spacer pilots and soldiers, with built-in impact-absorbing layers. Integrates limited life support capabilities for brief extravehicular activity.
B/0.33 S/0.45 H/0.42
x 1   x 1   x 10   x 40 any fabric
🌡-33/+20
Build at a fabrication bench. Chosen material has mild effect on quality.
Crew spacesuit
A versatile jumpsuit with extra overlapping fabric that mimics classic uniforms. It possesses shallow pockets and a belt to which tools can be attached. Integrates limited life support capabilities for brief extravehicular activity.
B/0.25 S/0.40 H/0.36
x 1   x 1   x 1 (10)   x 40 any fabric
🌡-33/+20
Build at a fabrication bench. Chosen material has moderate effect on quality.
Dress flak vest
A heavy bulletproof vest of plasteel and hyperweave provided to spacer military officers. Boosts life support capabilities during extravehicular activity.
B/0.63 S/1.15 H/0.40
x 5   x 55   x 25   x 1.6 (16)   x 10 any fabric
🌡-33/+5
Build at a machining bench. Chosen material has little effect on quality.
Mobility assist pack
A personal propulsion device. It can assist with evasion in close quarters combat, but its fuel-efficient thrusters are most suited to the vacuum of space, where it speeds up EVA movement immensely.
B/0.15 S/0.18 H/0.15
x 5   x 40   x 20
-
Build at a machining bench. Requires transport pod research. Not useful without SOS2.
Children's protosuit
A machine-printed jumpsuit, with just enough hypermesh to accomodate growing children.
B/0.25 S/0.33 H/0.25
x 18   x 1
🌡-20/+20
Build at a fabrication bench.
Kid heavy EVA suit
Unrelated to hypermesh tech. A curious, alarmingly combat-ready suit design found in the F3 files...
B/0.45 S/1.08 H/0.75
x 1   x 20   x 10
🌡-100/+25
Build at a fabrication bench.
Kid heavy EVA helmet
The helmet counterpart to the 'heavy' EVA suit for children. Includes stuffed animal PLSS covering.
B/0.45 S/1.06 H/0.75
x 1   x 10
🌡-50/+25
Build at a fabrication bench.

Dress like a cruiser captain, a hotshot pilot, or space station lab staff, and rest assured in the knowledge that hypermesh suits DO NOT become malodorous with continuous wear, unlike previous-generation synthread jumpsuits.
Why cram yourself into tens of kilograms of plasteel when lightweight hypermesh can deliver similar* performance**?
Now that's Functional Future Fashion™!

Headcanon
Advanced spacefaring civilizations in RimWorld appear to jump from industrial-age EVA suits straight to sealed power armor. However, aesthetically-minded civilizations might apply material science to create clothing suitable for use in any environment and occasion.

Future plans
  • Make items purchasable via trade ships
  • Literally print protosuits with fabrication linkable and remove some of the bloat from the fabricator menu
  • Make mobility assist pack more useful
  • Add SOS2-style EVA helmet with trident crest (three times the speed)

Github[github.com]

Donations
Toss me some yen if this mod helps you live out your feddie / anti-feddie fantasies.
[ko-fi.com]


Artwork by Toriyoshi
Popular Discussions View All (2)
24
Jun 5, 2024 @ 6:25am
[Troubleshooting] Report problems (like SOS2 patching) here!
ハグ / Ian_Suffix
5
May 1, 2024 @ 3:11am
Russian Translation
MrMustache
98 Comments
ハグ / Ian_Suffix  [author] Apr 9 @ 4:43am 
That’s generally the correct way of managing mod dependencies, optional or not. If SOS2 doesn’t come before F3 in your mod list, I can’t guarantee that all the patch operations to make the suits vacuum-safe will run.
Commodore Schlippy Apr 8 @ 10:53pm 
Still shows up that the mod is in incorrect order with SOS2, but as of yet doesn't seem to cause problems. Just moved it below the mod and it stops complaining.
ハグ / Ian_Suffix  [author] Mar 1 @ 11:00pm 
MayRequire for SOS2 removed; we're running full XML patch operations now.
ハグ / Ian_Suffix  [author] Dec 27, 2024 @ 9:42pm 
I'm currently tracking an issue with the way the `mayrequire` keyword does not support SOS2's mod ID-- essentially deleting the protection hypermesh suits are supposed to give against decompression. My fix for now is the remove the `mayrequire` keyword from their stat offsets, but that also means I have to ensure no errors occur for people who haven't installed SOS2.
ハグ / Ian_Suffix  [author] Jun 19, 2024 @ 3:29am 
Thanks, Jet. You're gonna like the way you look. The Federation Logistic Corps guarantees it.
Jet Jun 18, 2024 @ 4:42pm 
Just wanna say these look real nice
ハグ / Ian_Suffix  [author] Jun 9, 2024 @ 10:36pm 
@Yatoro I’ll have to double check for a float vs. integer issue. I imply via the item descriptions that most of the suits are not meant for planetside caravaners or laborers as they have no pockets, and thus have a minor carry penalty in exchange for improved hygiene and item hit points. So minor it has no actual effect, perhaps…?
Yatoro煜 Jun 6, 2024 @ 6:20pm 
the suit have a zero stat offset in carry capacity,it's that a bug?
Ceewhyyyy Jun 4, 2024 @ 8:31am 
Thanks for the fix! :)
ハグ / Ian_Suffix  [author] Jun 4, 2024 @ 7:59am 
I found the problem-- the EVA_Comp component was renamed to EVAComp for 2.7.