RimWorld

RimWorld

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F3: Spacer Jumpsuits and More
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.849 MB
Mar 10, 2022 @ 11:04pm
Jul 10 @ 11:01pm
17 Change Notes ( view )

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F3: Spacer Jumpsuits and More

Description
Brave the elements in style, even the vacuum of space!
This mod adds a series of jumpsuits made from hypermesh: hyperweave treated to enhance its electrostrictive properties such that it can become airtight and insulatory when exposed to harsh conditions. The items can be crafted or found on Ancients, and sometimes purchased from spacer-level factions.

This mod can be added at any time, but not safely removed while its items are spawned in game. Includes a Combat Extended patch in-the-box. I don't have any use for it, but maybe you will.

Items added
Hypermesh protosuit
A machine-printed suit template. Although a perfectly reasonable and hygenic choice for low-ranking ship crew or research staff, it lacks equipment required for space walks, a surface layer to hide its raw hypermesh, or pockets. The shapeshifting qualities of hypermesh make it form-fitting... awkwardly so.
B/0.25 S/0.33 H/0.25
x 64   x 2
🌡-20/+20
Build at a fabrication bench.
Sealed protosuit
A hypermesh protosuit modified for use in space. Integrates limited life support capabilities for brief extravehicular activity.
B/0.25 S/0.33 H/0.25
x 1   x 1
🌡-20/+20
Build at a fabrication bench.
Dress spacesuit
A versatile jumpsuit designed with an eye for diplomatic missions. Integrates limited life support capabilities for brief extravehicular activity.
B/0.25 S/0.40 H/0.40
x 1   x 1   x 1 (10)   x 1 any fabric
🌡-33/+20
Build at a fabrication bench. Chosen material only changes badge color.
Pilot spacesuit
A tough jumpsuit designed for use by spacer pilots and soldiers, with built-in impact-absorbing layers. Integrates limited life support capabilities for brief extravehicular activity.
B/0.33 S/0.45 H/0.42
x 1   x 1   x 10   x 40 any fabric
🌡-33/+20
Build at a fabrication bench. Chosen material has mild effect on quality.
Crew spacesuit
A versatile jumpsuit with extra overlapping fabric that mimics classic uniforms. It possesses shallow pockets and a belt to which tools can be attached. Integrates limited life support capabilities for brief extravehicular activity.
B/0.25 S/0.40 H/0.36
x 1   x 1   x 1 (10)   x 40 any fabric
🌡-33/+20
Build at a fabrication bench. Chosen material has moderate effect on quality.
Dress flak vest
A heavy bulletproof vest of plasteel and hyperweave provided to spacer military officers. Boosts life support capabilities during extravehicular activity.
B/0.63 S/1.15 H/0.40
x 5   x 55   x 25   x 1.6 (16)   x 10 any fabric
🌡-33/+5
Build at a machining bench. Chosen material has little effect on quality.
Mobility assist pack
A personal propulsion device. It can assist with evasion in close quarters combat, but its fuel-efficient thrusters are most suited to the vacuum of space, where it speeds up EVA movement immensely.
B/0.15 S/0.18 H/0.15
x 5   x 40   x 20
-
Build at a machining bench. Requires transport pod research. Not useful without SOS2.
Children's protosuit
A machine-printed jumpsuit, with just enough hypermesh to accomodate growing children.
B/0.25 S/0.33 H/0.25
x 18   x 1
🌡-20/+20
Build at a fabrication bench.
Kid heavy EVA suit
Unrelated to hypermesh tech. A curious, alarmingly combat-ready suit design found in the F3 files...
B/0.45 S/1.08 H/0.75
x 1   x 20   x 10
🌡-100/+25
Build at a fabrication bench.
Kid heavy EVA helmet
The helmet counterpart to the 'heavy' EVA suit for children. Includes stuffed animal PLSS covering.
B/0.45 S/1.06 H/0.75
x 1   x 10
🌡-50/+25
Build at a fabrication bench.

Dress like a cruiser captain, a hotshot pilot, or space station lab staff, and rest assured in the knowledge that hypermesh suits DO NOT become malodorous with continuous wear, unlike previous-generation synthread jumpsuits.
Why cram yourself into tens of kilograms of plasteel when lightweight hypermesh can deliver similar* performance**?
Now that's Functional Future Fashion™!

Headcanon
Advanced spacefaring civilizations in RimWorld appear to jump from industrial-age EVA suits straight to sealed power armor. However, aesthetically-minded civilizations might apply material science to create clothing suitable for use in any environment and occasion.

Future plans
  • Make items purchasable via trade ships
  • Literally print protosuits with fabrication linkable and remove some of the bloat from the fabricator menu
  • Make mobility assist pack more useful
  • Add SOS2-style EVA helmet with trident crest (three times the speed)

Github[github.com]

Donations
Toss me some yen if this mod helps you live out your feddie / anti-feddie fantasies.
[ko-fi.com]


Artwork by Toriyoshi
Popular Discussions View All (2)
24
Jun 5, 2024 @ 6:25am
[Troubleshooting] Report problems (like SOS2 patching) here!
ハグ / Ian_Suffix
5
May 1, 2024 @ 3:11am
Russian Translation
MrMustache
126 Comments
UncleRippu 14 hours ago 
awesome! :3 👍
ハグ / Ian_Suffix  [author] 14 hours ago 
@UncleRippu They do! You'll need F3 suits of reasonably good quality, or possibly parkas, to not get hypothermia in space, though.
UncleRippu 14 hours ago 
do the space benefits apply to the new odyssey dlc?
LambdaFan 15 hours ago 
I'm sure you can figure something out. I'm just a casual Rimworld that uses mods, you're miles more experienced than I likely ever will.
ハグ / Ian_Suffix  [author] 18 hours ago 
More hyperweave required is out of the question, more power required is unfair to vanilla players. However, even without diminishing returns, I suppose that finding one in a ruin may yet be seen as a good thing from a player's standpoint, because even as scrap it's more useful than 50% of what you can get out of sealed containers.
ハグ / Ian_Suffix  [author] 18 hours ago 
That's an interesting idea, and I appreciate your input. Perhaps a "jailbroken" or "hacked" version that never slows down?
Unfortunately, some of what you say goes against the grain of the design goals and issues for this thing:

Problem A: not all users have an abundance of hyperweave.
Solution A: a lootable device that uses less hyperweave to produce protosuits
Problem B: the refuelable comp only allows for one source, no components
Solution B: reduce unintended economic profit with breakdowns
Problem C: decreasing benefit to finding printers in ruins (like getting 12 chemfuel in a sealed container)
Solution C: see Solution B
Problem D: increasing breakdowns is an unusual quirk
Solution D: Make it a chemfactory-like dispenser with limited lifespan, and when three suits are dispensed, transmogrify it into a building you can only deconstruct? <-- We are here
LambdaFan 18 hours ago 
I feel like adding in a rarer version of the printer that doesn't break down but requires a power source and/or more hyperweave to make protosuits would be nice
ハグ / Ian_Suffix  [author] 18 hours ago 
@LambdaFan As hinted at in its description, that’s the obnoxious gist of it. The intention was to make a lootable device that fizzles out quickly, like a multi-use satellite link, so that the next one found in a ruin or whatnot is just as useful. I’m thinking I might just make it non-refuelable to prevent confusion.
LambdaFan 18 hours ago 
Is there a cap on how many times a printer breaks down or does it continue to break down until it takes years to print a protosuit?
ハグ / Ian_Suffix  [author] Aug 23 @ 11:33pm 
@Capnbludd Right-clicking on it should give the option to fill it with hyperweave, assuming it’s not broken down, but it sounds like the way I implemented cost checking might not work for the minimum hyperweave level. I’ll look into it as I prepare it for an official release.