Teardown
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Kinetic Bombardment
   
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Type: Global
Category: Tool
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1.096 MB
1 Μαρ 2022, 17:56
1 σημείωση αλλαγών ( προβολή )

Συνδρομή για λήψη
Kinetic Bombardment

ΠΕΡΙΓΡΑΦΗ
Kinetic energy weapon, also know as rods from God. Uses a tungsten rod about the size of a telephone pole released from a satellite in orbit that then collides with the earth at tremendous speeds. Capable of leveling most large buildings in a single strike. Will also lift and shake all dynamic objects on the map.

Wikipedia article: https://en.wikipedia.org/wiki/Kinetic_bombardment

Video was made with the recording tool and has slow motion effects added, and lag removed.

Options:

*No smoke (removes the main smoke effect, wont help much with lag)

*Low lag mode (Only creates a large hole in the target with no explosion effect, helps the most with lag)

*No Flash (Removes flash overlay, and the brighter light from the explosion)

*No lift effect (The explosion will not lift all movable objects on the map, good for maps with a very large amount of dynamic objects to reduce lag.)

Note: If you dont have at least a half decent gaming pc this mod will make you lag heavily or crash your game especially on some player created maps.

Credits:

*Tuxedo labs for minigun script i used as the base script.

*My Cresta for options script

Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (1)
0
19 Μαρ 2022, 3:29
7864У54Ц3Н57
MihanZaharOFF
55 σχόλια
IluminousLogistics99 19 Νοε 2024, 9:06 
None of the radiation... All of the fun.
jaangsee 16 Οκτ 2024, 20:30 
a body in motion stays in motion
davisschoolcomputer 27 Ιουν 2024, 17:36 
that is a lot of damage
Mr. Zero 17 Απρ 2024, 15:31 
it reminds me of the satellite weapons from COD:ghosts
rip it cherry lime 8 Μαϊ 2023, 0:56 
I have been searching for this!
Dzage 28 Φεβ 2023, 2:25 
I hope that can lead u to further experements and u will achieve the desired result
Dzage 28 Φεβ 2023, 2:23 
In ur lowlag mode with makeholes i recomend doing this.

Slap those two functions somewhere in the code. Basically irrelevant where.

function RandomVector(magnitude)
local x = Random()
local y = Random()
local z = Random()
return Vec((x - 0.5) * 2 * magnitude, (y - 0.5) * 2 * magnitude, (z - 0.5) * 2 * magnitude)
end

function Random()
return math.random(0, 1000) / 1000
end

But instead of ur conglomeration of makeholes and raidus tweaks i recomend you this

for i=0,20 do
r = VecAdd (KineticExplosionloc, Vec(0, 0, 0))
MakeHole(VecAdd(r, RandomVector(5)), 4, 4, 4)
end
Dzage 28 Φεβ 2023, 2:23 
Mate, since i love ur gun i ve made a quick update for lowlag mod (for myself). Since i value ur work and dont wanna release a blantant clone with some minor tweaks i wanna recomend u follow this procedure and u will be impressed how much fps i managed to get out of ur thing.

In your smoke particles you forgot one important detail

ParticleTile(0) - basically it would save look of ur thing, but the smoke would look cloudy and puffy, rather then blocky.
JuggernautOfWar 8 Ιαν 2023, 12:47 
It is supposed to be a tungsten rod released from an orbital platform. A hammer shape wouldn't really make sense. See below for reference.
https://www.popsci.com/uploads/2019/03/18/TAMDXB55OBL2DMMD4TZ27H6PY4.jpg
B.I.G German Guy 8 Ιαν 2023, 5:04 
can u make it like a hammer thath drops and stays on the ground (u can still drag it with a crane or psysics gun)