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Slap those two functions somewhere in the code. Basically irrelevant where.
function RandomVector(magnitude)
local x = Random()
local y = Random()
local z = Random()
return Vec((x - 0.5) * 2 * magnitude, (y - 0.5) * 2 * magnitude, (z - 0.5) * 2 * magnitude)
end
function Random()
return math.random(0, 1000) / 1000
end
But instead of ur conglomeration of makeholes and raidus tweaks i recomend you this
for i=0,20 do
r = VecAdd (KineticExplosionloc, Vec(0, 0, 0))
MakeHole(VecAdd(r, RandomVector(5)), 4, 4, 4)
end
In your smoke particles you forgot one important detail
ParticleTile(0) - basically it would save look of ur thing, but the smoke would look cloudy and puffy, rather then blocky.
https://www.popsci.com/uploads/2019/03/18/TAMDXB55OBL2DMMD4TZ27H6PY4.jpg