RimWorld

RimWorld

406 ratings
The Saiyans
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
114.413 MB
Feb 28, 2022 @ 12:18pm
Jul 28, 2024 @ 10:33am
51 Change Notes ( view )
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The Saiyans

In 3 collections by LifeisGame.inc
The Saiyans Season 1
139 items
Saiyan Family
221 items
Saiyans Vs. Void
199 items
Description
The Saiyans
Saiyans have 2x the durability of a human pawn
Saiyans do alot of unarmed damage and can increase this with Ki skill tree and transforming
3 different classes of Saiyans Low class, Saiyan, and Elite class
Every Saiyan has a Ki skill tree that can be leveled with several skills
5 Unique events for the Saiyan race
A unique transport pod
Saibamen that can be produced at the Saibamen producer
Unique custom armor for the Saiyans but any Pawn can wear
A scouter that increases accuracy
Lastly 3 working transformations, The uncontrollable raging Oozaru, Saiyan Fury and the Super Saiyan transformation.

Discord: https://discord.gg/52jEqDZV3W

patreon.com/RimworldModding If you want to support me in continuing production of this mod and my next Naruto mod you can support here

Ki skill tree guide: https://docs.google.com/document/d/1moO-ESpcohbLcR-pEEC1-Y4mLt0YA1FaGvUQM77weyQ/edit

Youtube Series: https://www.youtube.com/playlist?list=PLIHCiJdeIEOsdkdvVTtCU6tJAzPM0XcxC

Mod Update Videos: https://youtube.com/playlist?list=PLIHCiJdeIEOu4g22YnayID3BYHc-DVcZ3

Interactions
Supreme melee mod will give Super Saiyan added parry chance and deflect for Saiyans
RoM - Saiyans should refuse to use magic books (haven't tested yet)
Space battle event has a chance to drop Saiyan pawns (unintended but cool af)
I recommend Character Editor for changing hair and editing colonists at start
Now compatible with EPOE

Conflicts
This mod adds several events, including a raid. Some mods that touch those events might cause issues but throughout play testing haven't had many conflicts.
Super Saiyan and Legendary Super Saiyan Raids are supposed to be very rare but using other mods might make them more prevalent than intended. Can toggle them off in mod settings, highly recommend for starting colonies

Future Updates planned
Custom face and eyes
Ideology memes Saiyan inspired
Faction for the Saiyans
Ki skill tree for human-like pawns and a way to teach pawns Ki mid-game
More Ki skills and unique Ki skills while transformed into Super Saiyan as well as unique Ki skills for Human pawns
Half Saiyans
Making it as compatible as possible

FAQ
Is it CE compatible? - No, and probably not planning on making it.
Is it balanced? No. Saiyan pawns are worth a lot and in the beginning aren't that special makes for a difficult start
What is max level for Ki skill tree? 125 1 Sp per level
Why wont the hair change when they transform? It will only change when using the appropriate Black Saiyan hair All Saiyans should spawn with one of the 14 Saiyan black hairs
Saiyans do enormous unarmed DPS(when maxed). They are very viable without any weapon especially in Super Saiyan.
Why aren't there Dragon balls or other references from the show? This is going off the lore of just the Saiyans without too much influence of Dragonball or Dragonball z/super.

Future Mods Possibly
Naruto overhaul mod
If you want to stay updated follow the discord or YouTube :)



Popular Discussions View All (3)
2
Nov 29, 2024 @ 9:51pm
suggestions
gerald
0
1
Nov 29, 2024 @ 9:53pm
PINNED: Official Discord Link (For Bug Reports, Suggestions, etc.)
sushi_ren
0
Apr 6 @ 3:55pm
issues with the tail
tonyjpss
581 Comments
悟吉塔 May 8 @ 9:50am 
Request updates.
Kotaro.SSRB Apr 18 @ 6:33am 
I am a Japanese and an avid Dragon Ball fan.
I am grateful for the wonderful MOD:steamthumbsup:
(automatic translation)
Wandering Dreamer Apr 14 @ 3:35am 
I really hope this mod gets an update that focuses on optimizing the code. I really like this mod, but running it always tanks my already strained TPS constantly, so I can't really use it without my game death spiraling barely even a year in.
Nate T Apr 6 @ 7:16pm 
Saiyans can still become Great Ape without their tail.
The Dutchman Mar 22 @ 8:34pm 
Whenever they feel like it obviously
悟吉塔 Mar 12 @ 10:17pm 
:steamthumbsup:
When will the next update be
Dax Mar 5 @ 9:23am 
love this mod thanks :steamthumbsup:
Nephibis Feb 15 @ 10:53pm 
Half-Saiyans have a "rage" skill that you have to max to prevent them turning Oozaru. I believe it costs 2 points instead of 1.

To get Golden Oozaru you have to master ssj1, master your rage skill, reach lvl 125, turn Oozaru and go ssj. There is a 25% chance you go ssj4 (unless you change it in the mod settings). ssj 2 & 3 are currently add-on forms and don't count towards ssj4.
wydscum Feb 14 @ 12:35pm 
@thaipuff288 I usually use the same mod creator's Naruto mod for the Oozaru mental breaks but the human spirit option in a half saiyan's ki tree helps lower mental break chances :D and I'm pretty sure the only requirements are to be level 125 and to have had mastered all forms of super saiyan up to ssj3! I hope this helps and i'd be willing to help you if it doesn't or if you have any other problems :D
thaipuff288 Feb 13 @ 4:43am 
@wydscum I mean "Prevent a Half-Saiyan from transforming to Oozaru while "Full Moon" event start" like Regular Saiyan. Because Regulars have the skill to Preventing to change to Oozaru but Half-Saiyan didn't have that skill.

I didn't mind if they changing to Golden Oozaru cause I want trying them to unlock SSJ4 for one or more of my Saiyan pawn but what "Saiyan levels" to require to transform as Golden Oozaru.