Arma 3
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Survivor - Endless
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Stratis
Meta: Dependency
File Size
Posted
11.343 MB
Jun 26, 2014 @ 4:40pm
1 Change Note ( view )

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Survivor - Endless

Description
Survive against bullies which just won't stop hunting you!

This is an sequel to the Survivor mission http://steamcommunity.com/sharedfiles/filedetails/?id=176318250

Mutators:
+ Know-how (3D icons above enemies)
+ Explosive Kills (Every dead enemy will explode) *NOT YET AVAILABLE*
+ Rambo style (You get a machine gun)
+ Grenade hunt (You have grenades - enemies are running)
- Enemy know-how (Enemies will know where you are even when they don't see you)
- Gang party (Enemies get a rifle guns)
- Mafia conflict (Everyone gets a rifle gun)
- Drugs (Your view is dizzy) *NOT YET AVAILABLE*

Modes:
- Normal (Normal gameplay -> 1 Player vs 9 enemies)
- Night (Same as normal, but played during nighttime)
- Boss (1 Player vs multiple enemies which can be killed by a headshot only)
- Survival (1 Player vs horde of one-shot-one-kill enemies)

Between each mode (wave) is a 30s timeout for the player to organize himself. Each new round gives player 2 more magazines to his pistol and will heal him fully in order to survive another round. After third round has been completed, there is also 20s dramatizer during which is the mutator randomly chosen. After long round (3+ minutes long gameplay) the timout time is doubled to 60s.

Mutators are activated before each round starts and are enabled after 3 beaten rounds.

If player dies, he loses one of his 3 lifes. Rounds progression is saved (persistent across mission restarts and game shutdowns) and reset after lose of all lifes.

This is initial beta version. Changes will be made both to gameplay side and content side. Be sure to leave a comment to help make this mission even better
37 Comments
Ren 1-10 May 23, 2022 @ 2:58am 
Can you please at least fix the flashlight? It's a simple matter of replacing the ''flashlight'' in inventory with ''pistol flashlight''. That would make this mission playable once again!
ffredyk [CZ]  [author] Apr 19, 2021 @ 12:37pm 
Thx for feedback. Since this mission (and the previous Survivor version) is more than 6 years old now, I will no longer try and fix all the issues.
What I am really considering for a while though, is a proper sequel, with up-to-date settings and more broad modifiers to adjust the gameplay itself :)

So stay tuned!
Beer Virus Apr 19, 2021 @ 2:07am 
Restarting is horribly broken, it won't let me do it even with unsub.
Beer Virus Apr 18, 2021 @ 10:02pm 
Much improved from the original. The night battles are BS especially given that the flashlight doesn't work and the NPC's can see better than we can at night.
Mr. Unclean Nov 16, 2018 @ 11:02pm 
I cant use flashlight help
ffredyk [CZ]  [author] Sep 13, 2018 @ 9:06am 
Wrong ammo seems to be a bug that has something to do with class changes.. It worked when tested before publishing. I will try to fix it ASAP
Pariah Jul 30, 2018 @ 3:32am 
But yes, I was a fan of the original Survivor and this one is more of the same but with some variety, good stuff overall.
Pariah Jul 30, 2018 @ 3:31am 
@Payne_Smith I just came to post about the Rambo thing. You do get ammo in your backpack, two whole boxes of it. But it's apparently the wrong ammo for the Zafir!

So that's actually worse than no ammo I guess.
Payne Smith May 18, 2016 @ 8:39pm 
As to the mission, original one was great. This gets boring after a while. It's good though, thanks. :)
Payne Smith May 18, 2016 @ 8:39pm 
Here's the bugs I'm encountering: One shot one kill enemies are not one shot kills, they take quite a bit of punishment.
Rambo rounds give me a zafir, but no ammo.
After a gang party I'm left with Katibas with enough ammo to last me to the next gang party.