Project Zomboid

Project Zomboid

261 ratings
Explorer Trait (now dynamic)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
154.347 KB
Feb 21, 2022 @ 12:58pm
Mar 29, 2023 @ 8:41am
8 Change Notes ( view )

Subscribe to download
Explorer Trait (now dynamic)

Description
This mod adds an Explorer trait with the following effects:
  • Costs 1 points,
  • Doubles the drawing map radius.(now configurable in sandbox settings, default = 90)
  • Minor foraging stats: +0.5 search radius, -10% weather effect, -2% darkness effect, and +3% berries, mushrooms, forest rarities, wild plants, wild herbs and firewood.

March 29th 2023 Update :
Areas of the map revealed by the trait are now set as "Visited" instead of just "Known".

Dynamic Update (27/12/2022) - Works in Singleplayer and Multiplayer
If you check the dynamic option, you'll be able to acquire the Explorer trait dynamically.
If you check the option to show the number of cells explored, it will keep track of explored cells, even after you aquire the trait.
All thanks and credits to @MusicManiac for the Dynamic update.

Compatibility:
If you have a mod that changes the info screen, (like Reorganized Info Screen) you'll need to uncheck the option to show the explored cells on the infor screen in sandbox settings. If it is checked, it will keep the vanilla info screen with the cells explored stat.

See the 3rd image preview to get an idea of the radius increase. (total radius is 90 tiles)

Works well with the mod More Description For Traits to visualize foraging stats in the trait description.

Wanna use the code to make your own mod ? Ask for permission[theindiestone.com]

Workshop ID: 2760950740
Mod ID: ExplorerTrait
Popular Discussions View All (2)
0
Dec 17, 2023 @ 8:13am
I don't know how errors work so I will just post this here
ilkankus
0
Apr 28, 2023 @ 8:53pm
Bug Report
FatherSarge
42 Comments
Tim Nov 13, 2024 @ 4:28am 
Conflicts with auto drink, auto eat, and save character mod. It removes their icons from player status window disabling the ability to toggle them on or off or to save the character.
Ryan Nov 2, 2024 @ 2:08pm 
@Champy Add an elite explorer trait. and make it so when you reach that threashhold this one goes off.
ZeeDic Sep 22, 2023 @ 12:00pm 
🥵
404_coffee.exe Jun 5, 2023 @ 10:23am 
this is really nice
SevrenLoreat May 15, 2023 @ 12:38pm 
I would also love the option to increase the cost of the trait, otherwise, sounds awesome!
Puddings Apr 28, 2023 @ 7:26am 
1 point?! This should totally be a 2 or 3 point skill. A 1 point skill that improves your map is too powerful because no duh you're going to pick the explorer trait every time it's too good. Especially if you add extra sight to it in the sandbox. Not to mention the foraging buff. Yes it's a minor buff, but so does the trait hearty appetite buff foraging by 3%, which is another no brainer trait to pick because it's amazing. A 2/3 point skill is still pretty cheap, but it does make you consider getting it or not because those 2/3 points could go elsewhere. Otherwise great mod <3

Also, a question, uhm, you set the default reveal radius to 90, but what was it for the vanilla map? 80? 70? 60? I just want to know how much you changed it by since google isn't helping me much.
NeinDao Apr 12, 2023 @ 10:23pm 
im getting this error from your mod
https://i.imgur.com/vfnddRW.png
Bored and Tired Gamer Mar 10, 2023 @ 8:04am 
Very useful.
MusicManiac  [author] Feb 9, 2023 @ 11:21am 
there are like 2 fail-safes in the mod, there's a chance you were running old mod version
NekoMilo Feb 9, 2023 @ 7:19am 
i had a mental break yesterday when this character save issue appeared. idk why it happened, but removing this mod worked. gonna try readding it but disabling dynamic like it was stated a few comments back