Crusader Kings III

Crusader Kings III

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Better AI Education
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Feb 14, 2022 @ 3:28pm
Mar 4 @ 10:10am
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Better AI Education

Description


[ko-fi.com]

This is an updated version of the original Better AI Education and I made some small changes and edits to improve upon the mod!!

The Original Better AI Education mod was made by pthfndr1

Credits goes to him for the orignal design of the mod I updated it and improved upon the mod.

If you want a version that also have Infinite Wards for both Player and AI then you can find my updated version of that here https://steamcommunity.com/sharedfiles/filedetails/?id=2530704149
Popular Discussions View All (2)
1
May 23, 2023 @ 4:38pm
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157 Comments
Has Adeek Jun 4 @ 8:47am 
I dont know why but it doesnt work for me
WholeLottaWhiske May 29 @ 7:36am 
@Codedependent It shows what it does in the screen shots, NPCs pick NPCs with good learning and a good Martial/depo ETC depending on the childs education
Codedependent Apr 26 @ 9:17pm 
Hi, I can't find the original mod to read what it actually does - can someone tell me what the mod adds, exactly?
M Apr 16 @ 8:17am 
can you consider changing the check inside martial_education_valid from
culture = { has_cultural_tradition = tradition_fp1_performative_honour }
to
culture = { has_cultural_parameter = has_access_to_shieldmaidens }
for better compatibility with modded traditions?

and I think you should have the same check for female dominated societies, as you can make male shieldmaidens (shieldswains)
tilarium Feb 1 @ 5:49am 
Thanks for letting me know, I figured that it didn't but wanted to make sure. The hunt continues!
FunGaming44  [author] Feb 1 @ 12:43am 
@Gluteus maximus If you have the mod active then it's working, not much to check in that regard.
FunGaming44  [author] Feb 1 @ 12:43am 
@tilarium No this mod does not change anything regarding to traits
Gluteus maximus Jan 31 @ 9:32pm 
How do i know if its working correctly ? for Testing sakes.
tilarium Jan 31 @ 5:52pm 
Trying to track down an issue I'm having in my current game, I'm not sure if it's a feature from one of my mods or a conflict so checking around. Does this mod alter when the childhood personality traits occur? In vanilla they happen at age 9, 11 and 13 but in my game they are happening whenever and sometimes not all firing, which leaves me with characters around the map with 2 or even 1 trait!

I'm thinking I have a conflict as this seems like an odd feature for someone to add. But I'm still in the investigation stage and trying to see if one of my mods made this change before I start looking into conflicts.
FunGaming44  [author] Jan 29 @ 6:31pm 
@Gluteus maximus No it was removed by the creator.