Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Ah appreciated and yeah I fully expect to need to start the C# adventure from scratch, hope you current endevors in life go well
https://github.com/Caaz/rimworld-typhon/tree/8df0abc44ff3f0c1b5766fe252457d95c23b6380
Good luck have fun, probably best to start from scratch, that's what I did.
There's also some unused assets from other contributors and related mods, I'd totally recommend reaching out to them for some things I never got around to implementing, some can be found in the github issues.
Anyway yeah I agree the last update is thematically kinda perfect for this. At this point the project would have to start from scratch or whatever. I honestly wouldn't mind if people reused my assets to rebuild the mod from scratch and handle it, but it's not something I could fund, nor one that I'm really interested in reaching out myself. I don't even actually play Rimworld anymore these days.
The amount of modding I'd need to do to make this game enjoyable to me has left me with the decision that I'm better off just making my own game, so I'm doing that now.