Barotrauma

Barotrauma

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Armor values for Vanilla (& EK mods) (Updated with Urban Expanses Update)
By Honor Guard
So,I got Bored and made this to help compile the armor values and damage resistances of the cloths,armor,inner and outerwear as well as dive suits & Hardsuits ,if I missed anything,simply comment below

Current Goals
1. Make this a one stop shop for armor info (About done for Vanilla ; EK could use work ; Possibly may go to other popular armor mods as well)
2. Make sure it is 100% correct


Things covered
Vanilla and EK mods (EK Utility & EK Armory)
   
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Notes/term list
Humans have a innate resist of 50% to Gunshots,BFT and lacerations,25% to bites & bleeding
For PVP purposes on Humans
Torso takes x2 Bleeding
Head takes x2 damage (Includes bleeding and other effects of that nature)
Limbs take half damage

Role base Health Values
Security & medical = 100 Total HP
Engineers and Assistants = 90
Captain = 80

Math wise
multiplicative (Unsure on exact order but 9/10 Innate x inner x outer if applicable x body part modifier)



Some shortened terms
BFT = Blunt Force Trauma
Gunshots and GSW = Gunshot Wounds
Bites = Bite Wounds

Standard O2 tank duration 5:33
Excellent increases by around a minute at most

Husk resistance
Husks have a 50% chance to inflict some husk infection per hit,the suit reduces this (So a dive suit in this case with 50% husk resist makes it so 1/4 hits is husk infection as well as reduce the husk infection applied by half by the successful hits)
Clothes/Innerwear (Vanilla)
Boiler Suit/mechanic jump suit
10% BFT,Lacerations and Gunshots
40% Burn

Engineer suit - Direct upgrade on the Boiler suit& Mechanic Jump suit
10% BFT,Lacerations and Gunshots
60% Burn

Hazmat suit
30% Burn
60% Radiation sickness Resistance

Medical Fatigues (3 Inventory slots)
10% BFT,Bites and Gunshots

Docter's Uniform (3 inventory slots)
10% BFT,Lacerations and bites

Assistant Clothes
+5 to all Skills

Security/Commando/Gunner outfits
20% BFT,Bites,Lacerations and Gunshots

Pirate Costumes (3 forms)
25%,30% and 35% BFT,Lacerations,Bites and Gunshots
*Based on version of the costume

Captain Uniforms
20% BFT,Lacerations,bites and Gunshots

Outpost Uniforms and Bandit Outfits (Yes even the security ones)
No stats
Outerwear/Body Armor (Vanilla)
Body Armor
80% BFT,Lacerations and Gunshots
70% Bites
90% Bleeding
10% Burn

Pirate Body Armor
80% BFT,Laceration,Gunshots and Bites
90% Bleed
10% Burn
+10 Weapons

Safety Harness - Prevents water flushing you back
90% Lacerations & burns
75% stun

Bandolier - 2x2 Inventory
+15 Weapons

Mudraptor shell (40% slow)
10% burn
80% damage
90% bleeding
Belt/Holster (Vanilla)
Small note Some weapons can be holstered here (The auto shotgun,Assault rifle,Grenade launcher)

Toolbelt -2x3 Inventory
Helmets/Hats (Vanilla)
Ballistic/Riot Helmets
80% BFT,Lacerations and Gunshots
70% Bites
90% Bleeding
100% concusson

Gunner Helmet
60% BFT,Lacerations and Gunshots
50% Bites
70% Bleeding
100% concusson
+10 to weapons

Pirate Helmet
80% BFT,Lacerations,Gunshots and Bites
90% Bleeding
+10 to weapons

Chitin Helmet (You have a Very happy pet!)
60% BFT,Gunshot and Lacerations
40% Bites
80% Bleeding

Captain Hats (Admiral,Renegade and Veteran)
20% BFT,Lacerations and Gunshots
+10 to Helm

Pirate Captain Hat (Guess you didn't send him to the Brig)
30% BFT,Bites,Lacerations and Gunshots
+15 to Helm

Pirate Bandana
20% BFT,Bites,Lacerations and Gunshots
+5 electrical and mechanical engineering

Baseball Hat
Purely Looks

Clown Mask
Honks on taking damage

Diving mask (10% slow on normal,Clown doesn't slow,Praise the Honk mother)
Standard O2 Time
Diving suits (Vanilla)
Vanilla Diving Suits (standard O2 tank timer 5 min 33 seconds)

Basic Diving Suit - 4000m Rated (20% slow)
35% Bites,BFT,Lacerations,GSW,Bleeding
25% Burns & Rads
75% husk

Abyss Diving suit - 10,000m Rated (30% slow,50% slow for scooter speed and doubles O2 tanks duration 11 minutes for regular ,33 minutes for Oxygenite)
45% Bites,BFT,Lacerations,GSW,Bleeding
25% Rads & burns
75% Husk
Disposable Diving Suit - identical to the Abyss Dive suit but limited oxygen of 8 minutes and 20 seconds and no deconstruct value

PUCS (HEV suit) - 6000m Rated (10% slow and O2 tanks are not drained when in a oxygenated area)
30% Bites,BFT,Lacerations,gunshots,and Bleeding
90% Burns and Radiation
95% Husk


Combat Dive Suit - 6000m Rated (-5% movement speed and 40% scooter speed boost)
30% Bites,BFT,Lacerations,Gunshots and Bleeding
25% Burns & Rads
75% Husk
Slipsuit - identical to the combat dive suit but 55% slower move speed on land and 60% faster in water
EK gear notes
Several armor items for EK tends to have special things
1. the hardsuits all have togglable lights
2. Most of the armors have some odd resistances (Glowing,Radiation (Not as in rad sickness),contamination and alieninfection (I assume husk))
3.tend to be more powerful than vanilla armors in various ways

"Okay last thing, not an error just a explanation:
"AlienInfection" is just the universal tag for all husk-like infections, it is used for mod-compatibility reasons if anything is treated as husk infection. ( same with glowing & radiation-contamination to make the hazmat equipment compatible with ITA & HR )" - Videogames
EK Clothes/Innerwear/Undersuits
Merc Combat Undersuits -2x4 Inventory
50% bleed
12% burn
35% GFT,Lacerations,GSW and Bites
+5 to helm & +10 to Mechanical engineering

Renegade Combat Undersuit - 2x4 inventory
50% bleed
12% burn
35% GFT,Lacerations,GSW and Bites
+10 to Mechanical engineering & Electrical engineering

Marine Combat Undersuit - 2x4 inventory
50% bleed
12% burn
35% GFT,Lacerations,GSW and Bites
+10 Helm
EK Outerwear
Improvised Ballistic Armor (4 slots of inventory)
80% BFT,Lacerations,Gunshots wounds,Bites
70% bleeding
25% burn
-75% alieninfection and Paralysis
+5 Weapons
+10 mechanical and Electrical Engineering

Renegade & merc combat armor
80% BFT,Bites,Lacerations and gunshots
25% Burn
75% alieninfection,paralysis,bleeding
12% Burn
+10 weapons

Marine Combat Armor - Worse Bleeding protection
80% BFT,Bites,Lacerations and gunshots
25% Burn
75% alieninfection,paralysis
50% Bleeding
12% Burn
+10 weapons

Fire Jumpsuit
20% Bleeding,BFT,Lacerations,gunshots and bites
85% Burns
75% Rads,exposure,glowing,contamination,alieninfection,paralysis
+5 Mechanical and weapons
+10 Medical
+20 electrical

Shearclaw armor Mk-1
40% BFT,Gunshots
50% Bites,Lacerations
75% Poison,Alieninfection,paralysis,organ damage
70% Hallucination,bleeding
25% burn
EK Belt slot/Backpacks
Mining Backpack - 5x4 slots

Medic Backpack - 4x4 slots
+10 medical

Tactical Backpack - 5x4 slots
20% bleeding & damage
10% Burn

Bandolier - 3x3 Inventory Slots
+10 weapons
EK Hats & Helmets
Marine,Merc and Renegade Helmets
60% BFT,Bites,Lacerations and gunshots
25% Burn
75% alieninfection,paralysis
100% Concussion
+10 weapons

Fire Helmet (O2 tank slot(Open system))
20% Bleeding
92% Burns
30% Damage
50% Radiation sickness
75% Glowing,contamination,alieninfection,paralysis,radiation,exposure
-5 to weapons and helm


Shearclaw MK-1 Helmet (O2 Tank slot(Open system) + Light
30% BFT,gunshots
40% Bites and Lacerations
25% burns
70% Hallucinations
75% bleeding,alieninfection,poison,paralysis,organ damage
EK Armory Hardsuits
Hardsuit Resistances (Diving suits,longer O2 timers,slows more)
Military Hardsuit MK-I -6000m Rated (40% slower speed)
60% BFT,gunshots
70% Bites and lacartion
65% burns
88% Bleed
76% stun
100% rad,expsoure,glowing,contamination
88% to alieninfection,poison,paralysis,Organ Damage
60% Hallucinating

Military Hardsuit MK- II - 10,000m Rated (10% Slow) (O2 Duration 8:20)
70% BFT,Gunshots
75% Bites and lacartion
65% burns
88% to stun and bleed
100% Rad Exposure ,Glowing,Etc (same as the other 100% in hardsuits)
94% Alien infection,poison,paralysis ,organ damage
60% Halluncinating

Utility Hardsuit MK-I - 6000m Rated (around a 30% slow) (O2 Duration 8:20)
30% BFT,Gunshots,Bite wounds
55% Laceration
85% Burns
75% Bleed
50% stun
100% same as The Military (Rad and such)
89% poison ,Alien infection,Paralysis,Organ
60% Hallunicating
+15 Mechincal and +30 Electrical
Change log
Some minor notes ; This is so I can simply put in some changes I notice between update (ones not in patch notes) and not use comments

Anniversary Update June 15th or patch on July 14th 2022
Disposible Diving suit (Abyss Diving suit but limited duration & no deconstruct value) added to replace the normal dive suits in respawn shuttles

Rising Tides Feb 24th 2022
Combat Diving Suits Buffed 75% husk Resistance from 50%
Pirate Body Armor Buffed +10 weapons skill
Hazmat Suit Nerfed 10% BFT,Lacerations and Gunshot wounds removed

Hoist the Sails Oct 5th 2022 (Not tested everything yet)
PUCS rad resistance from 100% to 90%
11 Comments
Honor Guard  [author] Dec 14, 2022 @ 7:52pm 
O pain is about to be inbound (Holiday update ; includes a lot of changes to various armors..... ; I need to make a armor tester Template,don't I?)
Honor Guard  [author] Oct 5, 2022 @ 10:35am 
PUCs change added ; Testing needed to be done at some point to see if they added anything without noting it
Honor Guard  [author] Jul 23, 2022 @ 10:50am 
Disposible diving suits added
Honor Guard  [author] Feb 22, 2022 @ 2:44pm 
Checked and you are correct (and I corrected the fire helmet stats)
Honor Guard  [author] Feb 22, 2022 @ 2:38pm 
tarting from top,going down
Thank you for that (Was curious why)

Videogames I did say it reduced the chance as well as the infection's starting amount (And also any acceration any further hits cause)

going to check that again
Videogames Feb 22, 2022 @ 12:24pm 
Okay last thing, not an error just a explanation:
"AlienInfection" is just the universal tag for all husk-like infections, it is used for mod-compatibility reasons if anything is treated as husk infection. ( same with glowing & radiation-contamination to make the hazmat equipment compatible with ITA & HR )
Videogames Feb 22, 2022 @ 12:21pm 
Also the husk resistances on all diving suits is actually a 'Probability' modifier not a reduction,
so with the suits you have a 50% chance of not being infected by a bite -> 60% -> 75% etc.
Videogames Feb 22, 2022 @ 12:19pm 
* Fire helmet gives you a -5 penalty to weapons and helm.
( Due to overly-obstructed vision )
Honor Guard  [author] Feb 17, 2022 @ 2:17am 
did some Updates while I was in the code looking for that (Mudraptor shell slow updated)
Honor Guard  [author] Feb 17, 2022 @ 2:06am 
Sorry about delay,did some looking and it has a 50% penalty to scooter's speed (Ouch) in the code