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For those who are finding this mod to be too much, but still want wound infections to do something, you can edit the mod manually. Heres how:
Go into the mod and find the dod_PlayerUpdate.lua. Find the following set of code:
if infectionLevel > 0 then
infectionLevel = math.max( 0.08 , infectionLevel * DisinfectOrDie.difficulty * 0.06)
for i = 0, parts:size() - 1 do
damage:AddDamage(i, infectionLevel)
end
end
end
See the number that is in bold? That is the damage you will take, which is multiplied by the difficulty level. Change that to a lower value, and the damage every minute becomes lower.
I like the idea of the mod, but it does need some balance.