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CE: Armor-Piercing Special
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Mod, 1.3, 1.4
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2022년 2월 9일 오전 9시 37분
2023년 2월 13일 오전 11시 43분
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CE: Armor-Piercing Special

설명
I always disliked how quickly SMGs and especially pistols fall off in CE once raiders start to get proper armor. So here's a mod that (hopefully) helps them stay a bit more relevant later in the game.

So what does the mod do exactly?

It adds a new ammo type for all pistol calibers currently included in CE. It fulfills the same role as sabot does in larger rounds, but has a different name and slightly tweaked scaling.
Same as sabot, it requires the Advanced Ammo research to be crafted.

How different is your tweaked scaling?

Unlike base CE, which only uses direct scaling for the RHA pen, the rest being done with converting IRL values, this mod converts every projectile stat, based on it's AP variant (I'm not insane enough to calculate proper values for bullets that don't even exist IRL)
The actual conversions are as follows:

Recipe costs:
  • Steel cost = Base cost * 0.7
  • Uranium cost = Base cost * 0.1
  • Chemfuel cost = Base cost * 0.1
  • Work amount = AP Work amount * 1.5

Regular projectiles:
  • AP-S RHA = AP * 1.5 rounded to the nearest int
  • AP-S MPa = AP * 1.3
  • AP-S Dmg = AP * 0.8 rounded to the nearest int
  • AP-S Speed = Base * 1.2 rounded to the nearest int

'Heavy' projectiles:
  • AP-S RHA = AP * 1.3 rounded to the nearest int
  • AP-S MPa = AP * 1.3
  • AP-S Dmg = AP * 0.7 rounded to the nearest int
  • AP-S Speed = Base * 1.2 rounded to the nearest int

Some initially expected questions

Q:Does it work with the generic ammo mode?
A:Yes =)

Q:Your ammo recipes don't appear together with the base ones
A: I know, but that's happening because they are loaded from different mods, if I could fix it, I would've done that already

Q:.How are the 'Regular' and 'Heavy' categories separated?
A: Arbitrarily, if some round gets a bit too strong in the 'Regular' group, it goes to 'Heavy', for example like the 5.7x28mm

Q:Your balancing is garbage
A:I know, that's why the comments are open =)

Q:Vanilla?
A:haha, no

Remind me, how do you end mod descriptions?

This mod was mostly a spiritual successor to Harkon's 7N31 mod, which he pulled off the ws for some reason...
And I'm also asking to not reupload the mod anywhere, but hey, it's the internet, how could I ever stop any of you? =)

Also yeah, I'm not kidding, yell balance at me in the comments, I'm actively looking for feedback
댓글 26
Benah Velstros 2024년 1월 2일 오후 12시 12분 
Hey look I downloaded it :3
Kaisec 2022년 12월 23일 오후 12시 59분 
the dependencies are for CE 1.3 While CE 1.4 is already out
toradrow777 2022년 7월 21일 오후 5시 07분 
Isn't this already in CE anyway>
Zakennayo 2022년 5월 4일 오전 1시 11분 
Awesome, yeah its good to go now! Thanks!
Safairette  [작성자] 2022년 5월 3일 오후 1시 37분 
Well, apparently there was one typo that errored out only when a gun using .38 Special was loaded. But it should be fixed now
Zakennayo 2022년 5월 3일 오전 11시 50분 
CE ammo injector found no recipe named MakeAmmo_38Special_APS
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) CombatExtended.AmmoInjector:CombatExtended.AmmoInjector.InjectAmmos_Patch0 ()
CombatExtended.AmmoInjector:Inject ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

@safairette Tosses this error. Dont know how else to install the mod other than clicking the checkmark button and it being below CE on the list.
Safairette  [작성자] 2022년 5월 3일 오전 2시 48분 
@Zakennayo I have tested it with the latest version with both regular and generic ammo modes. That sounds like a mod conflict or an improper installation to me
Zakennayo 2022년 5월 3일 오전 12시 59분 
Sadly doesn't seem to work with latest CE build
Safairette  [작성자] 2022년 4월 26일 오후 11시 24분 
Yeah, I have thought about fiddling with multipliers a bit more, but I also want to keep it high enough for it to compete with proper industrial tier armor
skycrossercat 2022년 4월 25일 오전 8시 20분 
For balance purpose, can you down tune the multiplier a bit? Almost all revolver rounds and some of pistol rounds got nearly rifle sabot level penetration(or even higher), which makes them become super powerful in close quarter. (and keep in mind, they are mostly used by short barrel sidearms