RimWorld

RimWorld

326 ratings
Linkable Settings
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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Posted
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261.162 KB
Feb 1, 2022 @ 2:15pm
Aug 17 @ 1:06pm
13 Change Notes ( view )

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Linkable Settings

In 1 collection by Mlie
Developed by me
110 items
Description


Change any linkable facility.

Settings include:
  • Link range
  • Link amount
  • Link type

Adds a new link-type: Room
If selected the facility can link to any facility in the same room.
If outside it will use the range defined instead.

Adds the option to link through walls when the ranged option is selected.

Idea by: LEGION

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: range, connection
Popular Discussions View All (1)
0
Jul 7, 2024 @ 12:27pm
Feature Request: Controlling What the Linkables Link to
TrollofReason
115 Comments
Mlie  [author] Aug 17 @ 1:08pm 
@FelipeGames2000 Fixed, missed that.
FelipeGames2000 Aug 17 @ 12:49pm 
No, wait, now linkable through walls feature is no longer working lmao

Honstly, I prefer the room connections, so I am willing to sacrifice wall connections
FelipeGames2000 Aug 17 @ 12:01pm 
It is! Thanks!
Mlie  [author] Aug 17 @ 11:43am 
@FelipeGames2000 Should work better now
FelipeGames2000 Aug 17 @ 10:56am 
Is room meant to connect with all connectors withing the same room no matter the range? Cause it's not working for me. It only connects if they're within range
Mlie  [author] Aug 8 @ 10:09am 
@Fuzen They should be of the same complexity
Fuzen Aug 8 @ 9:14am 
Figured that would be the case, but then it’s really weird. The rest of the mod works, but not this.

I ended up increasing the connection range instead, since it achieves the same result but…

Performance-wise, would the room check be more efficient than, say, an 11-tile connection range ? Just so I know if it’s worth trying to figure out what’s causing the issue.
Mlie  [author] Aug 8 @ 1:56am 
@Fuzen It just checks if its in the same room, it uses the vanilla logic
Fuzen Aug 8 @ 1:53am 
Room-type link doesn’t seem to work for me. How does this mod determine what qualifies as a room ?
Mlie  [author] Jul 22 @ 1:09am 
@Locs. Please see the Reporting Issues section described above