Arma 3
132 ratings
SOG Prairie Fire: Romp in the Swamp '66 [SP]
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Cam Lao Nam
File Size
Posted
Updated
4.484 MB
Jan 27, 2022 @ 8:40am
Jan 27, 2022 @ 9:13am
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
SOG Prairie Fire: Romp in the Swamp '66 [SP]

Description
May, 1966. US Navy SEALs and South Vietnamese LDNN Commandos are tasked with clearing out Vietcong guerillas along an important trade route in the Rung Sat Special Zone (RSSZ). Time to get your hands dirty.

FEATURES
  • A single player scenario designed to match the quality of the S.O.G. Prairie Fire co-op campaign!
  • Over a dozen detailed random sites, random patrols, ambient civilians, and more random elements for higher replayability - you will not experience everything this scenario has to offer in a single, or even two playthroughs!
  • Thousands of hand-placed props and set pieces you can only experience in this scenario for maximum immersion - from a deadly bamboo stronghold to an enemy-occupied cave!
  • Virtual arsenal supported, AI revive script, limited High Command, and other features to tip the odds in your favor!
  • Dynamic Simulation and Show/Hide used for optimized CPU-friendly performance!
  • No additional addons required besides the S.O.G. Prairie Fire CDLC (rare for my scenarios)!

AUTHOR'S NOTES
  • This is my fourth release for the S.O.G. Prairie Fire CDLC and the first since the jaw-dropping update that added US Navy SEAL and UDT units and equipment.
  • I plan to release a '71 variant of this mission with different loadouts, CAS, and other changes to reflect the contrasts and similarities to ops in the RSSZ throughout the war.
  • Although I have a lot of learning to do, this scenario is inspired and informed by both historical and fictional sources related to UDT, primarily SEALs: UDT/SEAL Operations in Vietnam by T.L. Bosiljevac, as well as sources from Osprey Publishing and generally following historical discussion threads on the SOG PF Discord.
  • This is a work of fiction, any resemblance to real people, units, or events is purely coincidental.
  • The author and this mission is not affiliated with Savage Game Design.
  • This is a beta release, some bugs may exist. Also, it's Arma, so there are bound to be things that will affect your playthrough. Reloading the mission can solve some issues. Please let me know if you run into any game-breaking bugs.
  • NOT RESPONSIBLE for any game-breaking bugs or issues playing with any addons in addition to the required ones listed here and I can't be held responsible if things don't work because of another modder's addon.
  • I'm interested to hear about your playthrough! If you enjoyed playing, please leave a comment, give a thumbs-up, or add it to your faves!

KNOWN ISSUES
  • Difficulties when switching between Stingray and Vega squads while mounted in a boat or vehicle - group leader will order them to disembark - this is inherent to the engine, just bear it in mind and dismount somewhere safe before switching!
  • Boats can be difficult to steer and fragile - be careful piloting them as collisions with even harmless-looking bushes can scuttle your ship and injure all occupants - again, this is inherent to the engine!
  • While pierreMGI's AI revive script is activated, when a team member goes down and another takes over the group, the unit will repeatedly announce they are taking over - it can be annoying, but it goes away when either all units are back up or the downed unit is dead, and it does help a little by indicating when a downed unit can still be revived!

CREDITS
  • Thanks to SeaCow-52 for beta testing, feedback, and suggestions
  • Savage Game Design
  • Uses Kronzky's UPS for some of the random patrols
  • Uses Mynock's Super Simple Surrender script
  • Uses pierreMGI's AI revive script
  • Shout out to the SOG PF Discord and the helpful folks and vets there
  • BI forums and BI wiki for helping solve virtually any bug or problem
  • Post processing effects created using Recolor addon
35 Comments
Hans(z) Jun 1 @ 5:21am 
I can't turn on the High command. I played it without any mod, so IMHO the HC in mission broke.
REDACTED Mar 29 @ 9:53pm 
This is a fun one to play with SOG AI! It felt pretty atmospheric and intentional, with the various set pieces and enemy contacts. Yet I really enjoyed the freedom this mission gives you to complete objectives. I'd kind of love to see it spun into its own a campaign...and see your missions get voiced!

Definitely one to play with friends too. I'd be fascinated to see how other people attacked it.
Komodo Dec 1, 2024 @ 8:21pm 
fun one headup

hope u come back and make some more once the new SOG update drops

ty
QWRT0987 Jun 9, 2024 @ 9:34pm 
Great job!
CAREEREVIL Oct 20, 2023 @ 7:17pm 
@ Tommacool if you playing with this mod SOG AI you can save any time https://steamcommunity.com/sharedfiles/filedetails/?id=2812560646&tscn=1697556038
Tommacool Oct 20, 2023 @ 3:55am 
Also would be nice to be able to save whenever I wanted. I got shot and had to revert 2 hours of playtime. also one time I got shot I couldn't get to any menus so I had to ALT+F4 out of the game.
Very buggy this is
Tommacool Oct 20, 2023 @ 3:31am 
Is there a reason why I can't pick up certain objects from weapon crates? Like SATCHEL CHARGES for instance that I would need to destroy enemies ammo supply???
CAREEREVIL Apr 22, 2023 @ 6:29pm 
Played the mission 2 times. Had all the task's done But the task to Capture or kill Commander Completed both times played... but first time i got killed before i killing all the VC on the mission...last play of the mission i killing all the VC on the mission and i looked over the map like 3 times looking for more VC . i found a Commander with a Boonie Hat VC/black Hat is this the VC Im looking for? To get the Capture or Kill VC Commander task Completed. all the other VC have brown Boonie Hats.. i have screenshot of him and how many tasks i have done. i like the Mission had fun playing i know this mission good lol after looked for the VC Commander
CAREEREVIL Apr 4, 2023 @ 2:47am 
Fun time in the SWAMP. THANKS works great . got the AI's work good. how you have the AL's setup in the game on both side's make it fun. so far. i will play this more then one time
Gopan Mar 6, 2023 @ 2:49pm 
Good misiion. Why no medic? Bad idea to use High Command on this map full of rivers and swamps. I found a staches near Commander in some fortress, and couldn`t destroy it. I tryed many times, and then left my try. I found 3 more so I finished the mission. Nice woek.