Project Zomboid

Project Zomboid

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Barricaded Mall - South Muldraugh Edition
   
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File Size
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1.573 MB
Jan 24, 2022 @ 3:53am
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Barricaded Mall - South Muldraugh Edition

In 1 collection by Reanimator
PZ Joens
132 items
Description
a custom request at 37x37, if using St. Bernard, load this higher than Bernard, should only overlap with some empty area.



mod is as is, ty to OllSEE

Workshop ID: 2730195641
Mod ID: Barricaded Strip Mall - Reanimator
Map Folder: Barricaded Strip Mall - Reanimator
6 Comments
Reanimator  [author] Sep 10, 2024 @ 5:16am 
hi im sorry im not maintaining this
Fragger Jul 4, 2024 @ 7:05am 
@坚定的党员:
没区别,就是换了个单元格,因为有人用的地图冲突了,就让作者另外做了个
NekoJess Mar 24, 2023 @ 10:03am 
@UnderEvelyn

I know it's been about 7 months since you asked, but it is at cell 37x37.
to find any possible map conflicts, it's easiest to se if the cell of one map matches any cells of another map. if they don't then you're glden, if they do, then You use the map image privided by the mod author on their pages.

If that fails, due to the lack of images for reference, you can always sub to the mod, but NOT activate it, go to:
YourDrive:\steam\steamapps\workshop\content\108600
There, you want to search that folder for, in this case, 37_37 .
Doing this, we want to see only 3 files pop up, if this happens, all of which having the aformentioned cell designation (37_37), then you are good to add it as you please.
NekoJess Mar 24, 2023 @ 10:03am 
@UnderEvelyn

If you get 6, or even 9 / 12/ 15... and so on in increments of 3 files, then you're not exactly screwed. Easiest way to check if a map can overwrite another map is to set up a host server, add JUST the two maps (or more) that conflict, and using admin mode (Google "How to enable debug mode for Project Zomboid") open the map, right click and reveal the whole map. So long as the maps have readable ingame map capability (Not all do and that frustrates the heck out of me), you should be able to see the overlaps. with that, you'll know if you can overwrite the map or not. Then you're done.

there are a few more ways to do this and most likly a much easier method out there for PZ mod maker gear heads and code monkeys, but this is my method, and 60% of the time, it works every time! That's a joke. It's worked everytime for me thus far~!
UdderlyEvelyn Aug 22, 2022 @ 9:56am 
Could you please provide images to show where it moves things to in relation to St. Bernard?
坚定的党员 Apr 26, 2022 @ 3:14am 
作者,这个和另一个有啥区别啊