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没区别,就是换了个单元格,因为有人用的地图冲突了,就让作者另外做了个
I know it's been about 7 months since you asked, but it is at cell 37x37.
to find any possible map conflicts, it's easiest to se if the cell of one map matches any cells of another map. if they don't then you're glden, if they do, then You use the map image privided by the mod author on their pages.
If that fails, due to the lack of images for reference, you can always sub to the mod, but NOT activate it, go to:
YourDrive:\steam\steamapps\workshop\content\108600
There, you want to search that folder for, in this case, 37_37 .
Doing this, we want to see only 3 files pop up, if this happens, all of which having the aformentioned cell designation (37_37), then you are good to add it as you please.
If you get 6, or even 9 / 12/ 15... and so on in increments of 3 files, then you're not exactly screwed. Easiest way to check if a map can overwrite another map is to set up a host server, add JUST the two maps (or more) that conflict, and using admin mode (Google "How to enable debug mode for Project Zomboid") open the map, right click and reveal the whole map. So long as the maps have readable ingame map capability (Not all do and that frustrates the heck out of me), you should be able to see the overlaps. with that, you'll know if you can overwrite the map or not. Then you're done.
there are a few more ways to do this and most likly a much easier method out there for PZ mod maker gear heads and code monkeys, but this is my method, and 60% of the time, it works every time! That's a joke. It's worked everytime for me thus far~!