Ravenfield

Ravenfield

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Hijong Park's OH-6A Cayuse
   
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Content Type: Vehicles
File Size
Posted
Updated
14.702 MB
Jan 23, 2022 @ 10:29pm
Aug 4, 2022 @ 4:56pm
156 Change Notes ( view )

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Hijong Park's OH-6A Cayuse

Description
This is the first helicopter mod of my new helicopter modding series, made for EA26 version and further. therefore, it's not working in EA25.

Experience a little, agile helicopter OH-6 Cayuse from vietnam war !

Features :

- Unmatched level of realism in helicopter flight that can't be found in any other aircraft mods. including...

1. Torque effect : when collective is increased, the helicopter will turn to right because of the torque created by the main rotor. the torque decreases as the helicopter gains forward speed.

2. Translating tendency : If you push rudder to left to deal with Torque effect, the tail rotor will start to create its own lift and make the helicopter drife to right.

3. Translational Lift : the helicopter gains extra lift and speed as move. because of this, you don't need to pitch down to extreme to fly forward like vanilla helicopters or other mods.

4. retreating blade stall : If you fly too fast, the helicopter will shake aggressively and you'll lose control. Do not fly faster than the red line in the speed meter.

5. Vortex ring state : if you go down too quickly while there isn't much forward speed, the helicopter will suddenly lose all lift and go down very quickly. The most dangerout state for helicopters.

6. Over torque & Engine overheat : if you increase the torque higher than the red line in torque meter, the engine temperature will start to increase. if it hits the limit, the engine will cause permanent engine failure. Keep watching the engine temperature and don't go full collective all the time.

Flight stick and rudder controller are essential to fly this thing properly. If you don't have them, fly in Arcade flight mode which deactivates pitching up caused by translational lift, torque, and engine overheat.

- M27 & XM8 Armament subsystem.

Cayuse can select two Armament system called M27 and XM8.

M27 equips a single mounted M134 minigun, with 2000 rounds. its awesome firerate speed can be useful to mow down some infantries. Minigun fires a tracer variant of 7.62×51mm NATO after every 5 regular ones, so take a look at the tracers to line up the shot.

XM8 equips a M129 40mm grenade launcher, containing 150 grenades. It's very slow and inaccurate but can give a greater punch at group of infantries or armored vehicles.

By landing at the helipad or friendly Capture Points(with ADF frequency set properly), you can repair, rearm the weapon and pressing Space will switch between two subsystems. Use these two weapons in correct situations.

- Smoke grenades.

Pilot can throw smoke grenades by selecting second weapon. by rotating camera to right, you can throw them at the desired angles. use it to provide a quick cover for your teammates.

- M1911 handgun.

In case you had ran out of main weapon or want to scratch an infantry you missed, you can use your m1911 by selecting third weapon slot. rotate the camera to right to aim your handgun. shooting a handgun while flying is nearly impossible, but it's better than having nothing.

- Artillery support

Copilot can call artillery support to enemy infantries or armored vehicles.

you can order your copilot to stop calling artillery with numberpad 1, and call against all types, only infantries, or only armored vehicles with numberpad 2~4.

- M134 doorgun

One person at rear seat can use M134 minigun to deal with enemy infantries from side. Door mounted Minigun has 1500 rounds and must be refilled by landing at helipad or friendly capture points. If you don't want him to waste too much bullets, Press numberpad 5 to order stop firing and numberpad 6 to fire again.

- Landing light

In night combats or dark areas, You can use landing light to light your way. Press numberpad * to turn on landing light, and Press numberpad - and + to extract / retract it.

- No countermeasure

To make it historically accurate, this helicopter has no Countermeasures and IR receiver. However, the missile lock point is located at cayuse's engine vent. if you don't hover and keep moving, you can avoid the incoming missile. however if the missile was coming from far and gained enough velocity, it can be hard to avoid. in that case lure the missile into cover.

- ADF navigation

Use ADF to locate capturepoints. If you set ADF frequency to friendly point and land at there, you can request quick rearming !

- Radio

Turn on 'Rise of the valkyries' or 'Fortunate Son' with Kick(V) key !!!




**Important keys**

fire key : trigger first detent, fire minigun in 2000 RPM

mouse wheel : trigger second detent, fire minigun in 4000 RPM

Prone key (Z as default) : move XM70E1 reflex sight

Kick key (V as default) : turn on radio music

Jump key (Space as default) while rearming : switch armament system

L : toggle flashlight

Numberpad * : toggle landing light

numberpad - and + : extract / retract landing light

numberpad / : reset clock

- and = : set ADF frequency

Countermeasure key (X as default) : Smoke grenade Quick throw

Numberpad 0 : Order copilot to cease fire

Numberpad 1 : Order copilot to attack assigned target

Numberpad 2 : Order copilot to attack all / infantries / vehicles / armored

Numberpad 4 : Order gunner to open/cease fire

Numberpad 6 : armament elevation

Numberpad 6 : armament depression

H : order your squad to get into helicopter

J : order your squad to get out of helicopter

T : gather nearby allies as crew members when there are available seats

[ : Freelook mode for TrackIR and simulation mode

] : Fixed look mode and arcade mode

Sprint key(Shift as default) : Zoom in camera, increase flight altitude while being gunner

Crouch key(Ctrl as default) : Zoom out camera, decrease flight altitude while being gunner

P : Select between Simulation and Arcade flight mode

O : Change helicopter color


Join my Ravenfield modding server !!!

https://discord.gg/NFPRTMNeh9
76 Comments
Hijong park  [author] Mar 7 @ 1:43pm 
No because I'm working on this

https://hijong-park.itch.io/defender-patrol
SCP 1337 Mar 7 @ 7:33am 
Is there a chance these mods will be updated to work with the newer updates? They're phenomenal mods!
E Jul 27, 2024 @ 12:24pm 
NOOO THIS WAS SUCH A GOOD MOD IT DOESNT WORK ANYMORE :(
Hijong park  [author] Jun 16, 2024 @ 1:31pm 
This is an old script heavy mod amd may not work well with current version anymore.
bluedream Jun 16, 2024 @ 7:06am 
how do you fire the main gun?
it dosent shoot.
Andbrew Nov 20, 2022 @ 7:02am 
I have no idea why I didn't try CTRL.
Andbrew Nov 19, 2022 @ 6:48pm 
Couldn't figurate out how to use the smoke grenades. number 2 pulls out the M1911, not the nades, 3 does nothing
Hijong park  [author] Jul 21, 2022 @ 10:51pm 
Added armament elevation and depression using keypad 6 and 3.
Guy With A lot of Game Bugs Apr 30, 2022 @ 4:08pm 
In a previous version of the mod I thought you said there was a key to disable the things. I guess Im just stupid.
Hijong park  [author] Apr 30, 2022 @ 3:20pm 
Time to practice then.