Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Sell Your Slaves
   
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Tags: mod, Campaign
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21.319 KB
Jun 19, 2014 @ 12:45pm
Jan 6, 2018 @ 11:20am
22 Change Notes ( view )

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Sell Your Slaves

Description
Save game compatible-latest patch-update copatible and probably compatible with every other mod. Works both with Patch 18 & 19 but if you want to play the latest patch better choose THIS VERSION


In ancient times slaves were an important source of income not only by exploiting their hard work but also like a "raw material and currency alternative"
With this mod you can sell the slaves from a region you own so to earn money and improve public order.
1)Selling slaves
There is a new edict called Sell slaves (iconed by broken chains) and by issuing this edict every turn the slave percentage of the region will drop by half and at the same time the income will improve dramaticaly according to the percentage of slave population.This represents not only selling slaves but also the tribute paid for important aristocrat people held for ransom and the battlefield looting after a battle.(soldiers used to fight carrying their money with them.).After Syracuse's final victory Syracusians gathered 4 shields full of golden coins from athenians who run for their life.Also Alexander started his campaign with 180 talands (borrowed) and after only Granicus (i think it was Granicus) he gathered 150,000 (imagin that the annual income of Athenian league in its prime was 600 talands.SO this type of income (plus looting) was the main source of income....Of course every turn their percentage in population will drop by half and so will your income from their sale..The numbers were not chosen by luck but after carefull research and taking into accound the game economic model.That way you can actualy use all those battle captives for extra income and lower your public order penalties at the same time..
The downside is that while selling slaves corruption and local piracy will raise a little so you cannot benefit from prolonged turns of selling slaves.
2)Slavery buildings role
Slaveries have now an important role to play.A)First of all they reduce the rate of slave drop so you can keep selling for longer periods and profiting more.B)Also they give reduction to construction costs (slaves working and building..) and now i think they actually worth their money.C)they give small boost to food and 4) tier 3 gives additional 1 recruitment slot (slaves where used to harvest fields and to streangthen military ranks even by doing supportive works..)
Fits well with y costly wars mod http://steamcommunity.com/sharedfiles/filedetails/?id=275391114

This mod would not be balanced without the efford of MATVEI1293.A thank you is a small word.


Thanks to Alia for game testing and balancing info he provided
Thanks to all who bother to rate..
Hope you have fun..Cheers..Phalangitis
Popular Discussions View All (3)
29
Nov 12, 2018 @ 7:47pm
Details on how "slave price" was formed
Phalangitis
13
Mar 25, 2015 @ 2:10am
Details on how to sell slaves
Phalangitis
3
May 10, 2016 @ 1:00pm
How to manualy set the selling price yourself..
Phalangitis
448 Comments
TEK Mar 7, 2022 @ 2:29pm 
Can we get an update?
In Nomine Roma Feb 16, 2022 @ 5:27am 
Hi there - great mod! could you please update so the game won't crash while we enjoy it? :Birds:
Tommyboy Sep 14, 2021 @ 4:16pm 
Guessing this is never getting a update, huh?
Sad
fr1zbe<3 Jul 20, 2021 @ 6:17am 
update pls
Morpheus Apr 9, 2021 @ 12:39pm 
PLS UPDATE BRO
MyNutz Mar 4, 2021 @ 6:42am 
Hey man, love the idea of this mod. Hope it can get an update, as it seems to not be working anymore.
Xbalamque Feb 19, 2021 @ 3:33pm 
That mod is still working ? I
t seems that no. Else anyone able, with Phalangitis agreement, to make an update and make a slave market as it was in the antiquity, please ?
A such mod is essential to approch past times.
Hyperfyre Jan 10, 2020 @ 3:18pm 
@Kensei: The game doesn't seem to be able to handle more than about 30-35 mods anymore. Once you go over that number models and textures always start acting up like that.


What you need to do is use packfilemanager to create your own mod and add all your other mods together into one .pack file. Then unsubscribe to the ones you've merged.
Nacz Nov 13, 2019 @ 7:17pm 
Ty for creating a mod for handling slaves, game rly needs it.
However this seems way to strong. The amount of money u make from looting a large city or enslaving a large army is insane. Might be for only a couble turns, but we're talking going from 8k income (after expenses) to 30k. And I diden't even bother getting slave traders yet. Had to reinstall, game is way to easy if u loot and use this option.

Would love an extremely nerfed version of this, maybe around 1/3 bonus would be nice.
Also if there was a way around having to claim an entire provinse to use it would be awesome :)
da captain Sep 4, 2019 @ 7:52pm 
for some reason this mod breaks my texture mods. idk why but when i activate this, my unit textures (modded) dont load properly but when i deactivate this mod they work