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If only there was a way to split some of the task into even more specific ones...
Ideally it would be like this imo:
cut plants = cut tree, remove tree stump, remove weeds from growing area, cut designated plants outside of growing area, cut designated crops in growing area
harvest crops = harvest crops on growing area, forage plants outside of growing area
Does anyone maybe know of a mod that does that that is compatible to this one?
By default, I don't think you can tend in the field without a mod, and that sleeping spot is not set to medical. I could be wrong, since I use a mod to allow me to tend anywhere.
For the duplicates, I mean within the same category - https://imgur.com/a/9gUauLI there are several "bringing ingredient" within haul.
Also I don't think you're the modder(?) but just in case, lol, I also have a bug to report - doctors can't tend to patients unless they also have the "tend to animals" enabled. I split the jobs up but only the "vet" can tend to my downed pawn's injuries - images for that are also in the imgur link :)
This is what it looks like in-game: https://imgur.com/a/VSITBVn
Bear in mind that you can not just copy and use my settings unless you have all the same worktypes in your game.
https://imgur.com/a/GelY9lO .
There are duplicates for things like deliver to frames and blueprints so that people who are assigned to constructing will also haul materials even if they are not assigned to hauling.