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so you're getting pink materials for everything?
Seems like the newer build is forcing all "windows" exports to use DX shaders rather than OGL so things will work on all three platforms. Luckily exporting for Linux/MacOS uses OGL so at least you don't have to maintain 3 builds but it's still stupid and a pita. On 2017 builds so long as you didn't touch the platform choice it would actually build with cross platform shaders making what you were exporting work on all three. -So long as you didn't select shader that were explicitely only DX. Now this actually just defaults to Windows and forces DX which breaks two of three platforms.