Teardown

Teardown

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BHL-X42
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Type: Global
Category: Tool
File Size
Posted
Updated
2.416 MB
Jan 16, 2022 @ 6:50am
Jan 3 @ 6:40am
15 Change Notes ( view )

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BHL-X42

In 1 collection by Geneosis
Geneosis' Creations
22 items
Description
Launch tiny Black Holes, and watch them grow!

Now in v6.0.0! (see full patch notes)

CLASSIFIED
This prototype combines the latest antimatter synthesizer technology to open a black hole in the antigravity containment unit and uses a miniaturised graviton accelerator to induce a forward momentum and eject the black hole at high velocity. Usage strictly restricted to testing facility under the supervision of a mandated technician.

Demo video by DestTD

TOOLS
- BHL-X42: You can launch Black Holes.

KEYBOARD CONTROLS
- [LeftClick]: Launch a Black Hole.
- [RightClick]: Open launched Black Hole.
- [MiddleClick]: Move closest Black Hole to cursor.
- [L]: Close the closest Black Hole.
- [K]: Close all Black Holes.
- [O]: Open options menu.

CHARACTERISTICS
- Black Holes will slowly attract any loose object in their gravity well radius.
- Black Holes will progressively destroy buildings in their gravity well radius if enabled.
- Black Holes will destroy any matter inside them (including vehicles).
- Black Holes have no effect on player.
- Black Holes will slowly grow in size.

KNOWN BUGS
- Some lights (including the sun) may be visible through Black Holes.
- Black Holes may fail to destroy vehicles at first try.
- Very large Black Holes have a lumpy shape.
- Activating both XXL mode and constant grow speed will probably kill your game...

DEV NOTES
Originally posted by About this mod:
You cannot play a game about destruction without having the ultimate entity of destruction that is a black hole :p Hopefully the modding community agrees on that point and I found several black holes mods when I looked for them on the workshop :) Still none of them combined the visual quality I expected from a black hole with the massive destrution it should have... So I decided to make my own!
I thought the black hole visuals would not be that hard, and they were not in the beginning... Before I noticed that the game engine have a hard cap for particle size, which means I could not make my black sphere particle as big as the map :/ To accomodate that limitation, I had to use the fibonacci sphere method used in some other mods to make a larger sphere out of small spheres (this is why large black holes looks lumpy).
Same goes for the handy MakeHole() function provided by the game API, sadly it appears to cap out at a certain hole radius, meaning I had to make several holes all around the black hole surface for really large black holes. Obviously the game started to lag as soon as I implemented this method, so I had to slow it down a bit: I decided to prevent the black hole from growing unless all points around the current sphere have been destroyed. This slows down the grow speed a lot when the black hole reaches a critical size, but at least framerate remain decent ^^
Last but not least, I wanted to make a cool grenade-launcher-like gun for this mod, and I took some time to build one in MagicVoxel. Then came the hard part of animating it: I wanted to make a single voxel (representing the loaded black hole) rotate on its center inside the gun, but that didn't quite work as planned... By default the position of a voxel is it's "bottom left" corner, meaning the rotation would happen around that corner instead of around the center. I had to come up with some annoying offset calculations to be able to move the rotation center to the center of the voxel, but it seems to be working okay in the end :)
161 Comments
Geneosis  [author] May 5 @ 3:37pm 
Practice your parkour skills like never before with Always Up!
Geneosis  [author] Apr 30 @ 9:21am 
@kaylimhenn: What is not 3D?
kaylimhenn Apr 30 @ 2:43am 
why is it not 3d????????????????????????????????????????????????????????????
Geneosis  [author] Apr 29 @ 9:32am 
- What degree do you have?
- I have a degree in Solid Sphere Summoning
- Excuse me what?
Geneosis  [author] Mar 3 @ 10:40am 
@Troagv: Not sure what you are talking about... I used small square sprites in a sphere shape X) Initally I was using giant particles as they were spherical, but after some update they became flat so I could not use them any more for the black holes :/
Troagv Mar 3 @ 10:11am 
did you use signed distance fields for the render
silentsnuffer Feb 24 @ 9:31am 
BFDIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Geneosis  [author] Jan 7 @ 2:11pm 
Get ready to take Control
Geneosis  [author] Jan 3 @ 6:44am 
Mod updated! Twice in a row :p As the new black hole drawing method can be quite heavy on frames, I added a performance slider to get more frames at the cost of a more ugly sphere ;)
see full patch notes
Geneosis  [author] Jan 3 @ 3:00am 
Mod updated! The black holes should always look like a perfect sphere now :) It might be slightly more ressource intensive to render though, but it can't be helped until Tuxedolabs fix their particle rendering... Also you should be able to keep using this mod with no issue after a quickload ;)
see full patch notes