Total War: WARHAMMER II

Total War: WARHAMMER II

106 ratings
Greater Great Stags 4K Reskin
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Tags: mod, Graphical
File Size
Posted
111.082 MB
Jan 10, 2022 @ 4:59pm
1 Change Note ( view )

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Greater Great Stags 4K Reskin

Description
This mod reskins Great Stags with alternate looks.

In the lore Great Stags, specifically white Great Stags are extremely special beings. It never sat right with me that entire units of cavalry are made up of the rarest of these very rare creatures SO

Great Stag Knights now ride more common hued stags, and the stags they ride have new and huge Irish Elk inspired antlers.

Great Stags ridden by heroes and lords are whiter than they were before, and the antler glow has been changed from orange to white. They will also frequently spawn with a Wood Elf tribal marking on their hind quarters. These changes were inspired by CA's own Great Stag concept art.

The Lost Sylvan Knights RoR no longer have armor on their spectral stags, and they're all whiter hued with vanilla stag horns.

The unit icon and porthole for Great Stag Knights has also been changed to reflect the graphical changes.

Many thanks to h3ro for AssetEditor and ^1Shep^8ardov for the 4K textures. Should be compatible with most Wood Elf graphical mods so long as this one loads before the others.
25 Comments
Your Mother Aug 23, 2022 @ 11:30pm 
WH III needs this
GunKing  [author] May 19, 2022 @ 4:14pm 
Go ahead man and thank you!
Dunadan May 19, 2022 @ 11:19am 
I am really impressed by your work. Could I use your own models on a wood elf rework I am working. I will give you all the credit, of course.
GunKing  [author] Jan 21, 2022 @ 8:47pm 
@Red Eclipse
Most of them, yes. Graphical mods that are not already 4K will be updated to be so, and multiple reskins will be grouped under single mods, to reduce my workshop clutter. For my UI mods those will either not make it or will need to be adjusted to Warhammer 3 parameters.
Red Eclipse Jan 17, 2022 @ 4:37pm 
Hey, I was wondering if you were going to port your mods over to Warhammer 3 when it comes out?
kyokamaru Jan 16, 2022 @ 4:13am 
ah na thanks my game is alrdy slow enough in a large battle dont want to lose 10 more FPS XD
John Matrix Jan 15, 2022 @ 12:33pm 
Aha! Clipping issues it is then! Thanks for the reply!
GunKing  [author] Jan 15, 2022 @ 11:53am 
@John Matrix
Yes, it is deliberate, as it is modeled off of real life antler placement of both modern deer and the ancient megaloceros (Irish elk) which tends to be almost parallel to the ears, and not directly on the forehead.

But I could not do exactly that because there would be model clipping issues with the ears and so I opted for more behind placement.

Think of them as a sub-species!

@Nesher666
Thanks man!
John Matrix Jan 15, 2022 @ 5:27am 
Been playing with your mod and it's great like the rest. Was just wondering though, i noticed the new Elk horns start from far behind the head of the stags, behind the ears almost on the neck, leaving the actual forehead empty, and it looks a bit weird. Was it a deliberate choice?
Anatomically the horns grow from the forehead just like the other Great Stags with vanilla horns and the Wild Rider stags. Just wondering!
Cheers
Nesher666 Jan 14, 2022 @ 6:59am 
Excellent work again GunKing, thank you very much! :)