Project Zomboid

Project Zomboid

1,927 ratings
Horde Night
16
6
8
5
9
2
6
4
2
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.735 MB
Jan 10, 2022 @ 3:44am
Dec 22, 2024 @ 2:31am
17 Change Notes ( view )

Subscribe to download
Horde Night

Description
2024/12/22 UPDATE:
  • Fixed a bug linked to b42's new zombie spawning code.
  • Added Russian language translation.

2024/12/19 UPDATE:
  • Added Support for b42 unstable branch.
  • Added German and Thai language translation.

2022/2/1 UPDATE:
  • Fixing an issue where the horde night may not start if the horde night hour is set to 0.
  • Greatly turned down the horde night warning sound volume.
  • Stopped zombies spawning on multiplayer safe house areas.

2022/1/22 UPDATE:
  • Removed the server log outputs that shows if the SendClientCommand function is called.
  • Added sandbox setting "HordeNight Indicator", when on, there will be an icon on the top right of the screen when it's currently the horde night day. Note, random Horde Night will not be indicated by this way.

2022/1/15 UPDATE:
  • Fixing an issue where HordeNight start spawning when someone in MP join the game.
  • Fixing the Cezch translation encoding problem.
  • Added Tradition Chinese translation.

2022/1/14 UPDATE:
  • Fixing an origin unknown issue of sometime in MP, getSpecificPlayer() will fail and cause the whole mod to break. Changed the code to hopefully avoid this issue.
  • Fixing an issue where the sandbox setting "Months Since The Apocalypse" would mess up the Horde Night day calculation.
  • Added Cezch translation (credit to BeatlJoe).
  • Balanced some zombies spawn amounts for random horde night.

2022/1/13 UPDATE:
  • Fixing an issue where in multiplayer if there is a player with no admin access, the zombies won't spawn.
  • Fixing an issue where in dedicated server, the Horde Night day calculation get all messed up.
  • Changed the max values for First HordeNight Day and Frequency, for people want longer experience.

2022/1/12 UPDATE:
  • Fixing the Multiplayer issue where the game will delete all the Horde Night zombies. This is done by giving zombies dresses... yes, very true.
  • Adding an new Sandbox Option "HordeNight Spawn Distance", for players who have trouble spawning zombies in Horde Night.


2022/1/11 UPDATE:
  • Fixing an issue where in multiplayer Client side players can't see the Horde Night zombies.
  • Expanded the Horde Night zombies spawning distance, now they will spawn at farther range.
  • Adding an new Sandbox Option "Random HordeNight Chance", for players want an unpredictable Horde Night experience.



End-game challenge is here, can you survive this non-stop horde nights challenge?

What's a Horde Night?
  If you have played games like 7 days to die, you will know what's coming. Someday in the night, a big horde will appear around you, and track you down. Present you a big challenge to overcome.

What will happen?
  At the right date and time, you will get a warnning that a Horde Night is coming, not long after, every players will get a big swarm approaching from all sides. Be prepared.

Can we custom the Horde Night?
  Yes, there are 9 sandbox options for Horde Night customizations under "Advanced Zombie Options".
  • HordeNight Starting Hour: At which hour would the HordeNight start.
  • First HordeNight Day: At which day would the first HordeNight start. 0 means the spawn day, 1 means the day after the spawn day.
  • HordeNight Frequency: How many days would a HordeNight start after one another. 1 means HordeNight every day.
  • HordeNight Starting Zombie Counts: How many zombies would spawn at the first HordeNight.
  • HordeNight Zombie Increments: How many more zombies would spawn in the next HordeNight after you survived one.
  • HordeNight Zombie Limits: The maximal amount of zombies could spawn in a HordeNight.
  • Random HordeNight Chance: The random chance to start a HordeNight, outside of the regular frequency. It will only happen after the first HordeNight and not the day where the regular HordeNight would happens. 0.0 means no random HordeNight, 1.0 means HordeNight everyday. Note: In MP, everyone get their own random horde night, someone could get a horde at a random night and others could just be in peace at that same night.
  • HordeNight Spawn Distance: The maximal distance for a HordeNight zombie to spawn around players. Turn down the value if you don't see zombies spawning in the HordeNight.
  • HordeNight Indicator: When it's on, there will be an icon on the top right of the screen when it's currently the horde night day. Note, random Horde Night will not be indicated by this way.

Can it run on multiplayer?
  It should work on MP, but currently, the game has a hardcoded optimization system that removes newly spawn zombies when an area has too many zombies already. So although this mod work with MP, there is still some possibility that some Horde Night zombies will be removed by the game itself, so the Horde Night zombies number may not be what you set to be in MP, by just a small amount.

Will the zombies spawn in my house?
  They will never spawn on tiles that considered "inside" , and they will never spawn in your viewing range. So as long as your base is closed in or near by, no zombies will spawn in your base.

Why do I not see the mod sandbox options when editing server setting?
  Be sure to enable the mod on the main menu first.

How many zombies would totally spawn in a multiplayer game?
  Let's say you set to spawn 100 zombies, and there is 4 players in the server. Every player will get their own horde of 100 zombies. Which means it would a total of 400 zombies spawn, even if they are in the same area. More people more challenges.

Can I add this to an existing SP save or MP world?
  Yes.

Why does It spawn way more zombies than I set it to be?
  Zombies that coming to you won't just be zombies that spawn in the horde night, those pre-existing zombies will also got alerted to you. They are not deaf, they will follow this big swarm event.


Workshop ID: 2714850307
Mod ID: HordeNight01
Mod thumbnail modified from "They are billion" trailer

Workshop ID: 2714850307
Mod ID: HordeNight01
Mod ID: HordeNight01

Workshop ID: 2714850307
Mod ID: HordeNight01
Popular Discussions View All (11)
10
Feb 3 @ 10:34am
Translation
BeatlJoe
9
Mar 7, 2022 @ 11:30pm
More than one way to modify this mods settings? Can I add something to the Sandbox.var?
EmperorVolo
6
Jan 22, 2022 @ 2:38pm
module is not HNmodule
K_BOMBA
778 Comments
Yandere 21 hours ago 
Right now, this problem seems to be common in mods for some reason. In any case, I really like your mod.
Yandere 21 hours ago 
In Russian, question marks are included with the translation. I tried changing the mode's priority, but it doesn't work.
Pé de Pano Apr 10 @ 6:00am 
Hey Windfly! Just wanted to say your work on the Horde Night mod for Project Zomboid is absolutely amazing. You can really feel the creativity and attention to detail — it completely changed the game experience for me (and probably for a lot of others too)!

I'm actually working on a personal project inspired by your mod, with some new twists and ideas. I'd love to chat with you sometime, ask a few questions, and maybe share some thoughts!

If you're open to it, feel free to add me or accept my request on Steam 🙏
My Discord is Cauãzz#0442

Thanks again and huge props for the awesome work! 👏
marshmallow justice Apr 7 @ 10:42am 
damn wtf my fps is horrible with this for some reason i have no idea why
i can go into lousville etc and run around and fight all those zombies, but when me and my mates were dealing with 200 zombie spawn set it dropped to like 1 fps
marshmallow justice Apr 2 @ 2:00pm 
Wondering if the part about multiplayer 'newly spawned zombies past cap being deleted' would be fixed by No Mo Culling? Or are they different issues
BAK Mar 30 @ 6:34pm 
I think it would be way cooler to have a chance to start zombie horde at random time (every ten mins cycle check).
1. Do you think it's hard to implement? (if yes, why?)
2. If you don't want to implement it, can I do it? Like fork or github pull request?
JohnGotti Mar 26 @ 9:12pm 
Hey hey guys i love this mod it gives my compounds a challange even after i cleared all zeds but could it be that sinds its been updated to B42 it makes my game crash i play the mod on build 41 and the game crashes only if i log in during horde night. I can give more info or dump the bug somewhere. Thanks for everything though the mod gave me tons of fun. :peace::ily:
Gerdo Mar 21 @ 6:27am 
Few ideas:
- Random horde chance, random horde size and random number of zombies added to next horde.
- Something like a Horde-Meter: An adjustable maximum amount like 100 and each day or whatever interval, it adds a set or random amount like 3 -15 to it, starting with 0. When max amount is reached a horde is triggered. This will bring more variation and players will be more surprised by hordes if high values are added or they have to wait and delay other plans when low values are added.
The main reason I came here was because I was looking for something I vaguely remember to have already seen: A mod addon for Starving Zombies or Scent of Blood that triggers hordes when a set amount of bodies or smell are stacked it triggers a horde.
amakusarye Mar 20 @ 1:54am 
it not show horde night setting what should i do
blues38 Mar 17 @ 5:20pm 
42 plz