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[pre]ERROR: General , 1650841088798> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: No implementation found at MultiLuaJavaInvoker.call line:112.
ERROR: General , 1650841088799> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: No implementation found
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
LOG : General , 1650841088801> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@ebc41afe
function: Respawn -- file: RespawnCore.lua line # 44[/pre]
This isn't the full error as that blew the 1000 character limit.
我回家过年了,最近估计没办法更新
@PiratePete
This mod adds 50% of the total XP of each stats to your new character. So in your testing scenario, your character died with 1 level of the skill, it will add the 75/150 XP to your respawned character, which again spawned with 1 level of the same skill (from traits or occupation). Total XP = 1 level + 75/150.
Try creating a character that has one point in a few stats, then get yourself killed immediately and you will see all those level 1 skills are now halfway to level 2. Fitness and Strength have way worse scaling and I seem to get thousands more XP than I should have on those two.
I have been trying to test it with only this mod and mod options installed to change the percentages and it doesn't seem to give the correct XP.
you meant fitness went from 5 to 6? I'll look into this bug