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You should be able to make use for it though
As an aside I play with the Barbarians Enhanced Mod. So barbarians can capture cities. I have noted that when the AI plays Alduin, the Civ does not do well.
As far as the Dovah are concerned, the game has different colored dragons. The weaker dragons are too stupid to fly away when attacked. Perhaps when a Dovah make an attack it could be grounded for a turn (Like the Dragon rend). Perhaps the strength of the Dovah could relate to the Era in which it is produced.
Just some ideas. Despite being overpowered it is still fun. Thanks
My current idea is maybe moving the Dovah back to the Sundering of the Snow Tower along with forcing the wonders to be mutually exclusive to each other (cannot be built in the same cities). It would fit better thematically but I’m not sure if it’s too much.