Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Class 220 Voyager
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Environment Mods: Environment Mod
Tags: v1.4.7
File Size
Posted
Updated
37.242 MB
Dec 26, 2021 @ 4:12pm
Feb 19, 2022 @ 4:44am
6 Change Notes ( view )

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Class 220 Voyager

In 1 collection by RMC
RMC Rolling Stock Collection
11 items
Description
Bombardier BR Class 220 ‘Voyager’ Diesel Electric Multiple Unit (D.E.M.U)

Because of a recent update, driving the train in reverse from the DMF cab no longer engages the clutch to run the generator. Please use the DMF unit cab for reversing the train.



Mission Type Spawn

Stable Release version; i.e. all known bugs and kinks have been fixed

Now featuring 5 spawn locations!

Step inside the cab of the 4-car powerhouse of a train Class 220 nicknamed the ‘Voyager’. A 24 cylinder engine (6 inline cylinder in real life) driving 3 medium generators. Fully integrated 2nd generation components and brand new P.I.D.S V2 (Passenger Information Display System) featured in use in the 5th screenshot. The first BR train standard with DSD, PA systems, V2 coupler, radio, integrated livery. It’s high speed and moderate capacity makes it a vital train on the main islands to Arctic routes taking over slower rolling stock reaching 135 mph at max speed. Seating 157 people total. 21 in 1st class, 52 in Coach B, 48 in Coach C and 36 in Coach F. All coaches are stormlink compatible.

With its surprisingly low fuel consumption it has 3 and a half hours of fuel time at full speed, more than enough range to make more than 3 Arctic to mainland trips. It has a combined brake/throttle system and optimised ‘read and publish’ cycle used on my models. The train can generate 430 units of power at 31 rps. When spawning this unit in you may need to connect the electric ports to have full PA access (cables provided inside the cab). This train is also fitted with automatic and manual fire suppression systems and standard emergency door unlocks. The train also has a built in over heat protection so the only way for the engine to catch fire is through an act of god *cough* stormworks poor subgrid collisions mechanics. This train is not fitted with omnidirectional multiple working, it already has more than enough seats. If you wish to use a higher capacity train refer to my class 334 Juniper electric multiple unit which can have as much as 300+ seats.



Unit is structured like this

DMF unit = Driving Motor First unit = Coach A = Front car
MS1 unit = Motor Standard 1 unit = Coach B = Middle car with toilet
MS2 unit = Motor Standard 2 unit = Coach C = Middle car with bike racks
DMS unit = Driving Motor Standard unit = Coach F = Back car

How to set up and drive the unit
1. Enter the unit through the exterior cab doors.
2. Go through each unit turning on the flip switches “MCB”, “Traction Motors”, and “Engine” (panel found in the cab of coaches A and F. Found in the access panel in coaches B and C which is unlocked using the key switch hidden above in the door next to the sliding hatch as shown in the 2nd last image).
3. Go to the intended driving cab and turn on the master switch.
4. Turn on the engine.
5. Set up the correct lighting configuration in both the intended driving cab and set tail lights in the opposite cab.
6. Put the reverser into the desired setting and acknowledge the DSD warning. (At this stage you can also set up the P.I.D.S for passenger operation, however this is entirely optional).
7. Check the DRA, parking brake, emergency brake is off.
8. Start advancing the throttle/brake to accelerate the train and reducing it to slow the train.

Additional information on the trains sub systems and new components can be found in the discussions page in greater detail.

Lighting configurations:
1. Day time running - headlights used during daylight hours
2. Night time operation - headlights used during nighttime hours
3. Marker lights - used when the train is parked in sidings or short branched off tracks
4. Tail lights - used on the opposite driving side of the unit

Integrated PIDS 2 station index:
1. Terminal Spycakes
2. Donkk Village
3. Key island
4. Terminal Camodo
5. North Harbour
6. ONiell airbase
7. Terminal Endo
8. BVG depot
9. XFury drilling co.
10. Terminal Trinite
11. Daylight oil
12. Magnus ship breaking ltd.

I ask you kindly to like and share to support my builds. Thank you :)

If your game performance takes a massive hit with this spawned in, you can reduce the number of cars if you wish :) The super voyager is programmed to work independently on its read and publish cycle meaning you can operate the voyager as a DMF and DMS unit rather than having all the coaches. Or if your even stingier with performance you can just have a single driving end

Please respect mine and the below creators work, all reuploads of this build without permission will be met with a takedown notice

Credit due:
modified composite ECU V5 made by 'MrNJersey'
modified kitchen from a 737 airliner made by 'Stocksurfer'
functional microwave made by 'buture'
23 Comments
RMC  [author] May 27, 2023 @ 4:35pm 
MyGuyMan1 they don’t irl so I try to keep to how it is ingame unfortunately
MyGuyMan1 May 27, 2023 @ 3:41pm 
I think that you should make the train cars doors openable all at once from the driving car
RMC  [author] Nov 19, 2022 @ 10:10am 
Glad you liked it yeeterbird 3 <3
towu's scottish counterpart Nov 19, 2022 @ 6:33am 
as someone who loves the 220/221 this made my day :)
GWVillager Jan 1, 2022 @ 3:52am 
@Randomguy I know this isn't my thread but there isn't really much of a way to combat this without making the train a multiple unit and powering every individual coach. Stormworks is just like that
Randomguy Dec 31, 2021 @ 8:14pm 
Now I have an odd situation because my DVT and 91 reach 127MPH on their own but with just 3 carriages it limits them to 0.15 and maxes at 40mph so I dont know the solution
Randomguy Dec 31, 2021 @ 7:39pm 
I was already using medium motors so I will try a gearbox to see if that improves matters, thanks
RMC  [author] Dec 31, 2021 @ 7:30pm 
Hey Randomguy for your remastered driving van trailer I would recommend you try and downgrade in motor size. It could be you are using a large motor and the extremely high torque makes it impossible to use above 0.15. Try going for a smaller motor or fitting your drive shaft with a gearbox in conjunction with your current motor. Hopefully this should help as I had these same problems with my Class 220 in game, but the difference being is this was a multiple unit design so it had better traction effort :p.
Randomguy Dec 31, 2021 @ 6:41pm 
Great quality as always! Just wanted to ask, Im remastering a DVT I found on the workshop and I have constant wheel slip when adding coaches, like 3 coaches and wheel slip at 0.15. tried adding weights but those didnt really change it, would you have any tips for preventing wheel slip? Sorry for the off topic, just couldnt find much info on it
R4-D10 Dec 31, 2021 @ 8:43am 
when i saw the tumbnail i thought, "man thats a realistic train" and then i realised it was a real train