RimWorld

RimWorld

718 ratings
Toggleable Shields
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Mod, 1.3, 1.4
File Size
Posted
Updated
93.680 KB
Dec 22, 2021 @ 3:38pm
Apr 27, 2023 @ 3:03am
13 Change Notes ( view )

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Toggleable Shields

In 2 collections by Owlchemist
Owlchemist's Mods
42 items
Owlchemist's Mini Mods
16 items
Description
A mini-mod which allows shield belts to be turned off, thereby allowing ranged weapons to work. When turned back on, the delay before the shield begins to charge is the same as if the shield was broken.

This mod was especially made to be used with Simple Sidearms. It would allow your melee pawns to use shields, as normal, yet able to switch to a sidearm without the micro management of unequipping their belt first.

Compatibility
  • This mod does not add any new data to your save file and may be added or removed at any time.
  • Should be compatible with any shield-belt adding mods that are derived from the standard shield belt class. I'll list out any exceptions as the reports come in. Of note:
    • ✓ Vanilla Factions Expanded - Insectoids
    • X Eccentric Tech - Advanced Shield (their shields are custom coded, however given how they work, there's little reason you'd want to toggle them off anyway)
  • Hard incompatibility with Cybernetic Organism and Neural Network.

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🦉GitHub[github.com]


[ko-fi.com]
95 Comments
Snow Jul 22 @ 4:38pm 
Please bring to 1.6
漆黑之梦 Apr 23, 2024 @ 6:25pm 
Is 1.4 version available in 1.5?
trollhattington Apr 12, 2024 @ 10:09pm 
He's mentioned on his Ko-fi he'll be coming back! No ETA, though. Love your work dev, o7
WESP Apr 12, 2024 @ 5:46pm 
1.5 plz
Caatalyst Apr 11, 2024 @ 9:14am 
1.5 please :-)
SydWad Jan 26, 2024 @ 3:46am 
balanced too since the shield bursts instead of just turning off.
Love it.
The Bard of Hearts Dec 11, 2023 @ 3:56pm 
is there going to be a fix for the toggle also showing up on enemies?
Nishe Oct 16, 2023 @ 6:18am 
Seconding what Dovahkiin said, this is making a toggle appear that lets you yeet the shields of enemy tunnelers. Not sure yet if it works on enemy humans
hottt3 Oct 12, 2023 @ 3:56am 
Yea, it's a shame that it's incompatible with Cybernetic Organism and Neural Network. I had to uninstall this mod. Thanks for your work anyway!