Barotrauma

Barotrauma

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Looting Wrecks for Dummies
By KingKuma
An overall guide for how to scavenge wrecks both safely and efficiently.
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The Very Basics
Wrecks are basically the remains of the submarines whose crews weren't as lucky as you. (Or just you in a past life.) They can be found in every biome of the game, and there is roughly a 50% chance for one to spawn on each map. Restarting the mission rerolls the loot, but if a wreck is in a passageway on one mission, it will also be there if you take another mission on that route, assuming the direction of travel is the same. Wrecks are always on the seafloor, (but never the abyss) and appear as the same dark blue outline given off by alien ruins. Looting wrecks is not always safe, but is a very good way to save money that would normally be spent on buying supplies from outposts.

Wrecks have three main dangers, all of which can be (mostly) avoided if you know what you are doing.

- Running out of oxygen: A simple, but oddly frequent one. You'll likely spend more time in a wreck than you expect. Remember that taking multiple trips into a wreck is always better than having to restart the mission. Or, better yet - pack extra oxygen tanks.

- Sea Creatures: Namely, Husks, Crawlers, and Mudraptors. These are best dealt with by luring them out into view of your sub's ventral (bottom) guns, but if that is not an option SMGs and Harpoon guns are your best option. Remember if damaged by a husk, get to a medic ASAP, regardless if you think you're infected. Husks appear as the vast majority of creatures spawned, and mudraptors appear the least. Also, remember that some crawlers are husks as well, and can be distinguished their lack of the red eyes healthy crawlers have. Lastly, taking some antibiotics before a wreck mission can help, if you dont mind the organ damage.

- Thalami: Occasionally, a wreck will be a thalamus, which basically means you shouldn't bother looting it, as it's not worth the medical cost. To avoid being forced to deal with one, approach a wreck from the SIDE instead of the top. Unlike loot rerolling, a wreck will always be a thalamus, even if you killed it and visited the wreck again later.
What Loot to Look For
Different loot can be found in different container types, with each loot type basically being in the same type as where it would be if it was a sub you just bought; e.g. Reactor rods in the reactor, Medical supplies in the medical cabinet, etc.

The different kinds of loot in subs:


Emergency Supplies (White):

The same things you find in your sub's emergency supplies crates, like welding tools, o2 tanks, and basic meds like blood packs and morphine. Don't count on them having o2 when you're running low.

General loot (Blue):

Mostly crafting supplies like copper, steel, and the like, but you also get things like wiring, various tools, and, most importantly, alien metals like incidendium and physicorium. No oxygenite shards though.

Reactor

Various kinds of reactor rods. Electrical engineer has a skill to get bonus stuff from here.

Medical Supplies

Better-quality meds like Plastiseal, Antibiotic glue, and even Deusizine. The Kastrull also has an intact toxin cabinet with poisons.

Diving Gear

Full O2 tanks and Diving gear. Useful in a pinch.

Armory and Weapons

The most valuable room in the sub. Contains ammo for guns, grenades, and most importantly, legendary gun variants, including the deadeye carbine, the best gun in the game that can be put on a toolbelt and also the most ammo efficient one for killing weak enemies found in wrecks. (The AR does more dps but chews through ammo much faster.) Do note that the wall safe requires a dead security officer to spawn to open, which isn't always the case.

Prepping for a wreck expedition
As with most things in this game, it is helpful to go with another person to help back you up, and rescue you in case you get hurt.

Needed per person:

  • Diving suit (combat suit preferred) + at least 2 or 3 o2 tanks. Extra is always better than not enough.
  • Plasma cutter with an extra o2 tank and/or a crowbar.
  • Some kind of handheld gun that can be stowed in a belt - Deadeye carbines are best, but smgs,, bolt action rifles, and harpoon guns are also useful if you dont have one yet. The HMG, AR and Autoshottie, while powerful, cannot be stowed on your hotbar, making exploration much slower due to not being able to use a scooter, or deprives you of 6 extra slots on a toolbelt. if using something with an SMG mag, take an extra.
  • Underwater scooter, best with fulgurium battery. Cargo scooter is a godsend if you can get it.
  • A Toolbelt
  • A few basic meds, e.g: 1 morphine, 1 plastiseal, 1 blood pack

Choosing who goes on the expedition

It really depends on what perks each person has. Security officer can be good for fighting hostiles, but mechanic and electrician can both get extra loot. There's no real reason to take an assistant or a captain (unless your captian has high medical/combat skill)
Handy Maps
Below are some useful maps on how to loot each wreck, with both a guide on a planned route and marked rooms and enemy spawns. Keep in mind that dead crew's ID tags can save you from having to cut open some doors. Do note that monster spawns (Red) and dead crew (Light Blue) are optional, and they'll only spawn in some of their spawnpoints. Also do keep in mind some monster spawns will rarely spawn two monsters instead of one. Rooms that are green are important enough loot wise to always go for, even if monsters have spawned. Yellow rooms are optional, but usually worth it if you feel prepared, or have no monsters in them and minor loot. Red rooms have no meaningful loot and monster spawnpoints in them, and generally are just a drain on resources.
Wreck 1 Maps
Unsure what sub this is, as it's not ingame. Looks like some kind of beta remora that got axed. Note that the door in the armory room has a wiring that'll open on the player getting near and can spook you if you're not ready for it. It contains a reactor cabinet, but no reactor itself. It's weird. As for the suggested route, you can skip the one in the upper two optional rooms if you don't want to tangle with an extra enemy.
Dugong Wreck Maps
The wrecked dugong has the same layout as the player's, unlike the pirate one. There isn't too much to note on it, other than that the red room (o2) has a hole in the ceiling, meaning that monsters inside can easily attack you if you're above it.The upper optional room has no monsters blocking it, so there's no reason not to loot it.
Berila Wreck Maps
Sadly, we aren't able to loot the whole Berila, so we have to settle with the back half. The middle room with three blue lockers is one of the best places to get crafting materials ingame. Weirdly, most of the monsters spawn in the rightmost rooms, which have no loot anyway. It's armory is fairly lacking though, so don't loot it looking for guns.
Kastrull Wreck Maps
The biggest wreck with the most loot, but also the most dangerous to loot. You will 100% need to take extra o2 tanks for this one, and taking extra ammo and medical supplies is also good. This is the wreck that I got most of my legendary guns from.
Hemulen Wreck "Maps"
This one isn't really worth looting, but I'm including it for completion. I just skip it if I see it, as the tiny amount of loot combined with loads of monsters makes it just a waste of time and resources.
Closing words
I hope if you read this you find it helpful and it stops you from dying so much. If there's anything you think I should add, comment and I'll look at it.
12 Comments
KingKuma  [author] Mar 25, 2023 @ 9:45am 
Updated guide to be (mostly) in line with 1.0. Also added some info about how wrecks spawn and added some extra information about thalami and husks. Fixed error in dugong map and armory description.
KingKuma  [author] Jan 27, 2023 @ 11:12am 
Ah yeah, those are just sometimes unopenable. It sucks. Security officer keycards do work I think
Pew Jan 27, 2023 @ 8:18am 
i'm more referring to the locked weapon cabinet, we just cant seem to find a way in sadly
KingKuma  [author] Jan 27, 2023 @ 8:12am 
Corpses are of random types - generally you gotta use a crowbar or plasma cutter.
Pew Jan 27, 2023 @ 8:00am 
hi, on the kastrull wreck where can you find the captains keycard i looked for ages and couldnt find any loose hatches or a captain. thanks
Henry Nov 21, 2022 @ 4:00pm 
Shit guide, next to useless
catsniper1408 Apr 26, 2022 @ 11:40am 
instead of a plasma cutter I use a crowbar because if needed you can close the door also great guide:captainsmooth:
KingKuma  [author] Jan 3, 2022 @ 1:17pm 
Thanks, I always know I find well-made guides with images more helpful, so I try to make my guides the type I'd click on and read.
KingKuma  [author] Dec 20, 2021 @ 2:27pm 
I considered putting the but I felt that this was more of a beginner guide for people who are new to the game
deRain Dec 19, 2021 @ 11:00am 
You call them Enemies to be avoided, I call them Unidentified Genetic Material delivery systems.:diverhusk: