RimWorld

RimWorld

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Simple Warrants
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Mod, 1.3, 1.4, 1.5, 1.6
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Posted
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4.996 MB
Dec 8, 2021 @ 9:18am
Aug 8 @ 4:32am
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Simple Warrants

Description

We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities. The capability to project power across your Rimworld is an essential element of colonial strategy.

What is Simple Warrants?
With Simple Warrants, you are given the ability to Claim and Create warrants. Warrants are essentially quest with a focus on retrieval and/or capture.

You will be able to accept warrants made by other docile factions and deliver their goods to them. Whether it be completing a capture warrant for a pawn that deserted a faction, or carrying out death warrants for factions that deemed their crimes irredeemable. Once you accept a warrant, a world site will be generated where that pawn is guaranteed to spawn. Complete the warrant by delivering the pawn/item to a settlement of the faction that listed the warrant. There will be a fulfill warrant option once you arrive.

But be careful, accepting a faction warrant and not completing it properly can be detrimental to your relations with that faction. Choose what warrants you accept carefully, and judge whether you have the resources to complete it.

Also adds functionality to create your own warrants and have them accepted by other factions. Have a pawn that was captured and want to get them back? - Post a warrant and offer a reward, maybe a faction will accept it and bring them back to you. What about a world pawn? Maybe a faction leader that you want dead? - Post a warrant and offer a price on their head to have them killed! Just make sure you have the money to pay up, factions do not respond well to being scammed.


Features Overview
Claim public warrants listed by other factions
  • These will consist of either capture warrants, execution warrants or both for pawns - And retrieval warrants for artifacts. There is also warrants for animals with a market value above 400.
  • These warrants when accepted will generate a quest site where you can find the item.
  • TO claim your rewards, bring the warranted item to the nearest faction settlement and there will be an "Fulfill Warrant" Button.
  • Failure to meet the constraints of the warrant (Destroying a retrieval artifact) will automatically fail the warrant.
  • Faction created warrants have a 15 Day expiration. After this time the warrant will be gone.
Create your own warrants
  • Ability to create a warrant for ANY world pawn. This includes kidnapped colonist, related colony members, faction leaders, etc.
  • Ability to create a warrant for Artifacts/Exotics. This has automatic mod compatibility as long as those mod items are listed in those categories.
  • Set your own custom bounty reward amounts and pay what you think the warrant is worth.
  • Notified of when a faction accepts your warrant and is completing it.
  • Once the faction has completed the warrant, they will come to your settlement and demand payment for the warrant before they drop it off to you.
  • There is a slight chance factions will fail your warrants.
  • Notified of when a faction accepts your warrant and is completing it.
  • Player created warrants never expire.
  • Warrants with poor rewards are now automatically flagged and inform the player.
Other
  • Constant chance to have a warrant placed on your colonist, this will increase raids at your settlement. You can mediate this by paying off the warrant and compensating it, or sticking it out and waiting for the warrant to expire naturally.
  • Failed warrants result in a -30 to related factions. This goes both ways: you failing a faction warrant, and a faction failing your warrant will automatically result in relationship damage.
  • Your actions can now have consequences. There are a few conditions in which a warrant has a chance to be placed on your colonist: Warrant For Torture (damage to prisoners), Warrant For Assault (Destroyed Outpost), Warrant For Fraud: (Failing warrants), Warrant For Poaching: (killing animals with market value equal to or more than a Thrumbo). Warrants on your colonist can be disabled in the mod options.
  • Added mod options to customize your experience.


FAQ
(Q) Can I create a warrant for XYZ from XYZ mod?
If the mod classifies 'XYZ' as an exotic or artifact - yes.

(Q) How much should I offer for warrants?
The more silver you offer, the more likely your warrant will be completed successfully. Generally, you should offer more than the market value of the item/pawn you want to place a warrant on. The higher the better!


KNOWN ISSUES/INCOMPATIBILITY
We cannot test every mod out there. If we get reports of incompatibility we will add them here.

C# Done by Taranchuk:
[discord.gg]

Report Issues With Simple Warrants and be the first to know of updates:
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Popular Discussions View All (12)
1
11 hours ago
missing faction bars
BoneCrusher
8
Sep 6 @ 12:22am
PINNED: [1.6] REPORT THREAD
Cleverics
64
Jul 30 @ 12:15pm
REPORT THREAD
Cleverics
719 Comments
st.rusik 1 hour ago 
@BoneCrusher yes, there is, but you'll have to find this pawn among the list of all factions
BoneCrusher Sep 18 @ 11:27am 
is there a way to create a bounty on any pawn that has attacked me? because theres a random pawn that destroyed my unfinnished base and i realy want to hunt him down.
AquaPlush Sep 17 @ 9:14am 
So, uhm... What if the warrant target leaves the map-?
I went to a camp where the target was hiding. The base seemed empty. Got a notification that they were attacking, but didn't see anyone, and all the buildings in the camp were empty- No people. A while after, I got the "Area is now safe. Reform caravan from world map" message.

I'm not really sure what happened? My best guess is that for whatever reason the target ran away from my bounty hunter, but idk why they'd do that. Couldn't teleport them in with character editor, they didn't even show up on their faction's list of generated pawns. Maybe it was because my bounty hunter was a Cinder, not human.

I'll test more later, just wanted to ask if anyone else had encountered this
MuddyDisco23 Sep 15 @ 1:57pm 
playing in 1.5 is there a way to redeem a capture alive warrant by sending the prisoner to the faction with a drop pod?
ArticBlazer Sep 11 @ 10:51am 
there is no warrants generated throughout my 6 day playthrough with this mod, is it intended or?
Aquifel Sep 6 @ 11:05am 
How is failure chance determined when creating a warrant? I can see how it could just be really bad RNG, but I've had 6 in a row fail now for collecting an artifact this game and I feel like maybe I'm missing something. In my last game, failures were very rare, but I'm not sure exactly what's different.
Chupa Aug 30 @ 6:01pm 
possible bug, when having an alive warrant on the ship taking off in the gravship will fail the quest. on surface not in orbit.
toetruckthetrain Aug 28 @ 9:09pm 
man i love using VGE so when i stop my colony from getting mauled by a billion thrumuffalos we get a warrant for 107000 silver for "poaching" (i was defending myself) and get a 200 person raid thats awesome
squidd Aug 27 @ 9:18pm 
decided to try this out, my ghouls got warrants for putting down a prison breakout and my colony proceeded to receive 4 full-sized raids back to back over the next few days, all for the same warrant. the defaults on this mod seem like they could use some finetuning. i don't have the frame of reference or the inclination to figure it out myself so i just pulled it from my list
awwwwsl Aug 23 @ 11:07pm 
通缉令 内容有点少,而且没有新的DLC动物