RimWorld

RimWorld

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Simple Warrants
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Mod, 1.3, 1.4, 1.5
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4.848 MB
Dec 8, 2021 @ 9:18am
Apr 20 @ 4:46am
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Simple Warrants

Description

We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities. The capability to project power across your Rimworld is an essential element of colonial strategy.

What is Simple Warrants?
With Simple Warrants, you are given the ability to Claim and Create warrants. Warrants are essentially quest with a focus on retrieval and/or capture.

You will be able to accept warrants made by other docile factions and deliver their goods to them. Whether it be completing a capture warrant for a pawn that deserted a faction, or carrying out death warrants for factions that deemed their crimes irredeemable. Once you accept a warrant, a world site will be generated where that pawn is guaranteed to spawn. Complete the warrant by delivering the pawn/item to a settlement of the faction that listed the warrant. There will be a fulfill warrant option once you arrive.

But be careful, accepting a faction warrant and not completing it properly can be detrimental to your relations with that faction. Choose what warrants you accept carefully, and judge whether you have the resources to complete it.

Also adds functionality to create your own warrants and have them accepted by other factions. Have a pawn that was captured and want to get them back? - Post a warrant and offer a reward, maybe a faction will accept it and bring them back to you. What about a world pawn? Maybe a faction leader that you want dead? - Post a warrant and offer a price on their head to have them killed! Just make sure you have the money to pay up, factions do not respond well to being scammed.


Features Overview
Claim public warrants listed by other factions
  • These will consist of either capture warrants, execution warrants or both for pawns - And retrieval warrants for artifacts. There is also warrants for animals with a market value above 400.
  • These warrants when accepted will generate a quest site where you can find the item.
  • TO claim your rewards, bring the warranted item to the nearest faction settlement and there will be an "Fulfill Warrant" Button.
  • Failure to meet the constraints of the warrant (Destroying a retrieval artifact) will automatically fail the warrant.
  • Faction created warrants have a 15 Day expiration. After this time the warrant will be gone.
Create your own warrants
  • Ability to create a warrant for ANY world pawn. This includes kidnapped colonist, related colony members, faction leaders, etc.
  • Ability to create a warrant for Artifacts/Exotics. This has automatic mod compatibility as long as those mod items are listed in those categories.
  • Set your own custom bounty reward amounts and pay what you think the warrant is worth.
  • Notified of when a faction accepts your warrant and is completing it.
  • Once the faction has completed the warrant, they will come to your settlement and demand payment for the warrant before they drop it off to you.
  • There is a slight chance factions will fail your warrants.
  • Notified of when a faction accepts your warrant and is completing it.
  • Player created warrants never expire.
  • Warrants with poor rewards are now automatically flagged and inform the player.
Other
  • Constant chance to have a warrant placed on your colonist, this will increase raids at your settlement. You can mediate this by paying off the warrant and compensating it, or sticking it out and waiting for the warrant to expire naturally.
  • Failed warrants result in a -30 to related factions. This goes both ways: you failing a faction warrant, and a faction failing your warrant will automatically result in relationship damage.
  • Your actions can now have consequences. There are a few conditions in which a warrant has a chance to be placed on your colonist: Warrant For Torture (damage to prisoners), Warrant For Assault (Destroyed Outpost), Warrant For Fraud: (Failing warrants), Warrant For Poaching: (killing animals with market value equal to or more than a Thrumbo). Warrants on your colonist can be disabled in the mod options.
  • Added mod options to customize your experience.


FAQ
(Q) Can I create a warrant for XYZ from XYZ mod?
If the mod classifies 'XYZ' as an exotic or artifact - yes.

(Q) How much should I offer for warrants?
The more silver you offer, the more likely your warrant will be completed successfully. Generally, you should offer more than the market value of the item/pawn you want to place a warrant on. The higher the better!


KNOWN ISSUES/INCOMPATIBILITY
We cannot test every mod out there. If we get reports of incompatibility we will add them here.

C# Done by Taranchuk:
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Report Issues With Simple Warrants and be the first to know of updates:
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Popular Discussions View All (8)
53
Dec 7, 2023 @ 3:46pm
PINNED: REPORT THREAD
Cleverics
5
Nov 20, 2023 @ 11:33am
Dont get any warrants.
Wish Granter
1
Nov 20, 2023 @ 10:54am
Add artifacts to MY warrants
Козлопас
524 Comments
Dust Jun 9 @ 6:09pm 
Found the issue, anomaly item was inducing ONLY sadistic rages. Unrelated to this mod.
Cleverics  [author] Jun 9 @ 5:04am 
@Dracon The bounty rewards have nothing to do with the reason. It is purely based on the market value of the pawn and scales from there. So if the bounty is expensive it's because it's an expensive pawn. Which in theory would mean you'd have the means to compensate the warrant.

@Rachel L No there isnt, you shouldnt be getting warrants from hostile factions. If you are that is a bug and an error log would be much appreciated.
Dust Jun 7 @ 7:40pm 
Does this mod increase sadistic rage? I swear I've got more sadistic rages than ever before and it's a bounty trigger.
Tsunatus Jun 5 @ 11:51pm 
Is there a way to delete a related warrant? I was playing around with the warrants when I added the mod to my save so I picked up an competed the warrant using debug when in dev mode. I didn't noticed it till now but that warrant is still in the related tab and is now -15 days.

Any help to remove this old warrant will be much appreciated
Rachel L Jun 3 @ 3:39pm 
Is there any way to turn in warrents for factions you are enemy with?
Dracon May 28 @ 9:35am 
The imperial Deserters from VFE Deserters and Empire just put a 7K bounty on my royals head for ending a prison break. lol

That being said: it would be nice if the reasons would reflect the bounty height a bit more.
I've seen huge bounties for relatively minor reasons.

Another thing I'd like to ask is:
Could you please set the bounties death chance down and no longer let them spawn with Go-juice? Especially the go juice makes some of them simply impossible.
Latex Santa May 21 @ 3:10am 
@Cleverics
Very cool idea, I really like it.
BUT! Like the comments below mine said, warrants should have a max radius they should appear in around the colony (not very far away).
Kind of like the harassment sites on the world map (EMI dynamo, smoke spewer, etc).
If you implement this fix, then Simple Warrants will become a permanent addition to all of my mod lists.
GIGI May 20 @ 4:09am 
How use frequency option?
neerual May 17 @ 9:23am 
Can you make it so that you can deliver bounties from transport pods? Even with vehicle mods it can be pretty hard to make it to the closest settlement before the bounty expires
Lava May 11 @ 4:14pm 
Woohoo! My future mercenary company playthrough is back. Welcome back Cleverics.