RimWorld

RimWorld

1,285 ratings
Simple Warrants
12
12
2
10
5
8
3
3
3
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.848 MB
Dec 8, 2021 @ 9:18am
Apr 20, 2024 @ 4:46am
10 Change Notes ( view )

Subscribe to download
Simple Warrants

Description

We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities. The capability to project power across your Rimworld is an essential element of colonial strategy.

What is Simple Warrants?
With Simple Warrants, you are given the ability to Claim and Create warrants. Warrants are essentially quest with a focus on retrieval and/or capture.

You will be able to accept warrants made by other docile factions and deliver their goods to them. Whether it be completing a capture warrant for a pawn that deserted a faction, or carrying out death warrants for factions that deemed their crimes irredeemable. Once you accept a warrant, a world site will be generated where that pawn is guaranteed to spawn. Complete the warrant by delivering the pawn/item to a settlement of the faction that listed the warrant. There will be a fulfill warrant option once you arrive.

But be careful, accepting a faction warrant and not completing it properly can be detrimental to your relations with that faction. Choose what warrants you accept carefully, and judge whether you have the resources to complete it.

Also adds functionality to create your own warrants and have them accepted by other factions. Have a pawn that was captured and want to get them back? - Post a warrant and offer a reward, maybe a faction will accept it and bring them back to you. What about a world pawn? Maybe a faction leader that you want dead? - Post a warrant and offer a price on their head to have them killed! Just make sure you have the money to pay up, factions do not respond well to being scammed.


Features Overview
Claim public warrants listed by other factions
  • These will consist of either capture warrants, execution warrants or both for pawns - And retrieval warrants for artifacts. There is also warrants for animals with a market value above 400.
  • These warrants when accepted will generate a quest site where you can find the item.
  • TO claim your rewards, bring the warranted item to the nearest faction settlement and there will be an "Fulfill Warrant" Button.
  • Failure to meet the constraints of the warrant (Destroying a retrieval artifact) will automatically fail the warrant.
  • Faction created warrants have a 15 Day expiration. After this time the warrant will be gone.
Create your own warrants
  • Ability to create a warrant for ANY world pawn. This includes kidnapped colonist, related colony members, faction leaders, etc.
  • Ability to create a warrant for Artifacts/Exotics. This has automatic mod compatibility as long as those mod items are listed in those categories.
  • Set your own custom bounty reward amounts and pay what you think the warrant is worth.
  • Notified of when a faction accepts your warrant and is completing it.
  • Once the faction has completed the warrant, they will come to your settlement and demand payment for the warrant before they drop it off to you.
  • There is a slight chance factions will fail your warrants.
  • Notified of when a faction accepts your warrant and is completing it.
  • Player created warrants never expire.
  • Warrants with poor rewards are now automatically flagged and inform the player.
Other
  • Constant chance to have a warrant placed on your colonist, this will increase raids at your settlement. You can mediate this by paying off the warrant and compensating it, or sticking it out and waiting for the warrant to expire naturally.
  • Failed warrants result in a -30 to related factions. This goes both ways: you failing a faction warrant, and a faction failing your warrant will automatically result in relationship damage.
  • Your actions can now have consequences. There are a few conditions in which a warrant has a chance to be placed on your colonist: Warrant For Torture (damage to prisoners), Warrant For Assault (Destroyed Outpost), Warrant For Fraud: (Failing warrants), Warrant For Poaching: (killing animals with market value equal to or more than a Thrumbo). Warrants on your colonist can be disabled in the mod options.
  • Added mod options to customize your experience.


FAQ
(Q) Can I create a warrant for XYZ from XYZ mod?
If the mod classifies 'XYZ' as an exotic or artifact - yes.

(Q) How much should I offer for warrants?
The more silver you offer, the more likely your warrant will be completed successfully. Generally, you should offer more than the market value of the item/pawn you want to place a warrant on. The higher the better!


KNOWN ISSUES/INCOMPATIBILITY
We cannot test every mod out there. If we get reports of incompatibility we will add them here.

C# Done by Taranchuk:
[discord.gg]

Report Issues With Simple Warrants and be the first to know of updates:
[discord.gg]
Popular Discussions View All (10)
57
May 2 @ 1:04pm
PINNED: REPORT THREAD
Cleverics
7
Aug 21, 2024 @ 6:47am
Dont get any warrants.
Wish Granter
1
Nov 20, 2023 @ 10:54am
Add artifacts to MY warrants
Глорбо
607 Comments
GravitWry Jun 9 @ 9:01pm 
Was going to add this to my modlist, but its kind of concerning how there has been no updates in a year, thus no bug fixing.
Bustly Jun 9 @ 6:27am 
using a transport pod to send the warranted person to a settlement doesn't appear to count it as complete, and the 'slave sold' moodlet is applied, though idk of the last part is necessarily wrong
danzloblaha13 Jun 8 @ 1:45am 
*forgot to change settins ignore 1st 1/5 of post below :steamfacepalm:
danzloblaha13 Jun 8 @ 1:44am 
is it really a must to have worsened relations upon failure of warrant. wanted soem mole dude from some hostile raiders as mining slave bt empire picked it up and then bam failed and down to -19 relations ... damn .. what are chances of them failing ? or is it just that ifailed to return with my caravan and money to pay that reward money for my mole ?!! they were like by hair close in deadlines
danzloblaha13 Jun 7 @ 12:25pm 
was that supposed to work like that ? cause he was a noble prisoner !!!!
danzloblaha13 Jun 7 @ 12:24pm 
I might have won jackpot ... due to getting warrant for a "viceroy" criminal ... shortly lv6 psychic, some low-mid bionics (detox lung, drill arm, armor gland) but he has some sick crow worth 12000 and rest is hyperware excellent noble clothing ... he himself is worth on bounty 1900silv .. lmao but then i loaded him on caravan ... him being like almost just below "Empress" he had .. ALL KINDS OF CALL-INS and THEY WERE FREE ... 1000 plasteel , like 80 000silv of salaries of all ranks .. glitter meds, industrial meds, mono swords, sadly no troops .. i was tight on time of bounty delivery .. rip .. cause he has 4 shuttle abilities .. so i could jump home and then return to his next owners settlement in like under 3h .. sick ... shortly it breaks the balance for some people *bunch of mods used but biggest contributor should be " Royal + 'Nobility Enhanced' Medium Version
" and this mods as combo ... well it gave me a boost and good laught ..:steamfacepalm::steamhappy:
The_wrecker Jun 5 @ 3:15am 
I have the same prison break issue but i have found that turrets downing a prisoner does not cause this problem but this can only be used effectively when using a mod that allows turrets to target prisoners
StockSounds May 26 @ 5:02pm 
Got the same issue as below, stopping a mental break in a prisoner is counted as torture.
StockSounds May 26 @ 5:02pm 
I got the same thing mentioned below, stopped a prisoner from beating their fellow prisoner to death and got my pawn accused of torture. Like huh? Not like anyone was around to see it.
unexceptional outcomes May 4 @ 1:55pm 
I don't want to disable warrants on my colonists but its a bit dumb that your pawn gets a warrant for "torture" when putting down prison breaks. Or gets a warrant for poaching when the animal they killed was from vanilla genetics expanded's roaming monstrousities event.