RimWorld

RimWorld

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Simple Warrants
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Mod, 1.3, 1.4, 1.5, 1.6
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Posted
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4.996 MB
Dec 8, 2021 @ 9:18am
Aug 8 @ 4:32am
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Simple Warrants

Description

We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities. The capability to project power across your Rimworld is an essential element of colonial strategy.

What is Simple Warrants?
With Simple Warrants, you are given the ability to Claim and Create warrants. Warrants are essentially quest with a focus on retrieval and/or capture.

You will be able to accept warrants made by other docile factions and deliver their goods to them. Whether it be completing a capture warrant for a pawn that deserted a faction, or carrying out death warrants for factions that deemed their crimes irredeemable. Once you accept a warrant, a world site will be generated where that pawn is guaranteed to spawn. Complete the warrant by delivering the pawn/item to a settlement of the faction that listed the warrant. There will be a fulfill warrant option once you arrive.

But be careful, accepting a faction warrant and not completing it properly can be detrimental to your relations with that faction. Choose what warrants you accept carefully, and judge whether you have the resources to complete it.

Also adds functionality to create your own warrants and have them accepted by other factions. Have a pawn that was captured and want to get them back? - Post a warrant and offer a reward, maybe a faction will accept it and bring them back to you. What about a world pawn? Maybe a faction leader that you want dead? - Post a warrant and offer a price on their head to have them killed! Just make sure you have the money to pay up, factions do not respond well to being scammed.


Features Overview
Claim public warrants listed by other factions
  • These will consist of either capture warrants, execution warrants or both for pawns - And retrieval warrants for artifacts. There is also warrants for animals with a market value above 400.
  • These warrants when accepted will generate a quest site where you can find the item.
  • TO claim your rewards, bring the warranted item to the nearest faction settlement and there will be an "Fulfill Warrant" Button.
  • Failure to meet the constraints of the warrant (Destroying a retrieval artifact) will automatically fail the warrant.
  • Faction created warrants have a 15 Day expiration. After this time the warrant will be gone.
Create your own warrants
  • Ability to create a warrant for ANY world pawn. This includes kidnapped colonist, related colony members, faction leaders, etc.
  • Ability to create a warrant for Artifacts/Exotics. This has automatic mod compatibility as long as those mod items are listed in those categories.
  • Set your own custom bounty reward amounts and pay what you think the warrant is worth.
  • Notified of when a faction accepts your warrant and is completing it.
  • Once the faction has completed the warrant, they will come to your settlement and demand payment for the warrant before they drop it off to you.
  • There is a slight chance factions will fail your warrants.
  • Notified of when a faction accepts your warrant and is completing it.
  • Player created warrants never expire.
  • Warrants with poor rewards are now automatically flagged and inform the player.
Other
  • Constant chance to have a warrant placed on your colonist, this will increase raids at your settlement. You can mediate this by paying off the warrant and compensating it, or sticking it out and waiting for the warrant to expire naturally.
  • Failed warrants result in a -30 to related factions. This goes both ways: you failing a faction warrant, and a faction failing your warrant will automatically result in relationship damage.
  • Your actions can now have consequences. There are a few conditions in which a warrant has a chance to be placed on your colonist: Warrant For Torture (damage to prisoners), Warrant For Assault (Destroyed Outpost), Warrant For Fraud: (Failing warrants), Warrant For Poaching: (killing animals with market value equal to or more than a Thrumbo). Warrants on your colonist can be disabled in the mod options.
  • Added mod options to customize your experience.


FAQ
(Q) Can I create a warrant for XYZ from XYZ mod?
If the mod classifies 'XYZ' as an exotic or artifact - yes.

(Q) How much should I offer for warrants?
The more silver you offer, the more likely your warrant will be completed successfully. Generally, you should offer more than the market value of the item/pawn you want to place a warrant on. The higher the better!


KNOWN ISSUES/INCOMPATIBILITY
We cannot test every mod out there. If we get reports of incompatibility we will add them here.

C# Done by Taranchuk:
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Report Issues With Simple Warrants and be the first to know of updates:
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Popular Discussions View All (11)
6
Aug 21 @ 6:44am
PINNED: [1.6] REPORT THREAD
Cleverics
64
Jul 30 @ 12:15pm
REPORT THREAD
Cleverics
7
Aug 21, 2024 @ 6:47am
Dont get any warrants.
Wish Granter
713 Comments
Chupa Aug 30 @ 6:01pm 
possible bug, when having an alive warrant on the ship taking off in the gravship will fail the quest. on surface not in orbit.
toetruckthetrain Aug 28 @ 9:09pm 
man i love using VGE so when i stop my colony from getting mauled by a billion thrumuffalos we get a warrant for 107000 silver for "poaching" (i was defending myself) and get a 200 person raid thats awesome
squidd Aug 27 @ 9:18pm 
decided to try this out, my ghouls got warrants for putting down a prison breakout and my colony proceeded to receive 4 full-sized raids back to back over the next few days, all for the same warrant. the defaults on this mod seem like they could use some finetuning. i don't have the frame of reference or the inclination to figure it out myself so i just pulled it from my list
awwwwsl Aug 23 @ 11:07pm 
通缉令 内容有点少,而且没有新的DLC动物
Bloodyfist Aug 22 @ 5:24pm 
Hkw much would this affect rimworld.planet.world:worldtick
Lobster Aug 21 @ 7:38pm 
Hey! I LOVE this mod but my colony is very wealthy rn so my warrants are for almost 40K silver each. They are too difficult to make reward scaling being off worth it cuz then it's only 2k each on average, but if I change the percentage to below 8% it just doesn't change. And then if I set it to <5% and then use populate warrants it gives an error that I can't generate warrants because my colony is too poor. But its wealth is over 1 mil now. Thank you for the mod and for any help.
Omega13 Aug 19 @ 8:25pm 
Also i tried out taking a tame animal warrant - it required me to go to a specific map, rather than just tame any animal of its type. Upon attempting to visit this map, I could not land my grav ship (though I could land my shuttle) and the specified animal did not exist. So probably avoid doing those warrants, since they just do not work.
Omega13 Aug 19 @ 4:46pm 
(And by allow you to postpone I mean more than 24 hours - 24 hours doesn't cut it when you are engaged in space mischief.)
Omega13 Aug 19 @ 4:46pm 
If you happen to be in orbit when a warrant comes in, they take your money but just don't show up, even if it's a faction capable of having vacsuits. Even if you currently have a camp on the planet waiting for them with the money. They should either not take your money, allow you to postpone, or allow you to meet them in a camp.
Ketamine Overdose Aug 19 @ 2:04am 
I can't seem to turn in the captured pawns, the option doesnt present itself nor are they willing to let me sell him