RimWorld

RimWorld

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Rimsential - Homebound
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Mod, 1.4
File Size
Posted
Updated
1.519 MB
Dec 5, 2021 @ 3:09pm
Mar 17, 2023 @ 4:48pm
3 Change Notes ( view )

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Rimsential - Homebound

In 1 collection by Orpheusly
Rimsential
25 items
Description
Discontinued
This mod has been superseded by Rimsential - Homebound: Continued

Homebound - a Rimsential mod

An experimental mod offering a variety of ways to tuck away pawns whether they be background characters, essential heroes, or troublesome villains. Now under the care of Taggerung!



Features
  • Create faux housing for pawns and schedule when they go "home".
  • Pawns will rest while at "home" and leave again when they're scheduled for another task.
  • Includes a number of WIP experimental ways to store pawns. This includes digitizing them, storing them in a magic crystal, or keeping them visible as statues.
  • Can be used to keep larger groups of pawns out of the way, while maintaining their ability to do their jobs when needed. Build a barracks for your army, a neighborhood for your farmers, store a noteworthy pawn for later, and more.



Details
  • Build a pawn door, assign it to a pawn, and schedule when they should be at home.
  • Construct magical gems or digitizer discs and store noteworthy pawns for later without hogging system resources.
  • Create larger populations in your colony and, with a bit of creative scheduling, decide who is active and when.



FAQ
  • "Isn't this a bit unbalanced?" It is, which is why it's marked as an experimental mod. We want to bring great new ways to play to Rimworld and we believe allowing for larger colonies as well as creative pawn storage solutions is a good start. Leave comments with your feedback and ideas!



Attributions:
  • Thanks to Taranchuk for his work in making this possible as well as Maxim for adding some polish!

Popular Discussions View All (2)
2
Dec 11, 2021 @ 9:12am
Scheduling Techniques
Orpheusly
0
Feb 12, 2022 @ 8:11am
Suggested modification to tick logic
VPQR
227 Comments
Taggerung  [author] Nov 14, 2024 @ 1:25pm 
It depends. It simulates aging when they’re removed and farms age so that chicks can age up but anything where you’d expect them to be “in stasis” like statues, no
Jet Nov 14, 2024 @ 2:15am 
do they age
someonesneaky Aug 9, 2024 @ 4:40am 
Would it be possible to please get an alert / warning on the right side when the farms are running low on nutrition, please? I didn't realize I'd set up my hoppers wrong until all my boomalopes got spat out because they were starving
Jet May 25, 2024 @ 1:06pm 
howdy
Taggerung  [author] Dec 17, 2023 @ 6:48pm 
There's also a pre-release version which should allow buying pawns in storage crystals/disks/statues if anyone's feeling brave
Taggerung  [author] Dec 17, 2023 @ 11:57am 
Dom Dec 16, 2023 @ 7:50am 
@Taggerung, thanks for the reply! And thank you for keeping the mod going!
Taggerung  [author] Dec 16, 2023 @ 7:13am 
@Dom I have replicated that issue, I'll see if I can get that fixed, I won't have time this weekend but I'll try to fix it next week.
Dom Dec 15, 2023 @ 9:24am 
I also have the problem with the pawns coming in and out constantly, and I don't have them assigned beds.

I have another issue too, when a pawn needs rescuing and is moved to a medical bed, they will then be "drop" out the bed when they are scheduled to be home. This creates a loop where they are constantly getting downed, brough to a bed, and then getting downed instantly after being put in the bed. The only way around this was to turn off scheduling.

Is there a way to let pawns freely go home when they need to sleep without needing to force the scheduling. Correct me if I am wrong but they will not go home unless forced or if scheduling is enabled.
Mr.Rudi Nov 27, 2023 @ 7:45am 
@taggerung so basicaly i build a pawn hatch indoors, asing it to a pawn and also set the schedule so instead of going to sleep they go into their "house" and so the pawn goes in and instantly goes out, takes two steps, and goes back in. Perhaps is because i also have asigned him a bed?