RimWorld

RimWorld

76 ratings
Ranged Shield Belt Tiers
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
14.737 MB
Nov 27, 2021 @ 3:36am
Apr 19, 2024 @ 3:23am
15 Change Notes ( view )

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Ranged Shield Belt Tiers

Description
Adds ranged shield belts. (can equip ranged weapon)

The shield belt added in this mod absorbs 1 damage per shield point. This is intended to be easy for players to calculate in the field.
In addition, a recharge wait time is required even when the shield is hit, and the remaining time until recharge is displayed.

Settings
The performance and price of shield were designed with balance in mind. However, many may disagree with this. If you want to make the game more difficult or easier, you can adjust shield stats multiplier.

Effects
you can select shield effect you want in settings between hexagon shield and royalty style shield.
If you want a vanilla-style shield effect, select the royalty style and turn off Shield hit effect only setting.

Item information
T1 Ranged shield belt
- material : 3 component, 30 plasteel, 50 steel
- 30 shield point, recharge 0.25 per second, 30 seconds wait recharge on hit, 53 seconds wait recharge on broken

T2 Ranged shield belt
- material : 3 advanced component, 50 plasteel, 20 uranium
- 60 shield point, recharge 0.5 per second, 25 seconds wait recharge on hit, 53 seconds wait recharge on broken

T3 Ranged shield belt
- material : 10 advanced component, 150 plasteel, 80 uranium, 1 shield core
- 120 shield point, recharge 1 per second, 20 seconds wait recharge on hit, 53 seconds wait recharge on broken

T3F (Fast-charge) Ranged shield belt
- material : 10 advanced component, 150 plasteel, 80 uranium, 1 shield core
- 60 shield point, recharge 2 per second, 15 seconds wait recharge on hit, 20 seconds wait recharge on broken

Quality
recharge wait time is affected by item quality. -20% on legendary.
33 Comments
TankPrime Feb 16 @ 8:12pm 
even charged my pawns keep removing the shields
Cocco81 Feb 5 @ 1:00pm 
do you really need to include a 14mb ".git" folder in the mod? looks like a misunderstanding to me but maybe i'm wrong, please have a look at it
Lord Felix Dec 29, 2024 @ 1:32am 
As ★Star★ mentioned, we need information on every variant
Kokorocodon Oct 24, 2024 @ 9:29pm 
Why is this 14mb ?
雾雨 Jul 30, 2024 @ 5:30am 
I know this is weird.But it is impossible to make a hexagonal spherical shield in three-dimensional space.You need to fill the hexagon with pentagons, just like a football.:stress:Love your mod:steamthumbsup:
★Star★ Jul 15, 2024 @ 12:55pm 
Where can I find a list that explains what the different variants do? I can see there's an overclocked, TSS sharpshooter, and reinforced belts, but they don't describe the differences from the basic T3 or the T3 Fast recharge. The tool tips in the mod don't explain anything about the belt either.
aef8234 May 29, 2024 @ 6:56pm 
Considering there is a way to give animals shield belts is there a way for you to enable them to use shield batteries somehow?
VitaKaninen Apr 30, 2024 @ 6:53am 
Would it be possible to make these purchasable by traders? I end up crafting several hundred of them in order to have all masterwork or better, and this drives up my wealth, and he only way I can get rid of them is by destroying them.

It sure would be nice to be able to sell the surplus belts so I can buy more materials.
Wolf Predator Apr 21, 2024 @ 1:29pm 
Thank you for the update! :D
thanatos Apr 17, 2024 @ 10:53pm 
hi :) possible up 1.5 ? :)