RimWorld

RimWorld

2,371 ratings
Alpha Memes
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Mod, 1.4, 1.5
File Size
Posted
Updated
39.092 MB
Nov 22, 2021 @ 3:08am
Feb 1 @ 9:55am
73 Change Notes ( view )
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Alpha Memes

Description
[www.patreon.com]

Details

- Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism. With Anomaly, you get Cubicism, Flesh cult and Void-Touched
- Adds 23 new memes: Vow of Nonviolence, Artist, Sadist, Youth, Madness, Biological corruptors, Biological defilers, Biological reconstructors, Psychic vampirism, Gauranlen supremacy, Bulwark, Sharpshooter, Gladiator, Iconoclast, Monastic, Vampire hunting, Epicurean, Water primacy, Tea primacy, Cowboys, Deforestation, Fertility and Prefab preference.
- So many additions to vanilla Ideology styles. SO. MANY. Like, hundreds

Known Issues

The abilities in Psychic Vampirism and Biological Reconstructors are added when a pawn joins an ideo with those memes, so they most likely will not work as intended with fluid ideos!

Walls were never meant to be styleable, so the blueprints of Steampunk walls will show as a weird blank coloured wall. Just a visual inconvenience! Once built they'll be fine

FAQ

Q: Can I add it mid-playthrough to an existing save?
A: Yes, albeit to no effect, as ideologies are only created upon starting a new game. You can however edit ideologies in dev-mode.

Q: I don’t like certain meme, can I remove it?
A: Use Owlchemist's Cherry Picker mod!

Q: I want more than 4 memes!
A: Check mod options for Vanilla Ideology Expanded - Memes and Structures! You can increases number of memes, styles, rituals, relics and ideo buildings.

Q: Can I suggest a new meme?
A: Without a doubt, I accept all suggestions. Please use the pinned Suggestions thread in Vanilla Ideology Expanded - Memes and Structures for it!

Q: Where should this mod be placed in the mod load order queue?
A: Under Ideology, our Framework and any mods that specifically mention having to be above this mod.

Q: Is it compatible with another mod that adds memes?
A: Depends on what memes such mod adds. Chances are, if someone else alters the same game components, our memes can become incompatible. It is obviously compatible with Vanilla Ideology Expanded.

Q: Vow of Nonviolence is too difficult!
A: Yes.

Q: Does this work with Combat Extended?
A: I have been told it is compatible. I've also been told the sharpshooter meme does weird things.

Q: Styled walls for Kemetic, Steampunk and Scavenger look weird when being built!
A: The game doesn't like walls being styled, but someone made this mod, use it! https://steamcommunity.com/sharedfiles/filedetails/?id=2957953663

Content

The design doc for this mod is public at: Google Docs[docs.google.com]


















































Credits

Thanks to Helixien, Pooler and Cassie for providing the textures for the Stargate inspired armours for the Kemetic style.

Allie built the entire Funeral Framework and a LOT of rituals work

Cassie did about 150% of the Steampunk and Corsair styles, the mad woman.

Luizi is listed as an author because he'll finish drawing something someday. Maybe.

The rest by Sarg Bjornson.

Corsair ritual song by Justin Marshall Elias:
https://www.justinmarshallelias.com/
https://www.imdb.com/name/nm3365402/?ref_=fn_al_nm_1
https://www.instagram.com/justinmarshallelias/?hl=en

Thanks to Oskar Potocki for being a good friend.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (1)
500
Jan 31 @ 10:28am
PINNED: Bug Reports
Sarg Bjornson
1,995 Comments
Battering_Ram Jan 28 @ 10:43am 
do you have a place where you are sharing older versions latest update stopped game from working, my modlist is generations 2 plus sos2 game wont start with the mod active. I will make a local collection if there is the previous version available. thanks in advance.
shockmouse Jan 26 @ 12:51pm 
Does the art in Vanilla Furniture Expanded - Art count for the artist meme/precepts?
Bad Connection * Jan 22 @ 4:22pm 
hey, this mod is awesome! i am doing a playthrough where i use mummification. i must say though, after i acquired a resurrector mech, i was a little bit bummed out that i couldnt resurrect one of my ancient mummies, would you consider adding that later on? :D imagine resurrecting an ancient mummy
ggfirst Jan 16 @ 8:07am 
I use STeampunk along with corsair
such a fantasic mod
God bless Sarge.
Btw, eyepatch having -50% eyesight is really a bummer
so I just buffed it to 120% and works perfect
aye
Sarg Bjornson  [author] Jan 16 @ 6:36am 
v3.4:

- Added: mod options that replicate the ones on VE Ideology - Memes and Structures, to let the player choose the number of memes, rituals, buildings and relics. These mod options will only appear if you DON'T have the VE mod.
- Added: lots of apparel styles for Kemetic style: simple helmets, flak helmets, tuques, cowboy hats, bowler hats, visage masks, tribal war masks, dusters, jackets, shirts, button-down shirts, flak jackets, recon helmets, pants and flak pants
- Added: rocket launcher and doomsday rocket launcher styles for Kemetic style
Sarg Bjornson  [author] Jan 16 @ 4:06am 
Unless you can replicate it consistently with only this mod, it is a mod conflict issue. That log has 400 mods
ggfirst Jan 16 @ 3:40am 
Hi. I love this mod. besides
"Got an issue with Rituals. When starting them the Gizmos of my pawns disappear, the rituals typically won't even complete and the error log spam ain't nice either. A reload does fix it usually.

Have had this happen with just about every ritual, so it doesn't look like it's an issue with any one in particular. Possibly a mod conflict but I don't even have a clue which one it might be.

https://gist.github.com/HugsLibRecordKeeper/f1e58bb22e9a098fc6c0e140b21b6076

"Exception while ticking lord with job AlphaMemes.LordJob_Ritual_FuneralFramework:
System.IndexOutOfRangeException: index + length > size""

I have the same issue with this guy.
I hope this get fixed some time. I know reload can fix it immedietly hm
The Viral Divinity Jan 11 @ 5:04pm 
Sometimes the Ocular Warping ritual works, sometimes not.
No errors, just nothing spawns, which is strange.
Seraph Jan 11 @ 10:54am 
Thank for for the answer, at least I can stop looking for a fix
Sarg Bjornson  [author] Jan 9 @ 2:41am 
No, it's a base game issue. Fixing it would require some tricky code that is above my abilities