RimWorld

RimWorld

2,513 Bewertungen
Alpha Memes
28
8
3
3
3
10
5
7
3
3
2
2
2
2
   
Preis verleihen
Favorisieren
Favorisiert
Entfernen
Mod, 1.4, 1.5
Dateigröße
Veröffentlicht
Aktualisiert
39.123 MB
22. Nov. 2021 um 3:08
8. Mai um 1:08
79 Änderungshinweise (anzeigen)
Sie benötigen DLCs, um diesen Gegenstand nutzen zu können.

Abonnieren zum Herunterladen
Alpha Memes

Beschreibung
[www.patreon.com]

Details

- Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism. With Anomaly, you get Cubicism, Flesh cult and Void-Touched
- Adds 23 new memes: Vow of Nonviolence, Artist, Sadist, Youth, Madness, Biological corruptors, Biological defilers, Biological reconstructors, Psychic vampirism, Gauranlen supremacy, Bulwark, Sharpshooter, Gladiator, Iconoclast, Monastic, Vampire hunting, Epicurean, Water primacy, Tea primacy, Cowboys, Deforestation, Fertility and Prefab preference.
- So many additions to vanilla Ideology styles. SO. MANY. Like, hundreds

Known Issues

The abilities in Psychic Vampirism and Biological Reconstructors are added when a pawn joins an ideo with those memes, so they most likely will not work as intended with fluid ideos!

Walls were never meant to be styleable, so the blueprints of Steampunk walls will show as a weird blank coloured wall. Just a visual inconvenience! Once built they'll be fine

FAQ

Q: Can I add it mid-playthrough to an existing save?
A: Yes, albeit to no effect, as ideologies are only created upon starting a new game. You can however edit ideologies in dev-mode.

Q: I don’t like certain meme, can I remove it?
A: Use Owlchemist's Cherry Picker mod!

Q: I want more than 4 memes!
A: Check mod options for Vanilla Ideology Expanded - Memes and Structures! You can increases number of memes, styles, rituals, relics and ideo buildings.

Q: Can I suggest a new meme?
A: Without a doubt, I accept all suggestions. Please use the pinned Suggestions thread in Vanilla Ideology Expanded - Memes and Structures for it!

Q: Where should this mod be placed in the mod load order queue?
A: Under Ideology, our Framework and any mods that specifically mention having to be above this mod.

Q: Is it compatible with another mod that adds memes?
A: Depends on what memes such mod adds. Chances are, if someone else alters the same game components, our memes can become incompatible. It is obviously compatible with Vanilla Ideology Expanded.

Q: Vow of Nonviolence is too difficult!
A: Yes.

Q: Does this work with Combat Extended?
A: I have been told it is compatible. I've also been told the sharpshooter meme does weird things.

Q: Styled walls for Kemetic, Steampunk and Scavenger look weird when being built!
A: The game doesn't like walls being styled, but someone made this mod, use it! https://steamcommunity.com/sharedfiles/filedetails/?id=2957953663

Content

The design doc for this mod is public at: Google Docs[docs.google.com]


















































Credits

Thanks to Helixien, Pooler and Cassie for providing the textures for the Stargate inspired armours for the Kemetic style.

Allie built the entire Funeral Framework and a LOT of rituals work

Cassie did about 150% of the Steampunk and Corsair styles, the mad woman.

Luizi is listed as an author because he'll finish drawing something someday. Maybe.

The rest by Sarg Bjornson.

Corsair ritual song by Justin Marshall Elias:
https://www.justinmarshallelias.com/
https://www.imdb.com/name/nm3365402/?ref_=fn_al_nm_1
https://www.instagram.com/justinmarshallelias/?hl=en

Thanks to Oskar Potocki for being a good friend.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Beliebte Diskussionen Alle anzeigen (1)
552
Vor 19 Stunden
ANGEHEFTET: Bug Reports
Sarg Bjornson
2.133 Kommentare
Sarg Bjornson  [Autor] Vor 19 Stunden 
Yeah, sounds like a vanilla bug
缪歌 Vor 19 Stunden 
Thanks for the reply!
The ideoligion I chose at the start doesn't allow constructing this building.
Later, a pawn with the required ideoligion joined my colony, but — possibly due to a vanilla bug — the building still didn’t show up in the build menu.
Strangely, the construction option only appeared after I turned that pawn into a prisoner, which caused the blueprint to finally show up.
Sarg Bjornson  [Autor] Vor 21 Stunden 
It's just... there... on the architect menu
缪歌 Vor 21 Stunden 
How is the animal database constructed? I can't find any way to craft it.
AlexStevens 7. Mai um 8:35 
Now I get it. Thank you!
Sarg Bjornson  [Autor] 7. Mai um 8:27 
It tells you what it does on mouseover
AlexStevens 7. Mai um 8:18 
So, what does the animal database actually do? Scanned almost 30 animals, some vanilla, some modded, like alpha animals, but cant determine whether it affects my colonists.

Also, the database cannot be moved (idk if its supposed to be moved - im using a minify mod). In any case, attempting to reinstall it in another spot, it says that only one database can be built at a time
Sauron 3. Mai um 14:24 
oh, sorry then, im not fully understand how this thing is working
Sarg Bjornson  [Autor] 3. Mai um 11:56 
Rum vat works perfectly fine for me
Sauron 3. Mai um 11:34 
I mean not the grog nor the rum vat is working:missing: (doesn`t produce rum/grog)