Stormworks: Build and Rescue

Stormworks: Build and Rescue

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USS Jefferson City (SSN 759)
   
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14.315 MB
Nov 16, 2021 @ 6:36pm
Jan 26, 2022 @ 8:19pm
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USS Jefferson City (SSN 759)

Description
RootinTootinCowboy made this hull! I asked him to use it but never go a response. CREDIT to him for a lot
https://steamcommunity.com/sharedfiles/filedetails/?id=2629036590&searchtext=Ssn+704
Major Update.

NEW UPDATE

1. Bilge Updates. (yes i know not the sexiest area of the boat.) Bilges are dangerous! remember to turn off the stabilizers on the panel before poking around or you will die horribly.

2. New Bilge Pump overhaul. Dewatering will be much easier.

3. Added bridge controls. Redesigned the bridge a bit and you can steer from there now. Clam-shell fully closes now.

4. Added a rising capstan that functions. you can now use the capstan. controls are in the sail locker.

5. Changed the Ballast tanks from port and starboard to Forward and Aft.

6. Cleaned up the electrical systems

7. Removed the Sail Numbers.

8. More Rebalancing and minor tweaks and fixes

9. added a code lock for the radio room. the code is 1234

10. Added Emergency Blow (Chicken Switch) push this button and you will shoot to the surface


I added a cut in for infinite power cheat. if you dont want to wait for the reactor to warm up you can go to the very back of the engine room and flip the PFM breaker. this will power the ship almost instantly forever. no need for any waiting. to find it you will need to walk to the very back of the boat. (PFM stands for Pure f*cking Magic and is a technical term in the navy)

This ship is a fictional design by a coner who misses the navy. No systems have been created or features copied from an actual submarine. similarities are purely cosmetic.

The original Albacore did not have a functional reactor and used a perpetual motion generator. Im trash at building engines and reactors as i have very little understanding of the process. so i grabbed an awesome reactor and slimmed it down to fit in the ship.

https://steamcommunity.com/sharedfiles/filedetails/?id=2647196551

Nuclear Reactor "Terra Mk.2"
Lustful kitty

added
Windows boot Screen by
Nanaha Asme

The ship will not just go anymore you now have to start up the reactor or diesel.

The diesel will power the ship without the reactor. However, keep in mind, the diesel by itself does not produce enough juice to push the ship at full speed.
You will be able to go half speed without draining the battery. Try and turn off non-essential systems if able.

You will have a notification at the helm when the reactor or diesel is producing enough power.

Diesel / Reactor 1400-2000 Watts (Half Speed)
Reactor 2000-4100 Watts (Full Speed)
Reactor 4100+ Watts (Flank Speed)


So what did I do?
Consolidated the control room and made it look somewhat legit. Weapons control, sonar, fire control, navigation, helm is all in one spot now.
Also i
Added a radio room. added sonar, added a fan room, added CO stateroom, added CSES, added weapon shipping hatch. added towed sonar array, updated the radar, updated weather mast and controller, fixed the power isolations, added 2 more VLS rockets and made them GPS guided, added a torpedo room, made loading ramps for 2 extra torpedoes, fixed issue with torpedoes not charging while on standby, added an arming mechanism to keep torpedoes from exploding in tube, added pumps to empty torpedo tubes, added valve station, added fwd and aft bilge pumps, added 2 portable pumps, changed galley and crews mess, added deep freezer, added dry stores, added countermeasures/docs space. Added 6 man birthing, added officer stateroom, added diving and emergency alarms, added machinery room with diesel, added 2 escape trunks in proper locations, tons of cosmetic changes, fixed rudder.(she turns now) added snorkel for running diesel underwater. More here then I can actually list because ive been working on this for months. And im not done but the changes are complex and she needs testing.

Nothing here was cut and paste. i edited the hell out of everything to make it fit and work.
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Build Year: 17 August 1990
Los Angles Class 688-i

Smaller version of a 688. aft compartment is nothing like a real one for good reasons. Fwd compartment is only 2 levels not 3

Weapons:
6 x MWS-B | AGM-16D 2x2 VLS Launcher

10 x MM MK1 Sonar Guided Torpedo (Heavy modified)


Sensory Equipment:
BQQ-4 Passive Array
AN/WLRY-34 Active Navigation Array
BQS-12 Ranging Sonar (Customized)
AN/SPS-15 Tracking Radar (Updated)
Towed Array (Added)

Displacement: 7,500 tons (surfaced)


Max Speed/Range: 20+ knots submerged/unlimited



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Features/Weapon Usage:
1.)Go to torpedo room, open tube doors, go to Control to fire. Go to torpedo room, close doors, empty tube with pumps, reload.
2.) Torpedoes are fire and forget, as long as the target is within 3km and a 20 degree arc left or right it will hit
3.) Missiles are GPS guided and have a camera feed


-Auto Depth Hold
-Torpedoes have a snapshot ability to run in a straight line and target anything they see
-6 missile VLS
-4 Torpedo Tubes (10 torpedoes)
-Radar Coordinate finding
-2 Escape Trunks
-Surface Search Radar
-Auxiliary Diesel
-Hydraulic lifts in torpedo room for moving torpedoes
-Unlimited Range

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Notes:
-Torpedoes by MM
-VLS by Sebastiaz
Popular Discussions View All (1)
0
Nov 16, 2021 @ 9:18pm
Reloading Torpedoes
Bubblehead Blake
39 Comments
SirShanova Dec 8, 2022 @ 12:52pm 
Also, do you mind providing a video or instructions on how to dive?
SirShanova Nov 27, 2022 @ 6:07pm 
What are the two gauges on the left of the pilot's seat?
Bubblehead Blake  [author] Nov 27, 2022 @ 5:02pm 
The diving system doesn't use the ballast system. Set the depth on the key pad and activate it. in the future i will probably redesign the ballast system to function. but right now it uses small props for depth hold.
SirShanova Nov 22, 2022 @ 5:42pm 
Any suggestions with diving? The ballasts seem to forever pump in and out water with the vents open and I can't dive. Despite getting frustrated at that, this sub is super duper amazing! Excellent work!!!
Lokisan Aug 1, 2022 @ 5:14pm 
Ah, I see, cheers for the reply.
I can understand the hassle with the VLS/missile system especially considering the spacing.

Also thank you for the info with the towed array. I never found it in the first place, working or not and just wanted to have it deployed. After playing Cold Waters...this is mandatory procedure :-)

Hope you get to integrate the new sonar systems in this some day.
Bubblehead Blake  [author] Aug 1, 2022 @ 3:32pm 
Towed array needs fine tuning after the sonar update as it could probably work much better. deploy by the aft escape trunk don't expect much from it. its basically for show. sonar needs updates too.

VLS is tough because i was limited by size i basically had to trim some accuracy off the rocket to make it launch vertically then find a target. best you can do is mark the target with a waypoint and use the co-ordnance as a best guess. moving targets are best left to torpedo. the missiles have targeting data pre-programmed before launch and you cant communicate with them after launch.

The guidance computer spawns with north facing up instead of north. the rocket launches up then has to change to a horizontal reference. as you can expect this causes headaches. There have been some new components that probably make this easier now but i had so much trouble making this work i haven't had the willpower to try again yet.

Closer targets will have lower accuracy just FYI
Lokisan Aug 1, 2022 @ 5:58am 
Awesome boat here mate, love it. Just some quick questions:

Towed array - How can one deploy it if at all?
VLS - I am an idiot when it comes to actually hitting anything with them. Do you need to exactly get the location of the enemy or does it have some wiggle room? Cause a moving target is near impossible to hit with them.

Other than that, I really enjoy this baby. Has the feels of a real smaller version of a 688. Nice "hard" work!
Kranberger007 Jul 4, 2022 @ 11:44am 
Torpedoes are bugged
Bubblehead Blake  [author] Apr 10, 2022 @ 5:26pm 
yeah its not 1-1 at all lol
Ryken Apr 10, 2022 @ 3:48pm 
Yeah, looks fairly similar... Just alot more compressed and mirrored lol